If you make a purchase after following a link on our site, we may earn a small commission. Learn more.

What to Do With the Elevator in Chapter 4 of Little Nightmares II

Little Nightmares II elevator

At the start of chapter 4 of Little Nightmares II, you’ll find yourself faced with a puzzle surrounding an elevator. What do you do? Here’s everything you need to know.

Little Nightmares II‘s fourth chapter starts with Six and Mono entering a very dilapidated apartment block. As you climb through a rubble-laden corridor, you’ll make your way to an elevator shaft. Here, follow Six’s lead as she makes some big leaps down, ending up inside the elevator.

Once inside the elevator, pull the handle to send it upwards. However, once it reaches its destination, you’ll find you can’t get out thanks to a locked gate. Pull the handle again to send the life back down.

In between floors, you’ll notice a hold in the wall on the right-hand side. You need to place a well-timed jump as the elevator is moving to land on the small platform and climb through the hole. This allows you to climb up the wall cavity and end up on the same floor as the elevator. Mono will stay put in the elevator , so you need to find a key to let her out.

Make your way to the left, where you’ll find a small office. There’s a key in the desk’s bottom drawer. Use that to unlock the elevator , and you’ll be reunited with Mono.

But what next? There doesn’t seem to be anywhere else to go. In fact, you need to go up, ending up in the roof space above the elevator. Getting there again requires a well-timed jump as the elevator is in motion. This time, enter the elevator and pull the lever to send it back down. Quickly jump out before it takes you down with it. Use the lever on the wall to pull the lift up. Just as it’s approaching your floor, jump on top of the elevator. This will allow you to access the attic above, where you can progress to the next section of the level.

That’s all there is to it. The elevator puzzle in Little Nightmares II is one that might stump you for a while, but once you know what to do, it’s rather straightforward.

Editor in chief // Kim's been into video games since playing Dizzy on her brother's Commodore 64 as a nipper. She'll give just about anything a go, but she's got a particular soft spot for indie adventures. If she's not gaming, she'll be building Lego, reading a thriller, watching something spooky or... asleep. She does love to sleep.