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Hands-On With Path of Exile: Fall of Oriath – Xbox One Owners are In For a Treat

Already a huge success on PC and now coming to Xbox One, Grinding Gears’ free-to-play action RPG will immediately call to mind Diablo – and that can only be a good thing.

Path of Exile: Fall of Oriath‘s incredibly deep gameplay is easy to pick up, and based on my conversation with developer Chris Wilson and brief hands-on time with the game, difficult to master.

If you’re still here, not having moved on as soon as I said “free to play”, great, because the good news is the microtransactions in Path of Exile are mostly cosmetic and storage-based, so don’t affect actual gameplay at all. Should you choose to download the game, you will be able to complete the entire, massive experience without spending a penny on it.

Based on what I saw and played, I imagine many Xbox gamers will want to get in on what PC players already know; this is an absolutely gorgeous game that is really fun to play. Anyone familiar with Diablo will feel right at home with the game’s rich combat and ¾ view aesthetic.

Slots in your weapons and armour allow for added abilities, and savvy players can turn their characters into warping, fireball spamming, nigh invincible agents of death. The skill tree is so massive and offers so many variations that I can’t imagine anyone seeing every possible combination without dedicating every waking moment to the game.

Xbox One gamers new to the series are also in for a treat because Path of Exile: Fall of Oriath includes not only the entire base game but also the new expansion that will be launching on PC in July. Better yet, the Xbox One version will be enhanced for Xbox One X. I was able to play a bit running on an Xbox One X dev kit and it looked even more stunning.

Path of Exile: Fall of Oriath will be available on Xbox One later this year. You can watch the announcement trailer below:

Sean is a semi-retired, semi-grown up hardcore kid who has been gaming since his hands could grip an arcade stick. A lover and critic of movies, music and video games, Sean is always quick with an opinion, a heaping dose of snark, and a healthy dose of pragmatism. The hill he will die on will always be "gameplay over story".