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Here’s What You Need to Know About Ghostwire: Tokyo

Ghostwire: Toyko

Looking forward to Ghostwire: Tokyo? We certainly are and, after yesterday’s twenty minute trailer, March can’t come soon enough.

We’ve always loved the idea of someone going around busting Japanese ghosts. We’d pay good money for a Ghostbusters in Japan movie where either the original or 2016 team take their talents to Tokyo. Problems with the girl from The Ring? Just watch the haunted video, stick a Ghost Trap under your TV and you’re good to go.

Ghostwire: Tokyo is as close as we’re going to get to that vision and, thanks to this new video, we know a lot more about it. The trailer is well worth watching, not least because it shows your spectre-annihilating protagonist in action. Yes, it’s technically an FPS (with a dash of stealth), there’s not a pistol, machine gun or neutrona wand to be seen.

Instead, your character uses hand gestures, weaving energy with his fingers in a manner that, on top of being absolutely captivating, gives us big Doctor Strange vibes. It’s absolutely in keeping with the mystical feel of the game which taps into Eastern mythology as well as contemporary lore – we wouldn’t be at all surprised if some of Japan’s legendary ghosts get a look in.

Magic gestures aside, developer Tango Gameworks and publisher Bethesda Softworks have revealed a wealth of additional information about the game. Here are a few other things we’ve learnt about Ghostwire: Tokyo.

  • Despite the game’s name, the whole of Tokyo hasn’t vanished. Instead, it’s just the district of Shibuya where everyone has disappeared. The area has been sealed off by a mysterious fog.
  • You can roam Shibuya freely. There may be a few barriers, story-wise, but for the most part Ghostwire: Tokyo will be open world.
  • You can get a special ability that will let you grapple off certain stationary ghosts.
  • You have three types of attacks; Ethereal Weaving, Wind Weaving and Fire Weaving. Each has their own benefits – Fire Weaving, for example, is like wielding a rocket launcher.
  • You can deliver major damage by exposing and ripping away your enemies cores which, we presume, will require a degree of precision.
  • There are convenience stores run by cat-spirits that will provide you with arrows, health potions and the like.
  • Your character has supernatural abilities because they’ve merged with the spirit of a seasoned, and now deceased, ghost hunter.
  • Ghosts are all over the place. Just roaming around you’ll run into spectres, so don’t expect this to be a cakewalk.
  • Tokyo looks awesome. If you’ve ever played any of the Yakuza games, imagine an even prettier version of that, in first person.

You can watch the trailer above, which also features some behind-the-scenes insights from the developers. Ghostwire: Tokyo is out this March 25th on PC and PlayStation 5, with an Xbox Series X|S release to follow after the year-long PlayStation exclusivity deal expires.

Weekend Editor // Chris has been gaming since the days of the Acorn Electron, which was allegedly purchased to 'help him with his homework'. You can probably guess how well that went. He’ll tackle most genres – football titles aside – though he has a taste for games that that are post-apocalyptic, horror-oriented or thought provoking in nature.