Cyberpunk 2077’s 1.2 patch is nearly here and, thanks to the just-released patch notes, we know what to expect.
Are we going go list every fix? No. Not because we’re horribly lazy, but because the notes reveal that the 1.2 patch includes over 500 (!) fixes. You can check out the full list here, though while the patch is arriving ‘soon’ there’s no concrete release date.
There are a few changes, however, that caught our eye. One significant change is that the police spawn radius has been increased; players have reported police appearing in rooms they couldn’t have got to or, in some cases, teleporting into walls. We’d sooner have the police actually travel from a specific point but it’s still an improvement on the old system.
There’s also an option to wiggle your car when it gets stuck, which does seem like a bit of a cheap fix. But it’s not the first time a game has employed this tactic; there’s at least one other title that added a ‘respawn character’ button just in case you got stuck in scenery.
There are also console-specific fixes that make mention of performance optimisation both on PS4 and Xbox One. But the proof of the pudding is in the eating and, in this case, it’s the PlayStation Store that will need to fill its face. How so? Because, after the game performed so poorly on the PS4, Sony elected to remove Cyberpunk 2077 from the store entirely. Six months later, it’s still missing from the store.
Patch 1.2 promises to be the biggest Cyberpunk 2077 patch to date but we’ll be watching eagerly to see if it’s enough of a fix to placate Sony and make them reinstate the title. The patch will be available for PS4, PS5, Xbox One, Xbox Series S/X, PC and Stadia soon.
Update: Cyberpunk 2077‘s official Twitter account has confirmed that the patch is now live on PC and consoles. A Stadia patch will follow later this week.