The spiritual successor to the critically acclaimed Planescape: Torment will be releasing for PS4 and Xbox One. The console version of Torment: Tides of Numenera will release simultaneously with the PC release in spring 2017.
The isometric RPG was Kickstarted in just six hours back in 2013 and is being developed by Wasteland 2 developers inXile. Brian Fargo, head of inXile Entertainment and executive producer on the original Fallout, contributed the console release of Torment: Tides of Numenera to the success of Wasteland 2: Director’s Cut on consoles saying: “The success and the gratitude expressed by a lot of fans after this release made us begin to plan the Torment: Tides of Numenera for PlayStation 4 and Xbox One.”
Torment has suffered numerous delays originally being planned for late 2014 and being delayed again earlier this year from its December 2016 release to spring 2017. InXile have said that they will use this extra time for more polish, translating its dialogue into other languages and now, the console release.
Like the 1999 Planescape: Torment, Tides of Numenera will have a heavy focus on story and is set in Monte Cook’s Numenera universe – who himself designed the original Planescape setting.