If you make a purchase after following a link on our site, we may earn a small commission. Learn more.

Karlach, a one-horned tiefling in Baldur's Gate 3.

Baldur’s Gate 3 had the least crunch of any Larian game

Ever wonder how much crunch went into making Baldur’s Gate 3? Larian Studios’ CEO has given a talk where he addressed the game’s development and just how much overtime was involved.

Crunch is, depressingly, becoming increasingly standard in AAA game development, even though it’s not okay by any stretch of the imagination. And, as reported by GamesRadar, Larian’s Swen Vincke has confirmed there was crunch involved in the development of the award-winning Baldur’s Gate 3.

However, despite the game’s massive scope, and the hype surrounding it, Baldur’s Gate 3 had the least crunch of any of Larian’s RPGs. Speaking at Poland’s Digital Dragon conference, someone quizzed him as to just how much his team crunched.

“It would be a lie to say that we didn’t. We had things happen that we didn’t foresee,” Vincke replied. But he went on to explain that the game had less crunch than any of Larian’s previous titles. And, in his view, it was a lesser stressful form of crunch than in other studios.

“You will always have a little bit when you’re trying to finish something, especially when there’s so much complexity that needs to be brought together,” he added. There’s certainly no doubting how complex Baldur’s Gate 3 can be, especially if you pore over the game’s patch notes.

Related: The best strategy RPGs on PS5

One thing that may have worked in Baldur’s Gate 3’s favour is that the game launched into Steam Early Access. That would have given the team more time to hunt down issues. Plus, no-one expects an Early Access game to be on point.

Vincke’s talk isn’t available on YouTube right now. But, going by the timing of 2023’s talks, we’d expect it to drop some time over the next few months. In the meantime, last year’s talks are a goldmine of insight, so get a mug of tea and get watching.

Similar Posts