As the name would imply, Slice Zombies for Kinect is a game in which you, uh, slice zombies with Kinect.
Pretty much a clone of the popular Fruit Ninja games, Slice Zombies for Kinect has a couple of things going for it such as zombies (I mean come on, zombies make everything better, right?) and a neat progression system that sees new zombie types being added in to the mix as you become more experienced, just to keep you on your toes. Unfortunately, that’s all it’s got though, with just the one game mode for you to slice zombies until your heart’s content (or until your arms give up from overuse, whichever comes first).
For anyone unfamiliar with how the Fruit Ninja games work, it’s simple. Objects (in this case zombies) fly onto the screen and it’s your job to slice them by moving your arms as if you’ve had a couple of samurai swords grafted onto them. Trouble is, sometimes bombs fly onto the screen too, or even a mixture of zombies AND bombs. Imagine that. Now, I’m sure I really don’t need to tell you, but slicing bombs is bad, real bad, and doing so will immediately result in the loss of one of your three lives. Similarly, failing to slice a zombie as it flies across the screen will also result in the loss of a life. I don’t know why, but it does. Just imagine that they’re nibbling on your toes or something I suppose.
Essentially you have two goals. The first is to simply survive until the time runs out, avoiding bombs and slicing zombies of various varieties before they fly offscreen… they do say variety is the spice of life! Secondly, you need to obtain as high a score as possible, but how do you increase your score you ask? Well, it all comes down to accuracy and combos. Slicing multiple zombies with one swish of your sword-arm sees your score multiplied for those hits. However, should the hits be headslices, you’ll receive even more points. Accuracy then is vital if you wish to chase for the high score, even more so when you consider that missing a zombie or slicing a bomb also resets a score multiplier that you build up through successful gameplay. Ghoulish!
Your reward for obtaining a high score, aside from the satisfying feeling that you’re a certified zombie slicing machine? Experience points and cold hard cash, all that someone obliterating the undead with their bare hands could wish for – and for those that want more, cash can also be obtained during the course of the game by slicing it when it flies onto the screen. Gaining experience unsurprisingly raises your level, which in turn adds more varieties of zombies into the fray, increasing the overall difficulty of the game. Cash on the other hand is good for nothing but spending, and trust me, there’s a lot to spend it on. Fancy effects to make your sword-arm attacks more interesting and new backgrounds in which to slice zombies upon make up the bulk of the items available, but there are also quite a few gameplay modifiers to purchase as well. Machine guns that your fire by pointing your fingers, extra lives, and a plethora of bombs with special effects are yours, should you save up the cash necessary to unlock them. Each purchase that you make adds a new facet to the gameplay to keep it feeling fresh, unlike the smelly decomposing zombies.
All in all, there’s not much to dislike about Slice Zombies for Kinect apart from that there’s no multiplayer whatsoever. It’s not a major biggie though really, we just found ourselves taking it in turns and laughing at each other and the hilarity of it all. The controls are responsive, it looks nice and it’s good, clean fun for everyone. Yeah, there’s only the one game mode, but the constant stream of unlocks keeps the game interesting after many hours of play, and with a large amount of items to buy you feel like your progress is never for naught. If you’ve got an Xbox One, Kinect 2.0 and £7.99 to spare, then you could do far worse than buying this zombie slaughtering escapade.