We’re really looking forward to Snake Pass. After a hands-on preview with it at EGX back in September, we loved what we saw. There’s not much longer left to wait until we get to play more, either: it’s coming out next month.
Snake Pass will be releasing on Xbox One, PlayStation 4, PC and Nintendo Switch on 28th March in America and 29th March in Europe.
Check out the launch trailer below:
Sumo are also promising than the PlayStation 4 version of Snake Pass will have PS4 Pro enhancement from day one, and the Xbox One version will be part of the Play Anywhere scheme, so you’ll also be able to play on Windows 10.
Just so you know what you’ve got to look forward to, here’s what I had to say about Snake Pass after previewing it at EGX:
“Taking control of a rather charismatic cartoon snake who wouldn’t look out of place in a Disney movie, it’s your job to make your way around beautifully-realised locations to collect three gems in order to open the gateway to the next level. Unlike other platformers though, it’s not a simple case of holding down a direction to travel; you’re controlling a long, slithery snake and with it comes some more tricky controls. Holding down a shoulder button moves your snake in the direction you’re facing, and weaving him side-to-side builds up momentum. The environments to traverse have a lot of verticality, requiring you to use your head to reach higher platforms. Snakes can’t jump, so you’ll need to make use of your unique skillset to coil and weave around poles and tree trunks to climb up to new levels.
It may sound a little daunting, but the unique movements of the snake add an entirely new dimension to the game, making Snake Pass much more than just a generic 3D platformer. Initially, there’s a sense of bewilderment as you navigate the lush environments, flailing around as you attempt to climb structures made of bamboo. You quickly overcome the controls that are like nothing we’ve played before however, and the sense of achievement felt when successfully reaching new heights is exhilarating. The challenge of the game then, comes in the form of trying to figure out the best way to reach new areas of the level; looking for parts of the environment that you can use to climb – or slither – up, rather than a simple case of running and jumping everywhere you need to get.”
It’s going to be good. Mark your calendarsss for 28/29th March, folksss.