Dead by Daylight: Best Perk Builds for The Blight

The Blight is one of the more recent Dead by Daylight additions and he’s got some pretty cool perks.

We’ve seen these perks being used a lot recently because of how powerful they are. They work really well when combined with other abilities so we’ve put together a few builds that you might like to use in game. These builds utilise other killer’s perks as well as The Blight’s perks to create some wickedly brilliant combos.

But first, here are The Blight’s three unique perks:

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Dragon’s Grip

  • After kicking a generator, for the next 30 seconds, the first survivor interacting with it will scream, revealing their location for 4 seconds and suffers from the exposed status effect for 60 seconds.
  • Dragon’s Grip has a cooldown of 120/100/80 seconds.

Hex: Blood Favour

  • Hitting a survivor with your basic attack prompts the entity to hold all pallets within a radius of 16 metres from your location in place for the next 15 seconds preventing survivors from pulling them down.
  • Hex: Blood Favour has a cool-down of 60/50/40 seconds.

Hex: Undying

  • The auras of survivors within 2/3/4 metres of any dull totem are revealed to you.
  • When another perk’s hex totem is cleansed, its Hex is transferred to the Hex: Undying Totem, including any accumulated tokens, disabling Hex: Undying instead.
  • The hex effects persist as long as the related hex totem is standing.

And here are three perk build combos that we think are excellent for The Blight. Try them out if you want to get the most out of this killer.

The “Let Me Hear You Scream” Build

  • Dragon’s Grip (The Blight Perk)
    • After kicking a generator, for the next 30 seconds, the first survivor interacting with it will scream, revealing their location for 4 seconds and suffers from the exposed status effect for 60 seconds.
    • Dragon’s Grip has a cooldown of 120/100/80 seconds.
  • Infectious Fright (The Plague Perk)
    • Whenever a survivor is put into the dying state by any means, all other survivors within your terror radius will scream and reveal their current location to you for 4/5/6 seconds.
  • Iron Maiden
    • You open lockers 30/40/50% faster.
    • Survivors who exit lockers suffer from the exposed status effect for 30 seconds and their location is revealed to you for 4 seconds.
  • Overcharge
    • Damaging a generator overcharges it.
    • The next survivor interacting with it will be faced with a difficult skill check.
    • Failing a skill chest results in an additional progression loss of 3/4/5%
    • Succeeding the skill check does not grant any bonus progression.

If you’ve ever played as a survivor, you know how annoying it is to have finally got away from a killer when suddenly you scream out of nowhere because the killer has a perk that forced you to. This build utilises The Blight’s Dragon’s Grip by making it so that survivors will be screaming left and right. We added Overcharge to the build just for a little extra fun and to, hopefully, let you know when someone has started working on a generator you’ve kicked.

The “You Shall Not Vault” Combo

  • Hex: Blood Favour (The Wraith Perk)
    • Hitting a survivor with your basic attack prompts the entity to hold all pallets within a radius of 16 metres from your location in place for the next 15 seconds preventing survivors from pulling them down.
    • Hex: Blood Favour has a cool-down of 60/50/40 seconds.
  • Bamboozle (The Clown Perk)
    • Performing a vault action is 5/10/15% faster and calls upon The Entity to block that Vault location for Survivors for 8/12/16 seconds.
  • Fire Up (The Nightmare Perk)
    • Each time a Generator is completed, Fire Up grows in power.
    • Gain a stackable 3/3.5/4% action speed bonus to picking up and dropping survivors, breaking pallets and breakable walls, damaging generators and vaulting windows up to a maximum of 15/17.5/20%.
  • Cruel Limits (The Demogorgon Perk)
    • Each time a generator is repaired, all windows and vault locations within 32 metres of it become blocked for all survivors for the next 20/25/30 seconds.

We like this build particularly because if your Hex: Blood Favour gets broken you’ve got some back up option. Hex: Blood Favour is basically great for making sure that once you’ve hit a survivor they won’t have an easy time getting away because they won’t be able to throw down any palettes. Bamboozle makes it so that they can’t loop you through windows. Cruel Limits is there to block vault locations in even more places and Fire Up finishes off the group by making it so that you move faster bit by bit until the end of the game when you’ll be chasing down any straggling survivors.

The “Hex: You’ll Never Take Me Alive” Combo

  • Hex: Undying (The Blight Perk)
    • The auras of survivors within 2/3/4 metres of any dull totem are revealed to you.
    • When another perk’s hex totem is cleansed, its Hex is transferred to the Hex: Undying Totem, including any accumulated tokens, disabling Hex: Undying instead.
    • The hex effects persist as long as the related hex totem is standing.
  • Hex: Ruin (The Hag Perk)
    • All generators automatically regress at 100/150/200% of the normal regression speed whenever they are not being repaired.
  • Hex: Thrill of the Hunt (General Perk)
    • For each totem remaining in the trail grounds, Hex: Thrill of the Hunt gains 1 token.
    • Survivors suffer from a stackable 4/5/6% cleansing speed penalty per token up to a maximum of 20/25/30%.
  • Hex: Haunted Ground (The Spirit Perk)
    • Two trapped hex totems will spawn in the trail grounds.
    • When either hex totem is cleansed, all survivors suffer from the exposed status effect for 40/50/60 seconds.
    • The second hex totem will immediately turn into a dull totem.

This build is a bit complicated. Trust us, it even hurts our brains to think about, but hear us out. What’s the worst part about Hex perks? The fact that they can be destroyed by survivors from the second the trial starts. So maybe the solution is to just bring in your three favourite hex perks and have one of them get saved by Hex: Undying. That’s what we’ve done here. Thrill of the Hunt is a good way to keep survivors from cleansing your totems at lightning fast speeds. And then Hex: Undying is there to respawn your Haunted Ground or Ruin if it gets destroyed. It’s a win-win. But Hex: Undying is great combined with any Hex. Particularly Hex: Devour Hope. We highly recommend.