Elite: Dangerous is coming to PS4 in 2017

Space exploration game, Elite: Dangerous, is finally making its way to Playstation 4. Frontier Developments said the game will be available sometime in Q2 2017. The title, which attempts so many things its difficult to place into a single genre, released on Xbox One last year and on PC in 2014.

The open-world space game, which recreates the Milky Way galaxy on a 1:1 scale, allows players to explore and survive in the universe however they want. Players can trade, upgrade ships, compete against other players and much more. As Frontier Boss David Breben says: “We’re thrilled to bring Elite Dangerous to PlayStation 4, with a rich multiplayer or single-player space, a true-to-life galaxy including our own entire night sky, real physics, unique ship handling characteristics and a player-driven narrative that’s really heating up.”

Being a sandbox however, and with as wide a scope as Elite: Dangerous is, not everything is perfect. Common complaints are the difficulty-curve getting into the title as well as a lack of depth in many of the games systems. We reviewed the game late last year and found, while in some areas wanting, there isn’t many other experiences like it.

The Playstation 4 version will come with some noticeable changes and differences. As expected, PS4 Pro players will get a performance boost and the entire control scheme has been refitted around the Dualshock 4 controller and its touchpad. The game also launches with all current expansions.

Oddly enough however, there is no mention of Playstation VR. Elite: Dangerous is one particular title that has translated over quite well to the HTC Vive and Oculus Rift but you shouldn’t expect a PSVR version anytime soon. Dale Emisiri, Frontier’s Community Manager, said “We’ve got a heck of a title for VR, as already seen with Vive and Oculus. We’re definitely interested in doing this, but right now we have no news on it. We’ve got a lot of work to do back-end to make sure that any new technology we support maintains our high quality benchmark.”

Emisiri goes on to say, “there’s still work to be done so that’s something we’ll talk more about next year.”