Totally True Gaming News Round-Up: The Problem With Cuphead, Going Britishese and More

It’s been a troubling week for American fans of the Super Nintendo.

Not because of any difficulty SNES fans may have had in getting their hands on a SNES Mini, that is. It’s because  while the UK version of the Mini is swish and suave, the US version looks like it may well be a secret Decepticon. But wall of seething jealousy aside, there have been other things going on in the world of games and, once again, it falls to us at GameSpew to deliver the latest non-made-up news right to your digital doorstep.

Shenmue 3 now has facial expressions

Shenmue 3, the follow up to a 2001 Dreamcast game will, it was revealed this week, feature actual facial animation. The game’s original teaser trailer showed characters whose expressions were largely fixed, making them look like horrifying, barely animated wax dummies.


New footage has revealed that this will not be the case with the final game. As demonstrated in the latest teaser video, characters are capable of a showing a range of emotions, their expressions altering accordingly. The trade off is, however, that their faces will remain hovering in mid-air even when their bodies leave.

The Assassin’s Creed: Unity team is currently seeking legal advice.

Cuphead criticised for lack of authenticity

Cuphead, a side-scrolling shoot-em-up which emulates the appearance of cartoons from the 1930s, was released this week. While reviews of the game have been mostly positive, some have expressed a growing dissatisfaction with what they view as a lack of authenticity. Xbox owner Will Simons explains:

“The problem is that while Cuphead’s designers claim to be emulating 1930s cartoons, they’ve completely ignored the casual racism that was endemic in animations of that era. People shouldn’t be enjoying Cuphead, rather they should be squirming painfully in their seats as a series of hideous, insensitive caricatures are paraded past them.”

“And, come on, a two player mode? If someone gave you a copy of “Hittin’ the Trail for Hallelujah Land”, you wouldn’t invite someone around to watch it with you. You’d pitch it straight into a bonfire and hope no-one saw you with it. In order for it to be truly authentic, Cuphead should be a game you’re deeply, deeply ashamed of, not an experience you share with others.”

This sentiment has been echoed by a number of other purchasers and a petition, “Make Cuphead Uncomfortably Offensive Again”, has been set-up to persuade Cuphead’s developers to change the game for the worse.

Walt Disney’s frozen head was unavailable for comment.

Rockstar unveils Red Dead Redemption follow-up

After months of speculation, Rockstar have finally released a trailer which shows actual gameplay footage from their much-anticipated Red Dead Redemption follow-up. Instead of being an open world game, Dance Dance Red Dead Redemption is a rhythm game which has you, as John Marston, attempting to boogie your way through a chain of frontier dance-offs.

Supporting both offline and online play, the game will feature a number of western-themed tracks such as Will Smith’s Wild Wild West, The Outlaws’ Ghost Riders in the Sky and Apache by The Sugarhill Gang. The trailer also revealed that all future downloadable tracks for the game will be free, although if you want to change your character’s appearance you’ll need to buy a Coyote Card, available in denominations of £20, £50 and £100.

Those who pre-order the game will receive an exclusive Destiny 2 cross-over track, “Yes Xur I Can Boogie.”

World’s first Japanese British JRPG hits the PC

This week has also seen the PC release of the world’s first Japanese British Japanese Role Playing Game, Quest For The Golden Barmcake.

“I’ve always been fascinated by British culture,” creator Shingo Masaki told us, speaking through his translator, “Growing up in Toyko, I spent hours in front of the television watching reruns of Coronation Street when other children were playing outside. I ended up begging my mother to buy me a flat cap. And as soon as I was old enough, I got a tattoo.”

“See.. it means ‘strength’ in English”, Masaki exclaimed, excitedly pointing to the words “Large Chips – £1.50” on his upper arm, “So when I turned my hand to game development there was only really one way I could go.”

Masaki, who writes under the pen name “Dave Gibbs”, went on to explain that the game tells the story of a Magical Girl who works in a Barnsley biscuit factory. After having her lunch stolen she embarks on a quest to track down the thief, a journey that takes her all the way from Costa Coffee to Stonehenge and back again.

The game is available both as a regular edition and a collector’s edition which comes with a full length body pillow of Compo from Last of the Summer Wine.

And that’s all the news. Join us next week when we’ll be asking Randy Pitchford to critique the fort we’ve made out of unsold copies of Aliens: Colonial Marines.