10 Things We Want in Diablo 4

Stay awhile and listen!

When Diablo 3 was originally released over six years ago, it was a very different game to what it is now.
Don’t get us wrong, we still loved it, but now it is so much better that it’s unreal. Nephalem Rifts, Paragon Levels, Bounties, the Necromancer; over the years there have been countless additions and tweaks to make the game more fun to play, especially once you’ve reached its end-game. Now though, we’re ready for Diablo 4.
It hasn’t been announced yet, but we’re sure Diablo 4 is going to happen. It just has to. And during the hundreds of hours we’ve spent with Diablo 3, we’ve developed some pretty solid ideas of what we’d like and not like to see in its follow-up.
So, read on to find out what we want in Diablo 4.
No More Villain Chit-Chat

You know, Diablo 3‘s story wasn’t really that bad. It had some surprises, kept the action pushing forward, and those cinematics; God, those cinematics. But you know what was really rubbish about it? The bosses taunting you with their Saturday morning TV villain chit-chat all the time.
“You’ll never defeat my siege weapons!”, *goes and destroys the siege weapons*. “My siege weapons were nothing, you’ll never defeat my minions!”, *goes and destroys the minions*. “You’ll never defeat me!”, *goes and destroys the villain with ease*. You get the idea. What’s more, the villains’ heads just appearing in the environment was daft too.
Please Blizzard, for Diablo 4, just let us kill things in peace. Plus, that way, when we do encounter a huge boss, it’s more of a surprise. And we like surprises.
More Class Specific Set Items

We love set items. We really do. It’s the class specific set items that are the bee’s knees though, that effectively make you monstrously powerful.
Whether you’re constantly spinning like a maniac as a Barbarian or casting slow time as much as possible as a Wizard, getting a complete set in Diablo 3 almost feels game-breaking at times. But that’s why it’s fun, and to dominate the higher difficulty levels there’s still some hard work to be done.
In Diablo 4, we want even more class specific set items to allow for more build diversity. After all, every end-game build pretty much relies on one. Unless…
Better Legendary Items

Let’s face it, most of the legendary items in Diablo 3 are useless, especially once you’ve found a full class set.
In Diablo 4, we’d like a mix of legendary items to be just as viable as a class set. Also, we’d like there to be more of them. We remember finding only one legendary item during a full playthrough of the game back in the day, but now they’re handed out like candy, especially at higher Torment difficulty levels.
We’d like legendaries to feel special again. We’d like them to drop a little less but have better properties and unique effects. And we’d like to not keep finding the same ones over and over again.
Stats to be Worthwhile Again

We remember painstakingly choosing which stats to put our points into when levelling up in Diablo 2. You could mess your character up if you spent them in a haphazard way, sure, but it made your character your own.
While Diablo 3 was made infinitely better when Paragon Levels were introduced, it still feels strange not receiving skill points for standard level ups. And what’s more, the need to simply stack your primary stat and vitality is just too basic. We want dexterity to be a stat that’s worth putting points into if you’re a Barbarian again. And strength for a Wizard in order to use massive melee weapons. Basically, we want stats in Diablo 4 to be more like how they were in Diablo 2.
An Offline Mode for PC Players

While console players can enjoy Diablo 3 when not connected to the internet, PC players have no such luck. We’d like that to change for Diablo 4.
Obviously there are reasons why Blizzard wants its players to be always online while playing; it’s the only way to ensure there’s no messing around with save files and the like. What it could do, however, is allow players to have offline characters that can never be taken online. Let’s face it, there are many PCÂ Diablo 3 players out there that don’t always have an internet connection. Why prevent them from playing on their laptops while they’re, let’s say, in an isolated cabin with no internet? Diablo 4 doesn’t have to.
Seasons to Return

We stopped playing Diablo 3 on PC once it became available on console (don’t hate us, we just like playing it in co-op while sat on the couch!). As a result though, we were late getting into the game’s seasons feature.
Suffice to say, now that we’ve played through a couple, we’re hooked. Seasons offer players a new beginning; an opportunity to build a new character and see what they can achieve before the season ends. It also offers an easy route to obtain a class specific item set, and you’re coerced to use it to complete some of the season’s hardest challenges.
What’s best about playing in a season though, is that once it’s over you get to keep your character, their items, and any paragon levels you earned. They simply get moved over to your non-seasonal pool. We really want this feature to come back for Diablo 4. And hopefully closer to the game’s launch, too.
More Transparency

Transparency has always been a problem in Diablo games, and we’d like to see it solved.
Take life steal, for instance. Unless someone not accustomed with Diablo did a search on the internet, they’d probably not realise that it was less effective at higher difficulties to prevent it from being overpowered. But life steal is just one thing; there are many things in all Diablo games that are never fully explained.
While it gives the game an alluring air of mystery and discovery, we’d like some things to be laid on the table for all players to quickly understand. Hell, Diablo 3 even has much of the information about its skills hidden behind an option you have to tick in a menu. I mean, give your players some credit, Blizzard.
More Open Environments

We hardly ever get bored playing Diablo 3. But do you know what causes it when we do? Having to backtrack when we’ve followed a long path that leads to a dead end.
Killing enemies, lots of them, is what makes Diablo 3 so fun, so when we have to run for minutes without seeing one, we start to get antsy. This is why we prefer the game’s more open environments, where you can just explore and kill enemies fluidly while locating the door that takes you to the next.
For Diablo 4, we’d love it if Blizzard focused on more open maps, densely packed with enemies. Slaughtering dozens of foes at a time is what makes Diablo 3 so great. We want them to capitalise on that.
A Boss Rush Mode

For a game with so much emphasis on bosses, we’re really surprised that Diablo 3 doesn’t have a boss rush mode. Maybe Diablo 4 could?
It doesn’t have to provide players with masses of loot if that’s what Blizzard is worried about; maybe it could just provide a cache of some sort upon completion. But just imagine if you could opt to do battle with all of the game’s bosses, perhaps with a timer recording your performance. It’d be pretty cool, wouldn’t it?
With a range of difficulty options and online leaderboards, we reckon a boss rush mode in Diablo 4 would be very popular.
More Stash Space

We’ve played Diablo 3 on pretty much all the formats it has been available on. And we’ve run out of stash space on them all too.
Shared between all your characters, we feel that there just isn’t enough space for all the interesting items you find for them on their adventures. We like to have all the equipment available for multiple builds for each of the game’s classes, and doing that with the space available can be trying at times, especially considering that gems and some consumable items take up space.
If Diablo 4 could allow for more stash space we’d be over the moon. Or it could at least allow for consumable items and other small collectables to not take up your space, much like how Diablo 3 now handles crafting materials.






