It’s Resident Evil 2… but not as we know it.
The forthcoming Resident Evil 2 remake doesn’t go the Silent Hill: Shattered Memories route and turn the series on its head, but it’s different enough that anyone who’s played the original Resident Evil 2 will be starting from scratch. At least, that’s the impression I came away with from the Resident Evil 2 demo.
True, the rest of the game, outside of the 30-minute chunk the demo lets you explore, could be a shoddy online parody of the original – but since it’s Capcom and not Konami we’re talking about, I highly doubt that’ll be the case.
My impressions of the demo were generally positive. Given that I had limited time before the demo kicked me out, I spent a bit too much time dashing around, rather than leisurely exploring the demo’s police station location. Roaming around in the dark, with zombies closing in, was suitably panic-inducing. Fast zombies are all well and good, but fighting foes that are surely but slowly closing in on you is far more terrifying than having enemies constantly in your face. And the dingy halls of Raccoon City’s police station – which definitely is just a police station and not anything else, honest – have never looked better.
Combat was satisfying, and accuracy is rewarded; while zombies do die if you fill them with enough bullets, a couple of shots to the head is guaranteed to put them down. And the voice acting was excellent; I didn’t even miss the charm of the original’s wonky vocal delivery. My one issue was that, once you’ve killed the zombies, negotiating the demo’s dark areas was a bit frustrating. It may have been because I was running, trying to beat the clock, but I got turned around a little too much and had to consult the map on multiple occasions.
Nevertheless, the demo bodes well for the final product. If you’re an old-school Resident Evil fan or a newcomer to the series, looking for a little good cop, zombie cop action, you can get your hands on Resident Evil 2 when it hits PC, Xbox One and PlayStation 4 on January 25th.