Eighteen Tips for Being the Impostor in Among Us

Do you love being the Impostor in Among Us but keep getting caught out? Here are eighteen tips to help you get away with murder.

Among Us is more fun than anyone could have imagined. This asymmetric, cartoony multiplayer game has one team, the crewmates, going about their business while another player (or players), the Impostor, slaughters and sabotages them.

And, let’s face it, while being a crewmate is cool, it’s much more fun to play as the Impostor, watching your hapless victims grow paranoid, pointing the finger at each other in a desperate attempt to vote out the killer. You can’t choose whether to be the Impostor, as it’s entirely random. But we do have some tips that will boost your chances of winning.

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Look at the game settings in the lobby.

More often than not, the game host goes with the default game settings, but there are times when you’ll encounter changes. In particular, you should pay attention to the crewmate and impostor vision settings. By default, you can see further than the crewmates, meaning you can spot them before they spot you. But we’ve run into games where the Impostor’s vision range is half that of the crewmates, meaning you’ve got far more chance of being rumbled.

Use Freeplay mode to learn the layout of each map.

There are three maps in Among Us so far, each with its own distinct layout. There’s a freeplay option on the main game menu that will let you explore each level at will. This is a great way to familiarise yourself with camera coverage, vent positions, dead ends and so on.

At first, seize the moment.

It’s easy to worry about who’s around the corner, but when you’re starting out, it’s best to kill people when you can. People will be running about trying to complete their tasks so, provided you’re not in range of a camera, if you get the chance to off someone in a corridor, go for it. You can lose Among Us if the crewmates complete their tasks; kill them and you reduce the chance of this happening. Yes, dead crewmates can still finish their tasks, but they’re generally more inclined to watch the chaos unfold.

Later, lure them into a false sense of security.

As numbers dwindle, if you see a lone player in a room, start faking a task. They may realise you’re not about to kill them and, though they’ll probably leave, they might come back in a minute or two. That’s when you get them.

Lock people in.

From the sabotage screen you can click on one of the circular door icons to close the doors in that room. If you’re in the room with someone, you can kill them and, if there’s a vent, use the vent to escape. You can hang around, though if a crewmate’s standing outside when the door’s open, they’ll know you’re the killer. Alternatively, if there are less crewmates around, you can use the doors to lock them in while you go after another crewmate.

Use the security room as a killing zone.

The security room is a great place to dispatch crewmates. You know you’re not on camera and players can get carried away watching the screen. Bear in mind there’s only one exit, so this is an occasion when using the vents is a good idea.

Report bodies.

Reporting the bodies of people you’ve killed, dubbed “self reporting”, is more than just an option; it’s a legitimate tactic. If you’re standing over a corpse and catch sight of someone coming your way before you can escape, reporting the corpse (with the report icon) should allay their suspicions. Because, even if you’re not caught murdering someone, finding a body and not reporting it marks you as suspicious.

Fake your tasks, but try not to “finish” them in plain sight.

As the Impostor, you have a list of fake tasks. These tasks are there to help reduce the risk that you copy a task several other survivors are doing (which will make them suspicious). You don’t actually do anything if you’re faking, just find the panel/equipment you would use and stand there.

However, if there’s someone else in the room, wait till they’ve left before moving away from the position. The reason is, when you’ve finished your task, the green completion bar should go up. Clever players might spot you walking away, realise the green bar hasn’t gone up and finger you as the Impostor.

Use emergencies.

Killing your opponents one by one isn’t the only way to win at Among Us. By clicking on the sabotage button, you can sabotage the reactor and O2 processor (but not at the same time). If the crewmates fail to fix either, it’s an automatic win for you. The fewer crewmates there are left, the more chance there is they won’t be able to reverse your sabotage. A neat trick is to stand by the hand pad in the reactor room, as if you’re helping to disable the countdown, but actually do nothing.

Also, emergencies can be used to save your bacon if you’ve just killed a crewmate and someone’s wandering into the room. Setting off an emergency will almost certainly get them running in the opposite direction.

However, if you do use emergencies, make sure you make a half-hearted effort to wander over to the sabotaged room. If the Crewmates see you going the opposite direction, they’ll be suspicious.

Vote with the flow.

If it looks like the crewmates are suspicious of the wrong person, and are about to vote them off, vote that way too. But…

Be careful about pointing the finger.

Unless someone is accusing you of being the Impostor, in which case a counter-accusation can be a diversion, don’t outright accuse someone of being guilty. You can sow the seeds of dissent, saying you saw a person in an area near a recently discovered body, but you could be wrong. But if you say you’re certain someone else is the killer, and they’re voted out, the crewmates will almost certainly vote you out next.

Watch out for the cameras (Polis and The Skeld).

Always work on the assumption that someone is in the security room, watching the cameras, and you won’t go far wrong. You might think you can stay behind the cameras and be safe, but you’d be wrong. Check out the security room yourself and you’ll notice that, on The Skeld, the cameras show the area around each camera, not just in front of it.

Know the risks of venting.

As cool as the idea of using vents (or holes) is, they’re risky. Popping out of a vent marks you as the Impostor every bit as much as being seen killing someone does. There may not be anyone at the vent when you decide to exit but in the second it takes you to crawl out, someone can come along and see you.

Remember to talk.

It’s tempting to do a Jason Voorhees impression and keep quiet, but you should still be participating in discussions when the emergency alert sounds. So if someone says dark blue is a suspect, and you’re not dark blue, ask why they’re suspicious. And when a body is discovered, asking “where” may, in some small way, cover up that you know exactly where it is.

Call yourself a colour.

This is tantamount to daubing half your face in camouflage paint but, what the heck, you’re slaughtering people left right and centre. From the main menu screen, change your name to “light blue” or some other character colour. If you’re the Impostor, it’ll sow a little confusion when people try to finger you as the villain.

Know who your fellow impostors are.

If you’re playing a multi-impostor game, it’s very easy to tell which other characters are impostors. Their names will be in red and they’ll be out to do as much damage as you. But..

Don’t assume other impostors are your friends.

In theory,  more impostors should make things easier in Among Us; while you can’t communicate directly, you’re working for the same goal. However, this isn’t guaranteed to be the case. You can’t kill other impostors, but there’s nothing to stop them (or you) implicating them when it comes to a vote, to make themselves look more trustworthy.

If you’re dead, stick around.

If you’re playing a multi-impostor game and you’re voted to death, don’t just exit the game. As a ghost, you can’t kill anyone but you can close doors and sabotage the reactor and O2. We’ve twice won the game because, as a ghost, we sabotaged the O2 plant, which shut down before the crewmates could get to it.

And there you have it. A lot of Among Us is down to chance and paranoia, and it’s possible to get marked as an impostor even when you’ve covered your tracks. But, hey, no-one said being evil was easy.