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Immortals Fenyx Rising Patch Notes: Title Update 1.1.0 Adds More DualSense Support, Fixes Various Bugs

The latest update to Immortals Fenyx Rising fixes a number of bugs and adds support for the first DLC content.

Today, 14th January, Ubisoft will be rolling out patch 1.1.0 to Immortals Fenyx Rising across all formats. The update lays the groundwork for the game’s upcoming DLC, A New God. While it doesn’t add any key content updates, it does fix various bugs and offers a number of stability improvements.

If you’re a PS5 user, you’ll be pleased to hear that this update adds further DualSense support. Haptic feedback has been added to various combat manouvres, allowing you to get more immersed into the action.

Most notably, patch 1.1.0 addresses some issues where Fenyx would get stuck in various situations. Previously, they could get stuck after fast traveling, or behind invisible walls after looting a chest. These issues have been ironed out, so Fenyx should not longer get stuck.

Issues to the game’s Photo Mode have also been addressed. Previously, having more than 50 saved photos would cause a number of issues. This has been fixed, so you can now take as many in-game photos as you’d like.

Immortals Fenyx Rising patch 1.1.0 will be available from today at 2pm GMT/9am ET. If you’re planning to jump in after this time, ensure you download the patch first. The full patch notes, courtesy of Ubisoft’s official forum, are below.


Highlights

  • Added support for the upcoming DLC content “A New God”
  • Multiple localization fixes.
  • Various bug fixes and stability improvements.

Activities

  • Fixed the issue when (REDACTED) stops fighting you in the Zeus Throne region main story fight.
  • [Photomode] Fixed multiple issues when having more than 50 photos.
  • [Photomode] Friend photos are now prioritized on the map and correctly identified.
  • Fixed an issue where gameplay elements disappear after fast-traveling.
  • Fixed an issue where the Fenyx would get stuck after fast-traveling.

Gameplay

  • Fixed an issue when the player would get stuck behind an invisible wall after looting a chest In dungeons.
  • Fixed an issue where customizing the “Dodge” action button would affect the “Sprint” action button and vice-versa on a controller.
  • Adjusted the “Look, No Hands” obtention to be only in vaults as described.
  • Fixed the “Galewind” bow behavior to fit its first perk description.

User Interface

  • Visual Customization now stay applied when switching weapon or armor.

Graphics

  • Guided arrow can now be seen from farther away.

System

  • [XBOX Series X] Fixed a save game corruption over very long play sessions.
  • [PC] Multi-monitors and special aspect ratio UI fixes.
  • [PC] Resolved the audio cut-off when leaving a menu or entering a cutscene.
  • [PC] Locked Target Switch now work when using the mouse and Keyboard control scheme.
  • [PS5] Haptic Feedback added to various combat action.
Editor in chief // Kim's been into video games since playing Dizzy on her brother's Commodore 64 as a nipper. She'll give just about anything a go, but she's got a particular soft spot for indie adventures. If she's not gaming, she'll be building Lego, reading a thriller, watching something spooky or... asleep. She does love to sleep.