Step into the dark world of Penumbra.
There’s not much you’ll discover about the world in Blue Fire’s short demo, available now on Steam. What you will find is a game that isn’t so much about defeating enemies as it is about mastering your character’s movements.
Full controller support is available for Blue Fire, but I opted to use a keyboard and mouse. The controls are surprisingly intuitive and unique. It’s an action-adventure game, so controlling the camera while moving with your character is imperative. You’ll also be able to utilise jumping and dashing to traverse the strange, dark environment. The further you delve, the better you’ll get at moving around; and you’ll soon realise that this game isn’t going to be as easy as just spamming your attack button.
Along the way you’ll fight a few enemies, none of which are particularly difficult to beat, with your ninja-like sword skills. It’s very likely that as you progress, your enemies will grow in difficulty. But for the duration of the demo, nothing poses much of a challenge. The slug-like creatures that attacked me killed me easily to begin with – but once you’ve learned an enemy’s moves it’s easy to gain the upper hand.
Combat is certainly one of the most fun parts of Blue Fire, but traversing the environment using the protagonist’s abilities – dash, wall jump, downsmash – is great as well. The game’s jumping puzzles are a challenge, but not an impossibility. This also makes exploring the world intriguing as the more you uncover, the more you’ll learn about the world and get the chance to try out your traversal skills.
With just a short demo to experience so far, Blue Fire still leaves many of its cards close to its chest. But there’s enough here to get me intrigued, and I can’t wait to try out more once the game releases in early 2021. The dark and moody world, inspired by the likes of Dark Souls, and the look of the big bosses from the game’s trailer, are enough to make it seem well worth the wait.
Blue Fire is set to release on PC and Switch in 2021.