Mighty Quest For Epic Loot: How to Complete Epic Pass Season 2 Week 6 Missions

Wondering how to complete the missions in Mighty Quest For Epic Loot’s season two week six? Here’s everything you need to know.

Mobile game Mighty Quest packs in a lot of different challenges for players to complete. Some of the most lucrative of those are part of the Epic Pass.

Each week, new missions are posted, and they offer a lot of rewards to reap. However: the missions are often listed in the form of riddles, and not all of them are too obvious to complete.


Sadly, some of the missions are locked under a paywall: you’ll need to buy the epic pass to unlock them and reap all the rewards. But even if you’re just playing for free, there’s some loot to be earned.

Here’s each mission, and what you need to do to complete them. Don’t worry if you don’t complete them all before Week two is over; they’ll remain accessible for the duration of Mighty Quest For Epic Loot’s Season two, which runs for 90 days.

Missed previous missions? Here’s our guides for week oneweek two, week three, week four and week five.

Buried within the Cathedral lies a Survival Trial. Dominate it with only 1 Star Gear – except for a glorious 5 Star Sword.

The ‘Cathedral’ refers to Act 4 – and the survival trial is on Act 4, Level 5. Unfortunately you can’t auto-win this one, so you’re going to be in for a bit of a challenge! Your 5-star weapon must be a sword, and everything else needs to be one-star gear. That means you can take very little damage, so make use of your skills and do plenty of dodging.

LET THERE BE LIGHT… even in the DARKEST aisle of the Library! Become that light and unleash your FIRE.

The darkest aisle of the library refers to Act 9, Level 6. I completed this challenge with an auto-win, dressed in a full suit of fire equipment.

Always adapt to your foes! Ranged Skeletons ask for some ranged retaliation.

Ranged skeletons are the skeleton archers, who you’ll predominantly find in the early levels of Act 4. You need to kill 100 for the challenge; running through Act 4, Level 1 four times will do it. Sadly, auto-win does not seem to work here. Remember you need a ranged weapon, so equip a staff before you head into the level.

“2-5 under 50” … The only way to solve this riddle is the most FRANTIC way.

You’ll need to complete Act 2, Level 5 in under 50 seconds. The ‘frantic’ clue seems to refer to the ‘Frenzy’ skill. I completed this using Frenzy every time it was active. I also used black hole in order to complete the last part of the level in time, and the challenge still unlocked.

Spring is not here yet but I’m sure Glaring Glen would love to have an explosive taste of it.

Glaring Glen is the boss of Act 8, so you’ll find him on Act 8, Level 10. Equip the ‘Explosive Bloom’ skill and use it on him to unlock the reward.

Here’s a code Leonardo would love us to crack. It says “28, 600″… would could this mean?

The number is 28,600 – which refers to the required might level of a particular level. That level is Act 3, Level 7 on Normal difficulty. Simply auto-winning the level will unlock the reward. (Thanks to Patrick H for your help with this one!)

Sabotage Trial: unleash Jupiter’s wrath on a mechanical Keeper. One diving Zap should be more than enough.

The “mechanical keeper” in question is Almighty Al, the boss of Act 2. And ‘Jupiter’s wrath’ is the thunderstrike skill. Equip the skill and head to Act 2, Level 10. On normal difficulty, one thunderstrike – providing it’s levelled up enough (mine’s only level 14) should be enough to kill him in one.