Quake’s console remaster now has a PlayStation 5 and Xbox Series X|S update that lets it run at 120 frames per second in 4K.
It used be that the running Quake at 60FPS was the stuff of a madman’s dreams but now, if you own a next-gen console, 120FPS at 4K is entirely within reach. Truly, this is an age of miracles.
All facetiousness aside, it’s still a bit of a shocker to be able to run Quake’s remastered console incarnation so smoothly given that, when it first launched, we were messing around with our Voodoo 3D and Open GL configs to eke every last drop of performance out of the game. 60FPS on PS4 and Xbox One was a shocker, but this new update is flooding our brains with nostalgia waves.
You’ll need a compatible TV/monitor, naturally but, compared to more recent games, Quake 90s era graphics aren’t exactly taxing so there’s no need to choose between performance or quality modes. Getting the Xbox Series X|S update is just a matter of running the game and letting it download the X|S version; if you’re on PS5 it’s predictably, a bit tricker, but you can find instructions on Bethesda’s site.
Both patches are free; there’s no PC patch as, provided your hardware is powerful enough, the remastered version will run at 120FPS in 4K mode. There’s no Nintendo Switch upgrade, which isn’t surprising that it doesn’t have the power of the PS5 or Xbox Series X|S. The updates also add Dual Sense support to the PS5 version and Play Anywhere support to the Xbox version.
Unlike the Xbox, however, you can’t transfer your PS4 Quake saves to the PS5 so you’ll have to start a new game. And while the mission packs and so forth work fine, the included Quake 64 add-on won’t work on the PS5, though Bethesda are working to fix that.
The remastered Quake is available for PlayStation 4, Playstation 5, Xbox One, Xbox Series X|S, PC and Nintendo Switch.