If you make a purchase after following a link on our site, we may earn a small commission. Learn more.

Gekido: Kintaro’s Revenge Review: From Game Boy Advance to Xbox One

Gekido Kintaro's Revenge 1

I remember playing Gekido: Kintaro’s Revenge on my Game Boy Advance back in the day, only then it was called Gekido Advance: Kintaro’s Revenge. I also remember not being too impressed by it.

I was a bit bemused then, to find that it has just been released on Xbox One after already landing on PS4 and Switch earlier this year. Of course, I had to try it out to see if my opinion on the game had changed. Spoiler: it hasn’t.

Gekido: Kintaro’s Revenge is what happens when you take a simple but fun game idea and then mess with it in ways which are unnecessary. It’s essentially a side-scrolling beat ’em up you see, but the fun is drained out of it by the fact that it also tries to be an adventure game.

As Tetsuo, you’re sent to a remote farming village to investigate some strange happenings. When you get there, it isn’t long until you come face to face with an army of the undead. Instead of allowing you to press on and pound them into oblivion level after level, however, it wants you to go back and forth, killing enemies and exploring to find keys.

Initially you’ll probably think that it’s rather cool. Despite the game’s age, its animation is still rather impressive, and the combat seems fun and fluid, but everything soon becomes a chore. Travelling back and forth becomes tedious, and there are just too many enemies. Honestly, they constantly just emerge from the ground, and many of them require quite a pounding to put back there too. It becomes exhausting.

Gekido Kintaro's Revenge 2

It’s also rather tough. The sheer number of enemies thrown at you means your health gradually gets worn down. You’re sometimes able to find food on the floor which replenishes it, but you’re generally fighting a losing battle. If you die repeatedly and run out of lives, you’ll have to start back at the beginning of one of the game’s chapters. Be warned, however, you’ll only ever start with the number of lives that you reached it with.

It’s nice to see that Gekido: Kintaro’s Revenge isn’t just a simple re-release on Xbox One though. Local co-op has been added so that you can bring a second player along for the ride, and there are a couple of new modes too.

Survival mode cuts the adventure crap and has you battling waves of enemies. It’s fun, but it’s also fiendishly difficult from the get-go. You also only have one life. Relic Hunter mode, on the other hand, doubles down on the game’s adventure aspects, challenging you to find as many relics as you can. Again, you only have one life.

Featuring some other quality of life improvements such as numerous graphic filter options and the ability to remap the controls, Gekido: Kintaro’s Revenge may appeal to some. But I can’t help but wonder how much more fun the game would be if its enemies weren’t quite so numerous and resilient. And also if it had a hell of a lot less travelling back and forth.

Gekido: Kintaro’s Revenge is available now on PS4, Xbox One and Switch. We reviewed the Xbox One version.
Editor in Chief // An avid gamer since discovering the wonders of the Acorn Electron in the '80s, Rich has nearly played more games than he's had hot dinners. Not one to put all his eggs in one basket, Rich is happy to play games of all genres, but he particularly enjoys racing games and anything that's full of non-stop action, especially if it includes a good dose of humour, horror or crudeness!