Final Fantasy VII Remake Will Feature ‘Classic Mode’

More details have been announced regarding the Final Fantasy VII Remake at the Tokyo Game Show, including a ‘Classic Mode’ for old school players.

Final Fantasy VII Remake‘s producer Yoshinori Kitase took to the stage at TGS to give fans a tonne of details about the upcoming game. A blog post on the Square Enix website breaks down his presentation, and it’s sure to get a lot of people excited.

The remake by default will feature the fusion of real-time and turn-based combat found in some of the more modern Final Fantasy games, but there will also be a ‘Classic Mode’ option for those who prefer the old-style pure turn-based approach of the original game.


The standard “Active Time Battle” system has you attacking, dodging and blocking in real time to fill the ATB bar and initiate special moves. However, enabling Classic Mode will cause the characters to fight automatically, turning your experience into that of a classic menu-based RPG.

Kitase also demonstrated one of the boss fights in the game: Aps. Fans will already know this sewer-dwelling beast as quite the challenging opponent, but the version in the remake is apparently even more terrifying than in the original.

More details about Aerith’s fighting style were revealed during the battle, including her Tempest and Holy Circle abilities. Kitase also demonstrated how summons work in the game, summoning Ifrit who helps in the fight as an AI partner, but also brings unique special abilities to the battle.

Final Fantasy VII Remake is coming to the PlayStation 4 on March 3rd next year, and is available to preorder now. Check out the detailed breakdown of the TGS presentation here on the Square Enix Website.


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