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What are Blueprints in Call of Duty: Warzone?

Best Weapons Warzone

One of the most impressive things about Call of Duty: Warzone is its array of weapons; though I suppose we should expect nothing less from a game-series that wears its warmongering on its sleeve.

But Call of Duty: Warzone also has blueprints. Just what are blueprints and how do you use them? Here’s everything you need to know.

Warzone boasts an impressive variety of guns from a swathe of different military eras (including the Kar98k, a bolt-action relic of World War II). And on top of that, each gun is customisable with attachments and perks. These attachments range from different types of scopes and stocks, to subtler changes, such as barrels, muzzles, grips, and more. Many of these attachments can transform the gun you’re wielding, changing its functionality entirely.

If all of this is a bit overwhelming, however, Warzone offers you an alternative: Blueprints. Blueprints are “premade” guns, with specific sets of attachments and upgrades. You can view all the available Blueprints by going to the “Weapons” tab and then clicking “Armory”. This will give you a series of tabs labelled with every type of gun available in the game (from Pistols to Marksman rifles). Under each tab, you’ll see all of the available Blueprints in Warzone.

You won’t be able to use these Blueprints initially. Blueprinted weapons can be discovered in-game via chests, but that is a stroke of luck, a one-off. If you want to actually unlock the Blueprints and add a Blueprinted weapon to your loadout in Call of Duty: Warzone, you will need to unlock one by completing in-game Challenges, purchasing the Battle Pass, or by buying one directly from the in-game Store.

Blueprinted guns are cool, don’t get me wrong. There are one or two I really like, such as Synthetic Dreams (a silenced LGM that tears through people like they’re made of paper). They’re a good starting point. However, they can never be as good as your own fully-personalised weapon. They might have some features you like, but if you want to make something that’s seamless to use, I’d recommend taking the more difficult path of experimenting with different types of attachment, and weapons, until you hit the right combination that works for you.

Joseph Sale is a novelist, creator of dark twines and a gamer. He loves RPGs, open worlds and survival horrors (the latter of which he used to play in an old shed in his back garden - because apparently Resident Evil wasn't atmospheric enough). He looks out for games with a strong narrative; he's a great believer the very best games long outlive their console, and those are the classics he holds on to.