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Elder Scrolls VI-min

10 Things We Want to See in Elder Scrolls 6

What we’re hoping to see in Elder Scrolls 6

Originally released in 2011, The Elder Scrolls V: Skyrim set a new standard for RPGs and open world games.

Since, then Skyrim has been re-released multiple times on various devices, but the core has always remained: Skyrim is a full world desperate to be explored.

It’s no wonder that anticipation for Elder Scrolls 6 has been huge, despite the lack of details around the next instalment to the franchise. In fact, in an interview with PC Gamer, Bethesda’s vice president, Pete Hines, explained that “it’s an additional ask” to constantly release trailers and news for Elder Scrolls 6. That means that it’s unlikely that much else will be released until Elder Scrolls 6 is near completion.

But the Guild of GameSpew has come together and created a new Elder Scroll; one that can be read by all, Dragonborn or not. It reveals a type of prophecy, a deep wish, of the 10 things we want to see within Elder Scrolls 6.

Improved combat

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The Elder Scrolls V: Skyrim did so much well, but perhaps its biggest flaw is the combat system – especially close combat. Despite the range in combat styles and weapons, it all just feels very clumsy and loose. Of course, targeting would remove the immersion value that Elder Scrolls games pride themselves on, but something needs to change.

Blocking can be very ineffective against one-handed attacks unless it’s perfectly timed. Elder Scrolls 6 shouldn’t be easy, but in the heat of combat, blocking can become a second thought due to how challenging it can be. Plus, actually swinging the weapon feels very aimless, making Skyrim feel almost like a hack and slash game. Combat needs to be more nuanced and improved in Elder Scrolls 6.

Less caves

Caves… caves everywhere. A lot of Skyrim’s quests are built around venturing into these caves to either kill villains or loot treasure. There’s nothing wrong with this format, but there’s just too many of them, and such little variety in some quest lines due to this.

There’s a few camps and strongholds in The Elder Scrolls V: Skyrim to mix up the quests, but more variety is needed. There could be mansions holding treasure, temples across the land, even whole villages controlled by bandits. Elder Scrolls 6 shouldn’t remove caves, but ensure there’s enough variety in the areas to explore.

Big cities

Skyrim is full of great villages and smaller towns to explore. But it’s missing some big cities; bustling areas areas full of NPCs, shops, bars, schools – anything and everything. The smaller villages tend to just offer one location for each need, and it feels slightly one-dimensional because of this.

Cyberpunk 2077s trailer, for example, shows off a huge metropolis that’s absolutely bustling with NPCs wandering around, business taking place and countless buildings to explore. Elder Scrolls 6 needs to include a few bigger cities to add to the sense of vastness, and offer more variety in locations to explore and areas to buy/trade in.

More armour and weapon options

The Elder Scrolls V: Skyrim is basically built around looting newer and better equipment. Add to that the options to enchant or improve most of the weapons/armour, there’s so many ways to customise the loot found. But Elder Scrolls 6 should look to build on this format.

After only completing a few quests and looting a few caves, it’s very rare to find any equipment that drastically improves on what has already been found. Looting then just becomes a way to make extra cash, and that really should just be one of the reasons to find new treasure. Hopefully Elder Scrolls 6 builds on this by offering a wide variety of both armour and weaponry to be found and used.

Improved graphics

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This is one of the more obvious improvements needed from Skyrim. The 2011 release did show off some beautiful landscapes and areas, but there’s a lot of room for improvement now. Elder Scrolls 6 will hopefully set the bar for graphical immersion when it releases.

Elder Scrolls 6 should also improve on some of the bugs and framerate issues. When the action gets hectic in Skyrim, there are times when the framerate lags which really ruins the experience. With so much time for development, Bethesda should be able to ensure Elder Scrolls 6 is bug-free. We hope.

Climbing

The Legend of Zelda: Breath of the Wild is one of the few titles that can rival The Elder Scrolls V: Skyrim in terms of open world experience it offers. One of the main reasons is how accessible Breath of the Wild is – the whole world is ready to be explored. The entirety of Hyrule shows off huge mountains to scale and new areas to be discovered due to this. Nowhere is off limits due to the climbing ability.

Skyrim, despite its brilliant open world, can at times feel a little “corridored” due to the inability to scale some of the mountains and cliffs. It can lead to having to follow the path required, which isn’t what an Elder Scrolls game should be about. Following quest arrows can also be challenging when there’s a mountain in the way. Climbing would make the whole of the map more inviting and easier to explore, and that’s something Elder Scrolls 6 should aim for.

Creating a business

Skyrim allows for the player to invest in a certain business, and being married means that the player’s partner can also make some money in their side business. But there’s very little involvement for the player in this process, and for a game based so much around buying and selling, it seems like an option that should be added.

Just like being able to buy a house in The Elder Scrolls V: Skyrim, Elder Scrolls 6 should allow for the player to buy a new location and turn it into a shop. Instead of selling loot to different merchants, setting up a store could allow for different NPCs to visit the player’s store to buy what is offered. There could also be chances to invest, improve, and even open up new locations. Plus, being able to ruin competition could be a great quest line. Hopefully Elder Scrolls 6 builds on this concept.

Better followers

Whether it’s Lydia, Serena, or any random follower picked up at a local pub, each lends a helpful hand in combat. Most of them can also be married, and provide money for the player. But what the majority of them lack is a story. Serena is the exception to this: her whole quest line brings in vampires and portrays Serena as a complex and well rounded character.

The Witcher 3 is a game that excels in giving each of its secondary characters a fantastic backstory. Bethesda should aspire for this creativity with the followers of Elder Scrolls 6. Each follower deserves their own backstory, their own character, and their own sense of progression. Making each follower more rounded in Elder Scrolls 6 would make the overall experience more immersive and realistic.

Improve the menus

Skyrim is a game full of options. This does become an issue when trying to navigate the menus, though. From the clumsy skill trees, to the pain of having to constantly switch between magic and weapons used, it feels far from a smooth experience.

Of course, Elder Scrolls 6 shouldn’t remove the amount of options available, but a new menu format needs to be made: one that’s much more user friendly. Switching from magic to weapons should be a breeze, and would make Elder Scrolls 6 a more enjoyable experience.

Release on the Nintendo Switch day one

The Elder Scrolls V: Skyrim has been released on pretty much every platform available. But its release on the Nintendo Switch was a truly fantastic decision. Being able to play a game like Skyrim on the go is incredible, and this should be a day one option for players of Elder Scrolls 6.

The issue with withholding the release, at first, for the Switch would mean that many have to start their journey over, and with so many hours invested that’s not always going to be a popular option. Elder Scrolls 6 should be available to all on day one, and releasing on the Nintendo Switch is a must for Bethesda.

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