Greak: Memories of Azur, first announced in 2019, will be releasing this August.
So will quite a few games, in fact, but what’s really caught our eye about Greak is the hand-drawn art style. The game resembles nothing so much as a mash-up of Castlevania and Castle Crashers, blending exploration and brain-scratching puzzles with the cute but striking animation of the latter.
Greak sees one single player controlling three characters, Greak, Adara, and Raydel, all desperate to escape from their homeland Azur, which has become overrun by monsters. The twist is that each has their own abilities so you’ll have to use these skills in concert to beat the game’s puzzles.
Yes, you’ll be slashing monsters to pieces but you can’t murder a blue laserbeam. You can, however, get Raydel block it with his shield while the others pass. Though that, in turn, leaves us wondering how Raydel is going to get out of the way without being fried to a crisp when he turns around – walking very carefully backwards, maybe?
We’re also curious about why there’s no Xbox One or Playstation 4 version, which strikes us a little odd. It’s been labelled it as “next-gen” which, going by the gorgeous trailer below, we’d take to mean it runs at a smooth 60FPS and makes use of the PS5 and Xbox Series S/X’s SSD. Except that the Nintendo Switch can apparently handle it, so we’re wondering what qualifies it as a next-gen title, other than availability.
You’ll be able to find out when Greak: Memories of Azur launches on PC, Xbox Series S/X, PlayStation 5, Nintendo Switch and Steam this 17th August.