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Broken Sword: Reforged has been delayed until Q3

Broken Sword Shadow of the Templars Reforged
Image: Revolution

When it was first announced back in August last year, Broken Sword: Reforged — a remastered version of Broken Sword: Shadow of the Templars — was set to launch in “early 2024”. That date was pushed back until June 2024 with the game’s physical edition Kickstarter, which wrapped up at the end of March. Today, it’s been delayed a little further with a new release window being Q3 — sometime between July and September this year.

The news comes from a Kickstarter project update sent out to backers today. “Moving to Q3, but for good reasons,” it says, with developer Revolution Studios going on to explain why Broken Sword: Reforged is getting a short delay.

“Preserving the original charm of Broken Sword is so important to us, and while the delay is disappointing, some things should not be rushed… We are spending this time touching up backgrounds, further enhancing the animations, fine-tuning the cut scenes, and including some of the features that you have requested,” the update reads.

Related: In the shadow of Broken Sword: Why it’s still the best point and click we’ve ever played

Part of the extra time will be used to implement a function that allows players to choose between visuals and audio, alongside “many other little luxuries we would have never been able to focus on if it wasn’t for [backers’] support”.

The Kickstarter for Broken Sword: Reforged reached more than ten times its initial goal, giving the team much more funding than they expected. And so it makes sense that a little extra time before release will allow Revolution to use some of that extra money to go above and beyond the game’s original scope.

Another delay is a little disappointing, sure. But we’ve no doubt that Broken Sword: Reforged will be well worth the wait — especially now it’ll be even better than Revolution originally promised.

There’s no set release date just yet, but we’ll share more once additional information is available.

Editor in chief // Kim's been into video games since playing Dizzy on her brother's Commodore 64 as a nipper. She'll give just about anything a go, but she's got a particular soft spot for indie adventures. If she's not gaming, she'll be building Lego, reading a thriller, watching something spooky or... asleep. She does love to sleep.