Imperator: Rome, Paradox’s upcoming grand strategy game, is on the horizon.
Releasing April 25th, it promises to be a favourite among fans of Paradox’s catalogue and other grand strategy gamers. But even if you don’t include yourself in that niche, here are some other reasons why you should be excited for this upcoming epic strategy game.
When it comes to grand strategy games, Paradox really is the king (or should that be emperor?). Its previous games include Stellaris, the galactic space race; Crusader Kings II, the backstabbing medieval simulation; Europa Universalis, the renaissance era game focused on the founding of modern nations; Victoria II, an in-depth strategy game that looks at the major empires of the industrial age; and Hearts of Iron IV, the pinnacle of WW2 grand strategy.
Each of Paradox’s games has a major and dedicated audience – and all of them I have personally dedicated far too much time to. Each of them requires a great deal of effort to get into and even more to master – but it’s worth putting the time in if it’s a genre you’re interested in. There’s no reason to doubt that Imperator: Rome will be any different; Paradox has shown time and time again that it knows what it is doing when it comes to grand strategy.
In Imperator: Rome, Paradox is this time turning its attention to at Roman history. It’s an era that is hugely lucrative, with many great civilisations establishing themselves in the world before falling into obscurity. Not only do we have these civilisations, but we have epic tales of the history’s most famous and notorious people – Cleopatra, Nero and Herod to name but a few.
If we are sated by this engrossing period then in Imperator: Rome‘s inevitable DLC we’re likely to see new content from the Greeks, Persians and Gauls alike. All of this surely will be music to the ears of any alternative-history fan.
3State and Senators
From what I have seen from development diaries and Dev-LAN games, Imperator: Rome looks like a curious mix of Crusader Kings II and Europa Universalis IV. This may not sound that exciting, but it really should be – both games have really strong themes, and a combination of the two could have a lot of potential. Crusader Kings focuses on the legacy of great families that ruled duchies, kingdoms and empires, whereas Europa instead looks at the legends of great nations and systems that shaped our modern world.
Imperator: Rome looks to combined these approaches to focus on both state and individuals, with both having the possibility to rise and fall into nothingness. The possibility for internal chaos to spurn a prosperous state and a Caesar to rise is all a possibility. Civil wars will feel more real, like they do in Crusader Kings – but we will still see the important and influential role of government.
4So Many Options
There are over 7,000 cities that can be interacted with, and over 400 playable nations in Imperator: Rome. That is mad. We can imagine, just as we’ve seen in other titles, that these numbers will continue to grow. This should make the game incredibly replayable.
This will hopefully be furthered by the game’s different systems of government and how characters can be placed within them. It’ll no doubt make more culturally developed parts of the map play much different to the Germanic barbarian kingdoms.