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Diablo 4 loot reborn

PSA: Don’t play Diablo 4’s The Pit in co-op

Home » Features » PSA: Don’t play Diablo 4’s The Pit in co-op

We’re pretty big fans of The Pit, the newest endgame addition to Diablo 4. Similar to Greater Rifts in Diablo 3, you’re challenged against the clock to defeat a dungeon-full of high-level enemies and, finally, face off against a boss. No loot drops as you run through; rather, you’ll be given a hearty cache of rewards when you complete it. It’s a good way to challenge yourself and get good loot — but we’ve noticed a serious problem with it that means it’s not worth playing in co-op.

You see, perhaps the greatest lure of The Pit is that you’re rewarded with Obducite, Ingolith and Neathiron — crafting materials that are needed if you want to Masterwork your top-level gear. The higher the level of The Pit you complete, the more crafting materials you’ll receive. And trust us, you’ll want a lot of them: Masterworking doesn’t come cheap. However, if you’re playing Diablo 4’s The Pit in co-op, one player is going to be at a serious disadvantage. Only the player who opens The Pit will get full rewards. The other gets half.

It doesn’t matter who is hosting the game, and it doesn’t matter whether you’re playing on the same screen or online (we’ve tried them both). In a level 70 Pit, the host player got 29 Neathiron whilst the second player got 15. We’ve tried multiple different levels, and the results are always the same. Only the player who opens up the portal to The Pit will get the full amount of crafting materials.

Related: We really want these three Diablo 3 features in Diablo 4

So: as much as we love to play Diablo 4 in co-op, we’d recommend when it comes to The Pit, you stick to playing solo. It at least means enemies are a little squishier too (their damage and HP scales upwards if you’re playing in multiplayer). Still, it’s a weird issue, and we imagine it’s one that’s not purposeful: hopefully Blizzard will iron it out in the next patch.

Yes, it costs some resources to open up The Pit, so we thought maybe that’s why only the player who opens it gets full rewards. But if that is the case, it’s very inconsistent with other areas of Diablo 4. It costs resources to summon powerful Tormented bosses like Zir and Varshan, for example, and only one player is required to pay them. But all players in a party will be rewarded equally at the end of the fight. Here, we can only imagine it’s an unintentional glitch.

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