God of War Ragnarok’s Accessibility Features Have Been Revealed

God of War Ragnarok Accessibility

Sony’s Santa Monica Studio has unveiled the accessibility-boosting options that feature in the upcoming God of War Ragnarok.

And we do mean upcoming. Sure, everyone’s half-expecting it to be delayed, but we remain hopeful; the studio recently edited its Twitter bio to confirm that it’s still pencilled in for a 2022 release. And now, we know the suite of accessibility features which will be coming to God of War Ragnarok too.

The accessibility features, which were both tweeted out and posted on Sony’s PlayStation Blog, include an extensive range of tweaks and options, over sixty in total. Unlike some titles where options have been patched in post-release, these will be included in the game from the word go.

The features include:

  • Toggleable auto-sprint/aim stance/shield stance
  • Heavily customisable subtitles and captions
  • A direction indicator for sound cues
  • Controller remapping
  • High contrast customisation, which includes highlighting characters in distinctive colours
  • Automated traversal assistance to clear gaps

There are many, many more features, which you find listed on the PlayStation Blog. Ultimately, they should make God of War Ragnarok more accessible to players who might otherwise find the game a struggle. We’re tempted to enable the high contrast mode so it looks like we’re dealing with a string of Elden Ring invaders but that’s mainly because we’re awful.

God of War Ragnarok should be worth playing; 2018’s God of War, itself a sequel to the original God of War series, was a fantastic hack-em-up outing, which we gave a massive 10/10 to. The relationship between protagonist Kratos and his son Atreus has been well established in 2018’s title, but we’re still eager to see where this follow-up will take it.