
Valorant, Riot’s multiplayer online shooter, has received another update, 5.10. And, thanks to the patch notes, we can see what tweaks and fixes it’s applied.
As the latest Valorant patch notes reveal, update 5.10 contains several bug fixes, but that’s not all. Yes, you can bet that certain less honest players would absolutely exploit any bugs they stumble across.
But Riot has also taken a long hard look at characters Cypher and Fade, tweaking their abilities to make them more fun to play as. Some of these changes also make things a little easier for those on the receiving end of the pair’s abilities. In short, they’re all aimed at making the game more fun to play.
New character Harbor has also had a tweak. You can now purchase two charges, because Riot felt players were under-using his watery abilities. You check out the Valorant patch notes below, or check them out on the official Valorant site.
The latter includes detailed explanations for Cypher and Fade’s changes, which we’ve omitted here for brevity’s sake. But they do make for insightful reading so we’d urge you to check them out. Or if you’re wondering what the last patch changed, take a look.
Valorant Patch Notes 5.10
Cypher
- Trapwire
- Maximum Trapwire length increased 1000 >>> 1500.
- Neural Theft
- Now reveals enemies two times. There is a four second delay between the reveals.
- Time restriction to cast on enemy corpses has been removed.
- Maximum cast distance increased 1200 >>> 1800.
- Quality of Life
- Updated the yellow silhouette used for Cypher’s reveal on Spycam and Neural Theft.
- Yellow silhouette now disappears if the revealed enemy becomes visible to you to help reduce confusion of seeing two representations of the enemy in different places.
- Yellow silhouette now starts dimmer and fades faster to make it more distinguishable from an actual enemy.
- Cypher’s placed utility is no longer destroyed by allies’ AOE damage.
Fade
- Prowlers
- Duration reduced from 3 >>> 2.5 seconds. (Time the prowler is alive without a trail).
- Delay on bite after reaching target increased .4 >>> .6 seconds.
- Hitbox improvements.
- Nearsight duration on hit reduced 3.5 >>> 2.75 seconds.
- Prowlers now fizzle out and no longer debuff instead of debuffing its target if they teleported away before it finished its animation.
- Nightfall
- Cost increased 7 >>> 8.
Harbor
- Cascade
- Number of purchasable charges 1 >>> 2
GAMEPLAY SYSTEMS UPDATES
Real Time Text Evaluation (NA only to start)
- In addition to our existing interventions, we are launching a new feature to begin muting players in chat who send disruptive text messages in game. Interventions for disruptive text will now be applied sooner rather than later as we continue updating our systems to evaluate more types of text communication.
- These improvements will be added to North America first and expanded to more regions in the near future.
- With the implementation of more immediate text evaluation, we hope to detect and reduce disruptive situations while players are still in game and help you feel safer to engage in VALORANT.
SOCIAL UPDATES
- Fixed an issue that caused the “Auto-Reject Friend Requests: On” notification to be misaligned in the Social Panel for some languages.
BUGS
Agents
Astra
- Fixed a bug where Astra could cast a fake Nebula right at the start of a round before her Star charged up.
Chamber
- Fixed a bug where Chamber would fail to equip a gun at the start of a new round.
Harbor
- Fixed Harbor’s Cascade being visible on Minimap for enemies with vision of it.
- Fixed a bug where Harbor’s Cascade would sometimes spawn under the map.
- Fixed a bug where Harbor’s Cascade targeter on the minimap would shorten when aiming up or down even though the Cascade would travel the same distance.
- Fixed a bug where Harbor’s Cascade targeter on the minimap was slightly shorter than the actual distance it would travel.
Neon
- Fixed a bug where Neon’s Slide could be used to boost upwards in specific map locations.