RiMS Racing Preview: Being Just a Good Rider Isn’t Enough

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On the surface, RiMS Racing might just look like another motorbike racing game. But in reality, it’s more than that.

Developed by Raceward Studio and published by Nacon, RiMS Racing challenges you to not only be a rider, but also a mechanic and an engineer. It’s poised as an educational tool as much as it is a racing game. And while it might appeal more to the hardcore motorbike fans out there, thanks to helpful tutorials it should be fairly accessible to all.

There are three elements to RiMS Racing, which are Buy, Work, and Win. It may come as a surprise, but only eight bikes will be available in the game. They are some of the fastest, most desirable bikes around, however, and they’ve been recreated in stunning detail. Surprisingly, you’ll not need to buy one to start your career – you’re allowed to choose one for free. You’ll need money as you progress to the Work and Win phases, however.

You see, buying a motorbike is one thing, but making sure it’s at peak performance is another. To that end, you’ll be able to totally disassemble it, then replace parts or perform maintenance on them. Over 45 parts can be unmounted and then fiddled with, and more than 500 official aftermarket parts are available from the biggest names in the industry.

Once you’ve done work on your bike, Motorbike Service Check gives you easy access to telemetry data during races or training, allowing you to identify where optimisations can be made. Messages regarding the status of your bike are even sent to you via the HUD. Eventually you’ll learn how to get the best out of your brakes, suspension, electronics system and more, allowing you to push your bike to its limit.

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Of course, the real excitement for many will be actually taking part in races, and that’s where the third element comes in, Win. RiMS Racing will feature an assortment of real world tracks, including the likes of Laguna Seca, Nürburgring and Silverstone, as well as some of the most iconic roads such as Great Victoria Desert and Passo San Marco. Overall, 10 real world tracks are included, as well as five famous roads.

In career mode, players will be in full control of their destiny, choosing which events to take part in as they pop up on their calendar. There’ll be multiple choices at times, too. Events include races, training, manufacturer events and face-off challenges. With 70 events in each season, players won’t be without anything to do, especially given that when they’re not on the track they’ll be in their workshop, making sure their bike is at peak performance.

Outside of career, RiMS Racing has multiple other single-player modes including single race, private testing, academy, and a racing tutorial. Of course, it also has multiplayer, including local split-screen play, online challenges, and custom online events. Throw in a photo mode, and you have a fairly comprehensive package.

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Going hands-on with a preview build of RiMS Racing, it’s instantly apparent that it’s quite a pretty game in action. You can’t really spend any time gawping at the scenery, however, as like most motorbike racing games it’s truly challenging. While there are assists and the like, the lack of a rewind function means just one slip up can cost you a race. So, you need to bring your ‘A’ game to all events.

The physics aren’t amazing, but they seem perfectly serviceable once you’re used to them. Perhaps my biggest gripe is that when you pit in to change tyres, etc. you essentially have to perform a quick time event. Thankfully it seem you can disable it if you’d prefer. You also have to perform commands when disassembling parts of your bike, such as rotating the left stick to unscrew things. It’s novel, but I can see the fun of it wearing thin after a period of time. Overall though, RiMS Racing looks like it will genuinely provide something a little bit different, and that’s always welcome.

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Set for release on consoles and PC on 19th August, next-gen console owners will be happy to hear that RiMS Racing targets 4K resolution at 60fps. It will have DualSense support too, allowing PS5 players to feel more sensation as they speed through environments. Perhaps more exciting, however, is that PC gamers won’t have to wait until the game’s release to try it out.

As part of Steam Next Fest, a demo for RiMS Racing will be available starting from tomorrow, giving PC gamers the chance to go hands-on with the title. Needless to say, if you’re interested in motorbike racing at all, you should definitely give it a go. Nevertheless, more information about RiMS Racing will be revealed at the upcoming Nacon Connect, taking place at 7PM CEST on 6th July. So make sure you tune in.

RiMS Racing launches 19th August on PS4, PS5, Xbox One, Xbox Series X/S and PC.

Preorder RiMS Racing on Amazon