Antihero is a strategic digital board game set in Victorian London developed solely by Tim Conkling. Your aim as a master thief is to rule the city with your crime syndicate. Infiltrate the buildings around you, recruit pickpockets and thugs and stop anyone in your way to achieve your goal.
Antihero plays out in a turn-based manner. Turn by turn, you must scout out the streets around you and use your characters to slowly build up a thief network that fills the board. The only problem? Someone else is trying to control the city that is rightfully yours. This forces you to utilise every trick you have to hand. This includes accumulating wealth to buy new cronies and lanterns to acquire new skills and abilities – wack out your opponents’ or the board’s men, or milk the local banks, houses and churches of everything they can for your cause.
Whether you focus on bullying your opponent and investing in more thugs or turn your attention on infiltrating buildings for more wealth, you better do it quickly as you aren’t the only one. Your opponent will be doing the same, both of you trying to gain much-needed victory points. These can be gained multiple ways, allowing a host of different strategies; you can try to get yours from assassinating named characters with your street gang or blackmailing churches. There is also a unique win condition on each separate board that gives a bit of variety game to game.
I am assured that Antihero will be multiplayer friendly with three different game types, with classic live multiplayer, hot seat and asynchronous multiplayer. The idea of the different options is to allow us all to play together no matter how we like to play and how busy we are. There will also be an 8-10 hour single-player story mode for those of us, like myself, who have more time and less friends…
Antihero feels like a traditional board game; it doesn’t do anything that you aren’t expecting but it thrusts it all into a cool aesthetic – and that is certainly something I can get behind. This Victorian-era vibe isn’t anything new, but it’s certainly very welcome here. I, myself, love the idea of asynchronous multiplayer that allows you to plan out a turn with the five minutes you have spare before getting on with your day, knowing your opponent will be opening their game to your Fagin-like deviousness.
Antihero will be released in the early summer on PC and mobile.