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How to Win in Call of Duty: Warzone’s Gulag

Best Weapons Warzone

With the recent Call of Duty: Warzone update, the Gulag has changed once again.

The Gulag changes with virtually every update to Warzone, leaving some players understandably frustrated. But don’t worry, we’ve got you covered so that you’ll be winning your Gulags, and getting back into the battle royale, in no time. Here’s everything you need to know about winning the Gulag.

The basic mechanics of the Gulag are unchanged. Two players, both eliminated in the early game, are pitched against one another, and the winner gets to go back into the circle. What’s changed, as always in Call of Duty, are the weapons they give you in these tight 1-v-1 matches.

Currently, there are four or five loadouts in the Warzone Gulag, but there are two key ones that you need to be wary of. The first is deceptive. You’ll spawn into the arena with seemingly only your fists. Don’t be fooled into charged at your opponent headlong; looking closely at the lower right-hand corner of your screen will show you also have a throwing knife at your disposal. As there’s no armour in the Gulag, a throwing knife hit is a one-hit kill. This is a game of patience. Both of you have only one shot, so make it count.

Our advice is to peek out slightly from behind cover, with your throwing knife cocked (holding R1/RB). This will likely bait your opponent into throwing their knife. Dodge, and then move in for the kill.

The second loadout you need to be aware of in Warzone Gulag is the AX50 sniper loadout. If you thought the days of rapid no-scoping in Call of Duty were done, think again. Whatever the loadout, never run in the Gulag, because it reduces the speed of your aim-down-sight. But with snipers involved, this becomes even more paramount! Be very careful advancing on your opponent in the Gulag. Stick to the corners like glue (using the helpful “weapon mount” mechanic) and try to cover as wide a sweep as possible. There are a few variants on the arena, but most of them have key spots that allow you maximum visibility, forcing your enemy to either come to you, or risk going into overtime.

Joseph Sale is a novelist, creator of dark twines and a gamer. He loves RPGs, open worlds and survival horrors (the latter of which he used to play in an old shed in his back garden - because apparently Resident Evil wasn't atmospheric enough). He looks out for games with a strong narrative; he's a great believer the very best games long outlive their console, and those are the classics he holds on to.