We only got our hands on Far Cry 6 yesterday, so naturally we haven’t had time to formulate a full review. But in the few hours we’ve played so far I can definitely say, yep, this is a game from Ubisoft.
I don’t say that in a bad way. Ubisoft’s brand of huge open worlds sporting shiny visuals, colourful characters and more quests that you can even count has proved very popular. We lap them up, again and again, and I personally have loved pretty much every one I’ve sunk my teeth into. I reviewed both Assassin’s Creed Valhalla and Watch Dogs Legion, scoring them both an incredible 9/10. I’m smack-bang in the middle Ubisoft’s target market, then.
There’s something warm and familiar about sinking into an Ubisoft game. You’ll be wowed by its visuals (“how can it be this big and look this nice?” is a phrase many of us have said time and time again) and you’ll be overwhelmed by the sheer amount of stuff to do. Providing you have the free time to put into it, though, it’s rarely a bad thing. These games certainly have one thing going for them: if you equate game price to the length of time you’ll spend with them, few other games offer such good value for money.
Far Cry 6 opens with a dramatic linear section to set the scene. As the army invades the streets of the Caribbean nation of Yara, your character, Dani Rojas, tries to flee to safety. Under the rule of president Antón Castillo, the once-paradisiacal Yara is now a dangerous place to live, stuck in the past, filled with civilians who are scared to live out their lives. You, as Dani, will join the resistance, then, with the ultimate goal of overthrowing Castillo and returning Yara to the state it once was.
It’s a serious task, but Far Cry 6 doesn’t take itself too seriously in all aspects. You’ll be accompanied by a friendly but deadly crocodile, Guapo, who can rip enemies to shreds on your command. Or, of course, there’s the adorable wheeled dog Chorizo, who has become something of a mascot of the game. He may be tiny, but he can kick up a storm in battle. There are more amigos for you to unlock as you play, too, including a big cat and a punkish turkey.
First-person shooting of course forms the heart of Far Cry 6, as it does any Far Cry game. And, as you’d expect, it’s satisfying to engage with and provides a wealth of customisation options. I’ve only had my hands on a few of them so far but there’s a lot of weapons to be discovered in the game, and each one can be customised with mods and add-ons via a crafting bench. Expect to scavenge around everywhere for scrap and parts to make sure you can keep on top of the best modifiers for your weapons, then.
Far Cry 6 also doesn’t waste much time in getting you straight into the action. The opening scene takes no more than 15 minutes before you find yourself alone on a beach, with an objective marker to follow. It’ll be a while before you’re given free reign of the map and until all of the game’s options fully open up, but you can immediately appreciate the game’s sense of scale. The tiny island you find yourself on feels big when you’re running around it – it’ll take you a good five or ten minutes to run from one side of it to the other. But press your menu button and look at your map, and you’ll find it’s barely even a fraction of the full world that awaits you.
I’m looking forward to digging more into Far Cry 6. Its world is of course beautiful – Ubisoft never fails to deliver in that regard. And although its tone may be inconsistent, I’m keen to meet more of its weird and wonderful cast. Exploring its huge world and making a dent in all the tasks that await me is daunting, but I’m looking forward to seeing everything it has to offer. And, of course, I can’t wait to pet Chorizo.
We’ll have a full review for you next week.