Currently available via Steam’s Early Access programme, Fury Unleashed is a game with a whole lot of promise.
If you’re old enough, you might remember a game called Comix Zone. It was an action brawler in which you made your way through the cells of a comic book, and while it was challenging, it was also rather brilliant. Fury Unleashed looks set to be much the same, only it has more gameplay strings to its bow.
Platforming does play a part, and you can strike close opponents with a barrage of melee blows, but it also adds gunplay into the mix, as well as a range of special skills to get you out of sticky situations. It’s also a roguelite with procedurally generated levels, which means that every time you sit down to play you’re presented with a slightly different experience.
Easy to pick up but hard to master, Fury Unleashed is the type of game that gets easier over time. You get more accustomed to its enemies, traps and level layouts for a start, which certainly makes things more manageable. But as you play, you also earn skill points that can be used to power up your hero, too.
There are multiple skill trees to place your points into, allowing you to develop your character as you see fit. And by completing the challenges that occasionally pop up as you play, you can unlock new starting equipment and skills, too. Needless to say, chances are you’ll die quite often in your first hour or so of play unless you put the game on easy difficulty, but over time, you’ll find the time between deaths growing longer and longer.
Like any roguelite that requires you to start from the beginning after death, repetitiveness does eventually creep in, but Fury Unleashed manages to negate most of it thanks to the sheer variety and randomness of instances you encounter on each journey. With each comic book cell you enter, there’s always the chance that you might happen upon a vendor, or a chest that will grant you a helpful upgrade. Sometimes you might even pick up a challenge, such as killing a specific number of enemies with a certain weapon, which will then unlock it for use from the very beginning of any runs from that point on. Unpredictability is one of Fury Unleashed‘s strongpoints, and it’s a good one to have.
Put enough time into it, and you’ll find that there are three comic books for you to make your way through, each with their own enemies and challenges. There are also multiple difficulty levels, tempting you to go back and try the game with added challenge. And local co-op is supported, allowing you to team up with a friend for some chaotic monster-slaying fun. Honestly, Fury Unleashed has a lot going for it, and things can only get better as it gets closer to final release.
In fact, the only thing that I’d really like to see improved in Fury Unleashed before release is its controls when using a gamepad. Everything is hunky-dory except for aiming via the right stick, which just doesn’t feel responsive or intuitive enough. I’ve found myself having to rely on the game’s auto aim system to reliably make progress, though if you don’t mind using a keyboard and mouse you’re likely to not have any issues with those. But I imagine many people would prefer to play Fury Unleashed with a controller if aiming was tightened up.
Fury Unleashed is currently available for £12.99/$14.99 on Steam, and it’s well worth the asking price. Already it’s very polished, and features a large amount of content. If you’re a fan of action packed roguelites, it’s certainly worth checking out. And when the final version of the game comes along, adding more features and rounding off the story, the price is likely to be increased.