“Vive la France!”
The Saboteur is a game that I don’t feel as though enough people know of. Set in the rather unique setting of Nazi-occupied Paris during the Second World War, players are introduced to Sean Devlin, the game’s Irish, chain-smoking protagonist. The game tasks you in liberating Paris from the Germans by destroying propaganda, tanks, spotlights, and pretty much anything else that is emblazoned with Nazi insignia.
The game’s frenetic destruction is complemented by a creative artistic style that ties back to gameplay. Initially, Paris is shrouded in shadows of black and white, with destructible objects glowing a deep red. Once an area has been liberated, colour returns to that district and citizens are both more numerous and less fearful. Not only is this an excellent method of illustrating how to tie the player’s actions to the game’s world, but Paris is also a beautiful setting that I wish to see more of within video games.