The Good, the Bad and the Augmented Offers a Fun Reason to Return to The Surge

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After its A Walk in the Park DLC, I thought I was done with The Surge, especially with its sequel on the horizon. It seems I was wrong.

Out of nowhere, yet another expansion for The Surge has emerged. And, just like A Walk in the Park, it’s a lighthearted affair that offers more challenges and plenty of new equipment for you to acquire. Though those who like to explore sprawling environments might be let down by The Good, the Bad and the Augmented‘s linear challenge rooms.

Woven into the game like the expansion that came before it, if you’re playing through The Surge for the first time with The Good, the Bad and the Augmented installed you’ll experience its content piecemeal as you progress through the game. You’ll just need to keep an eye out for “Testing Rooms” on your travels. If you’ve already completed The Surge, however, you’ll have access to all of The Good, the Bad and the Augmented‘s challenges from the get go.

Moreso than A Walk in the Park though, The Good, the Bad and the Augmented feels like endgame content. Via a central computer, it allows you to access nine simulations which you can tweak with a number of modifiers, and for some reason they’re all Wild West themed. Each simulation consists of two challenge rooms followed by a boss, with the catch being that any scrap or loot you pick up in the simulation is lost if you die in the process of completing it.

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The only exception to this rule is if you chicken out of fighting the final boss. Just before the boss room you’re offered the chance to keep any loot you’ve earned and leave the simulation, but if you do so you’ll be missing out on yet more goodies. Even if you do choose to go ahead and fight the boss though, you could possibly find yourself having up to three attempts providing you find and pick up the special coins littered throughout the challenge rooms before it. It’s all about risk and reward, but The Good, the Bad and the Augmented certainly coerces you to risk it more often than not.

You can choose to tackle each simulation as it comes if you wish, and for that you’ll be awarded with a new bog-standard item if you manage to complete it along with some scrap and anything else you acquire along the way. You might want to do so the first time you tackle them too, as they can be quite challenging when you don’t know exactly what they’ve got in store. As you get more comfortable and confident about completing them though, you can begin to play with modifiers to make them more challenging and also more rewarding.

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16 modifiers are available overall, though you’ll need to unlock some of them by meeting specific objectives. They range from making enemies explode if you kill them without slicing off a body part, to applying an old Wild West style filter complete with quip cards that pop up when you kill a foe. In isolation they often don’t make the game that much more challenging, but that changes when you start combining them.

Split into four groups, you can equip one from each should you be brave enough, and with four modifiers active your rewards are bound to be of a higher quality. As well as earning more scrap, you’ll have a chance of taking powered-up variants of equipment from enemies, and also as a reward for completing the simulation. Only the strongest and most skilled will be able to do so though.

Available now for £7.99/$9.99, The Good, the Bad and the Augmented offers a fun reason to return to The Surge. It may only offer nine, rather small, linear simulations, but they’re well constructed and offer a significant challenge, especially when modifiers are added into the mix. Throw in plenty of new equipment and implants to acquire that you can use outside of the expansion, and you have a worthwhile piece of DLC that should tide you over until the arrival of The Surge 2.