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Assassin's Creed Mirage

We Can’t Wait for the Back to Basics Approach of Assassin’s Creed Mirage

If you feel like the newer Assassin’s Creed games have got too bloated, chances are you’re going to love Assassin’s Creed Mirage.

With its development being led by Ubisoft Bordeaux, a studio founded in 2017, Assassin’s Creed Mirage takes the series back to its roots, hoping to capture both the look and feel of early games in the series. That’s something we’re very excited about.

In Assassin’s Creed Mirage, players are taken back to the middle east – 9th century Baghdad, in fact. Here, they’ll experience a coming-of-age story, as Basim – a character players will be familiar with if they’ve played Assassin’s Creed Valhalla – tries to find a sense of purpose.

As well as exploring the tenets of the creed, Assassin’s Creed will ask what it means to be free. More importantly to players, however, is that its gameplay will have a focus on parkour and stealth. Selecting missions at a bureau, they can then be completed in a variety of ways, with tools such as blowdarts, smoke bombs and more all available for use. The action here very much harkens back to that of earlier games in the series, with mechanics like using crowds to hide being in full effect.

It looks like there are some new features as well, though. Basim has access to a multi-takedown skill, for example, allowing him to get out of a sticky situation when surrounded by multiple enemies. And on top of that, all of his action should look great thanks to new animations made just for this game.

Needless to say, after seeing Assassin’s Creed Mirage in action once again, we’re even more keen to get our hands on it. And there’s not too long to wait now. It launches 12th October on PS4, PS5, Xbox One, Xbox Series X/S and PC.

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