EA’s upcoming Dead Space remake could feature content that was cut from the original game.
Speaking to IGN, Senior Producer Philippe Ducharme and Creative Director Roman Campos-Oriola (of Motive Studios), shed some light on the upcoming space survival horror remake.
Perhaps most pressingly, the pair revealed that there won’t be any microtransactions present in the remake. That’s certainly good news, though it’s slightly depressing that we end up treating it as such. There were no microtransactions in the original Dead Space but they were inserted into Dead Space 3 and were one of the elements that dragged the game down.
Campos-Oriola also explained that they had access to all Dead Space’s original content, not just the content that appeared on the disc. For all EA’s sins, it’s good they didn’t just hoof Dead Space into a skip when they were done, EH KONAMI?
“What’s funny is that you can see some of the iterations that were made prior to ship by the team. In the first chapter, you can see some corridors that they wanted to do first in a certain way, and then you can understand why they changed it for technical constraints or [some other reason]”, he continues, “Then in terms of visuals, sound, gameplay, everything, we are rebuilding all of these assets.”
In other words, the team has the freedom to restore content that was dropped. Granted, like movies, some content is dropped for a good reason; pacing problems and so forth, but if content had to be dropped for technical reasons, restoring it seems wholly appropriate.