Video games are bigger than they have ever been.
These days, fans can expect scripts, acting and production values to match a Hollywood blockbuster. And with top quality writing comes some unexpected plot twists. We’re going to take a look at a few of the all time best surprises in videogame history.
Broken Sword: The Shadow of the Templars
A true classic if ever there was one, and one of the all time great point and click games. Follow American tourist George Stobbart and French journalist Nico Collard through Paris, Ireland and Morocco uncovering a conspiracy of epic proportions. So epic, in fact, that it only becomes fully clear by the end of the game and the unmasking of the conspirators, including:
- The chief of police
- The musician
- A number of other characters who featured earlier in the game
Clive Barker’s Undying
This nightmarish masterpiece was the work of Clive Barker, one of horror’s biggest names. Venture through a hellish mansion in rural Ireland and uncover the truth about the family who inhabited it. The game is genuinely terrifying, with moments that are genuinely uncomfortable to play through. But wait for the end, and you’ll discover that your friend, Jeremiah, is not all he seems to be.
Call of Cthulu
The mythical cthulhu is a popular subject in video games, even featuring in a number of no download slots. One game in particular, Call of Cthulhu, didn’t get the acclaim it deserved….” . However, it’s found something of a following thanks to a Steam release. The plot is an enjoyable mishmash of many aspects of the HP Lovecraft universe, but they do a good job of nodding to familiar tales without overdoing it. As a private investigator, it’s your job to find out what evil is lurking in the heart of Innsmouth. It’s not until the final cutscene that you find out why you’ve been haunted by memories that do not belong to you: you were taken over by one of the old ones, a race of benevolent, highly advanced creatures that inhabited the earth before humanity.
For a brief moment, it seemed like the rules of videogames had been rewritten. Heavy Rain offered players a game that was at once simple and complex, where every small choice could have irrevocable consequences on the outcome of the story. Focused around a mysterious story of murder and kidnapping, it’s not until the final stages of the game that you find out you have actually been playing the killer all along, the hard boiled private investigator. Strangely, the game never bothered resolving the main character’s nocturnal wanderings, and his discovery of origami in his hand.
Albert Wesker is always responsible. Always.