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Radiolight walkthrough: Full guide and puzzle solutions

Radiolight screenshot
Image: Iceberg Interactive

Out now on PC, Radiolight is an intriguing and dark mystery about a missing boy. Playing as Ethan, a police officer in the town of Ashwood Creek, you’re sent into the local national park to not only look for Ethan, but find a park ranger who appears to have vanished, too. What seems like a straightforward case of a missing person soon becomes more ominous as you discover ominous secrets the further into the park you delve. If you’re stuck trying to figure out the mysteries of Radiolight, our walkthrough should help you out.

In our Radiolight walkthrough below, you’ll find a step-by-step guide on how to complete the game. We’ll tell you where to go, what items to pick up, and how to solve the game’s several puzzles. Two pieces of equipment are key to the game: a walkie-talkie, and a radio. You’ll need to use the radio to solve puzzles and ‘fight’ against evil forces, and your walkie-talkie will be used to communicate with your colleague — prompts will pop up on screen every time you need to use this.

Read on below to learn everything you need to know about completing Radiolight — and have fun.

Radiolight walkthrough: A step-by-step guide

  • Look at the Missing poster, then look at everything else on the pinboard.
  • Leave the room and open the door at the end of the corridor to enter your daughter, Mia’s bedroom.
  • Talk to Mia.
  • Open the top drawer at the side of the bed and take the postcard.
  • Go downstairs and open the fridge. Grab a beer.
  • Go back upstairs and talk to Mia.
  • Take the radio and use it (Y on Xbox controller).
  • Put it away and look around for a minute or two. The phone will start ringing – answer it. It’s in the kitchen.
  • After the car journey, answer your radio with LT.
  • Get out of the car and walk over to the Ranger car across the road. Press LT to report over the radio.
  • Go into the Ranger hut. Pick up Harvey’s car key from the desk. Look in the drawers to find some quarters.
  • Look at the box and report the broken light bulb on the radio.
Radiolight - Harvey's car
Once you’ve got the car keys, open up the car. Screenshot: GameSpew
  • Go back to the ranger car and use the key on the doors and the boot. Report the backpack on the back seat and the cough drops in the front.
  • Open both boxes in the boot. Report the family photo and the satellite.
  • Go around the side of the ranger station. Report the broken payphone.
  • Look in the back of the green truck in the parking lot. Report the duffel bag.
  • Report the Visitor Center sign (just in front of the ranger car) and make your way down the road.
  • Keep walking until you reach the Visitor Center. Go inside.
Radiolight - visitor center
Head into the Visitor Center. Screenshot: GameSpew
  • Report the map on the desk. Pick up the map and take it.
  • Report the missing boy poster on the noticeboard.
  • Go into the office. Report the piece of paper under the ashtray.
  • Take the gate key hung above the desk.
  • Leave the Visitor Center and go right to the gate to the park. Open it with the key you just found.
  • Follow the Granite Trail path.
  • Keep going until you reach another set of signs. Now follow the signs to the boathouse. Head down the path and, in the boathouse, go into the office.
Radiolight boathouse
Follow the sign to the boathouse. Screenshot: GameSpew
  • Report the open window, the broken walkie and the muddy jacket.
  • Go back up the hill to the sign, and now follow the path to Blackwood Camp.
  • Report the fallen tree.
  • Back up a little, then take a right turn under another fallen tree.
  • You’ll eventually reach a stream. Follow it right under a rock, then immediately turn left to squeeze under another rock. Keep heading forward until you find a tree and a cliff wall with carvings on it. Report the carvings.
  • Veer left from here. You’ll come to a line of bushes, but you can squeeze through.
  • At the other side, you’ll find a shed. Report it.
  • Go to the picnic table and find the backpack. Report it.
  • Follow the sign to Granite Trail and Blackwood Camp.
  • Report the trail closed sign.
  • Go down the path to the right. Report the overgrown bushes.
  • Go back to the picnic area and report the sounds coming from the boombox.
  • Pull out your radio (Y on Xbox controller) and tune it to the same frequency as the radio – 104.
  • Once you’ve heard the voice, put your radio away and pull out your walkie to report what just happened.
  • Go to the shed, which has just opened up. Take the hatchet from the wall.
  • Go back to the overgrown bushes and use the hatchet on them (press right on the d-pad to pull it back out) – get close and swing multiple times with A.
  • Keep walking forward. You’ll reach another set of bushes to use your hatchet on. Cross the stream and follow the path left until you reach a sign.
  • Follow the signs to the Ranger Cabin.
  • Keep following the path until you reach another sign pointing towards Granite Ridge and Blackwood Camp. Take the right route, not following the sign.
  • Navigate some fallen trees and just ahead you’ll find a rock covered in blood. Report it.
  • Keep moving forward, slightly veering right and you should see the ranger cabin.
  • Approach the door to find it’s locked. Report it on the walkie. Change channels when prompted to contact the search party.
  • You’re now looking for a rock with a red mark. It’s under a tree to the left of the cabin. Interact with it to get the key.
Radiolight red cross
Look for this red X on a rock at the side of the cabin. Screenshot: GameSpew
  • Open the cabin door and enter.
  • Look at the ranger diary by the bed and flick to the last page.
  • Report the suspicious writing on the wall.
  • Try using your hatchet on the windows. No dice.
  • Pull out your radio and tune to 91.
  • Leave the cabin and report what just happened on your walkie.
  • Go back the way you came, and you’ll find a man cutting wood. Talk to him.

10pm

  • After the cutscene, walk forward. Keep going, climbing up two ledges. Keep moving forward until you find a strange rock with carvings.
  • Go behind it to report it.
Radiolight strange rock
Keep walking until you find this rock. Screenshot: GameSpew
  • Move left from the rock and you’ll find a dead deer. Report it.
  • Keep walking forward from here. You’ll pass a collapsed pathway, walk past it and you’ll eventually come to overgrown bushes. Use your hatchet on them. Report the sign behind.
  • Crouch under the sign and move forward until you see a tent in the distance. Head towards it. Report it.
Radiolight tent
See the tent in the distance? That’s where you’re heading. Screenshot: GameSpew
  • Take the tape inside. Report the report, and pick it up. Take the three wood planks.
  • Outside of the tent, pick up the bolt cutters.
  • Keep walking into the forest. You’ll come across a stone obelisk. Report it.
  • Go back to the tent. From here, take the path straight ahead from the satellite dish. You’ll find overgrown bushes – use your hatchet on them.
Radiolight path to cave
This is the path you want to take from the tent. Screenshot: GameSpew
  • You’ll find a cave opening. Report it.
  • Crawl through and walk forward. You’ll reach a wooden barricade. Use your hatchet on it.
  • When you reach a crossroads, take the right path.
  • You’ll see… something… ahead. Report it, and keep moving.
  • When you reach it, report the totem. Keep going, and take the right path. You’ll reach a locked gate.
Radiolight cave gate
Making your way through the cave should eventually lead to this strange gate. Screenshot: GameSpew
  • Just across from this is a strange little altar. Report it on your walkie. Report the paper on the altar then examine everything else. Look at the satellite and the computer board.
Radiolight
Head towards this altar to investigate and pull out your radio. Screenshot: GameSpew
  • Move in front of the gated door. Pull out your radio and tune into 107. Listen and go through the dialogue options. The gate will open.
  • Before you go through, follow the cable on the floor to the left. It leads to a locked gate.
  • Turn around and you’ll find a little pool of water. There’s a compass by it. Report it, and pick it up.
Radiolight compass
You’ll find this compass by a pool of water inside the cave. Screenshot: GameSpew
  • From the pool, go right and you’ll find a blockade you can break through with your hatchet. Go through to find a strange statue.
  • Look at the inscription and report it.
Radiolight statue
Examine this strange statue. Screenshot: GameSpew
  • Make your way back to the gated door that you previously opened. Go through.
  • Follow the cave until you reach an elevator. Use the lever to go down. You’ll find yourself back out in the woods, near the obelisk.
  • Go to the obelisk and place the compass in it.
  • A monster will appear. Pull out your radio and tune to the right frequency before it reaches you. For us, it was 93 – the radio will glow red when it’s correct.
  • Head down from the obelisk – a gate that was locked is now open. Go through.
Radiolight gate
Head down from the obelisk to this gate. Screenshot: GameSpew
  • Use the bolt cutters on the fence just ahead and when you’re through, head right. Keep moving forward, and you’ll eventually lights of a building in the distance. Head there.
Radiolight screenshot
Head towards this structure. Screenshot: GameSpew
  • Go in the first office door. Check the drawers to find some matches.
  • Go down the main road straight into Peely Lodge.
Radiolight Peely Lodge
Head inside Peely Lodge. Screenshot: GameSpew
  • Go into the left room and grab the fire poker from next to the door.
  • Go up the stairs – all the doors are locked. Go back down and into the main reception area.
  • Look at the note on the desk – a walkie talkie charger is in cabin 3. Pick up the tape.
  • First, let’s figure out the electricity. Go outside and around the back of the house to find a boathouse. Go inside and pick up a pair of pliers.
Radiolight boathouse
You’ll find the pliers inside the boathouse. Screenshot: GameSpew
  • Head back up to the house; there’s a fenced-off area at the back with a power generator. Head in there and you’ll see the wire has been cut. Patch it with tape and pliers.
  • Talk to the groundskeeper and go through dialogue options. Follow him back to reception then choose ‘wait for tea’.
  • Talk to him again. Go through dialogue options
  • When you’re done, pick up the cabin key from the desk.
  • Head to cabin 3 – leave Peely Lodge and head right, past some tents to find it. Open the door and enter.
  • Play the logs on the desk.
  • Charge your walkie on the charger. Pick it back up once the light turns green.

Midnight

  • Talk to Rob on the walkie. When prompted, go outside.
  • Walk in the direction of the beam of light.
  • Cross the bridge then go up some steps before climbing some rocks. Keep walking in the direction of the beam and you’ll eventually find an ‘anomaly’ that you can’t get past. Report it.
Radiolight anomaly
This is the first of several ‘anomalies’ that you’ll find. Screenshot: GameSpew
  • Turn around and walk the other way. You’ll find a small shed – go inside to find planks and metal brackets. Take them.
Radiolight shed
Screenshot: GameSpew
  • Go right from here and make your way up the hill until you find a comms cabin. Go up to it and all the way around to fix the aerial with the planks and metal brackets. Go inside the cabin.
Radiolight aerial
Screenshot: GameSpew
  • Report the badge on the desk.
  • Look in the top drawer and examine the diary. Report it.
  • Report the radio.
  • Open the second drawer and report the notebook.
  • Leave the cabin.
  • Head back to the anomaly and pull out your radio. Tune it until it turns red and listen. You’ll see a vision. Use your walkie to report it.
  • Head forward, keeping the beam of light on your left until you eventually get closer to it. When you see figures stood at the base of the beam, report it.
Radiolight beam
Keep moving until you reach the base of the beam of light. Screenshot: GameSpew
  • Approach the beam and talk to Elliott. Pull out your radio and tune to the right frequency three times.
  • You now need to fight the beast. Again, tune your radio to the right frequency three times to dispel it.
  • Once it’s gone, head left from where the beam appeared and a path that was previously blocked will be open. Go through and make your way down, jumping down some large ledges.
Radiolight quarry
Walk through the quarry. Screenshot: GameSpew
  • You’ll eventually reach an old quarry. Walk through and past all the equipment until you jump off a tall ledge. You’ll find a pool of blood at the bottom.
  • Follow the blood trail along the path. You’ll get to a gate. Go through it and up.
Radiolight blood stains
Follow the blood stains to the gate, then walk up the hill. Screenshot: GameSpew
  • You’ll see more blood on a rock at the top of the slope. Turn around and keep heading up. It’ll lead you to the shed near the communication cabin.
  • Use your hatchet on the bushes and behind, you’ll find a body. Examine then report it.
  • Turn the body’s hand to find a key. Look in the box nearby and take the signal booster.
  • Go to the comms cabin and go the aerial. Use the signal booster on it.
  • Go into the cabin and use the mic on the table. Go through the dialogue options.
  • Look at the poster on the table and the shoe just outside the cabin door. Start heading down and talk to Rob via the walkie. You’ll be taken back to the cabin.
  • Go outside and pull out your radio in front of the anomaly that has appeared. Find the right frequency – around 96.
  • Once you can, start walking back towards Blackwood Camp, talking to Rob on the radio as you go.
  • After crossing the river and going down the first set of stairs, look left and you’ll see a light coming from a doorway in the rocks. Head towards it and unlock the door with the key you found in Harvey’s hand.
Radiolight cave entrance
Look out for this light, and head towards it to find a cave entrance. Screenshot: GameSpew
  • Go inside and make your way down. You’ll find another anomaly so pull out your radio and tune it to the right frequency (92). Watch the memory.
  • Look at the small opening to the right of the lift shaft. Move the metal fencing out of the way and go through. Keep crawling through, using your hatchet to break wooden barriers in the way.
Radiolight cave tunnel
Head towards the small opening on the right and make your way through. Screenshot: GameSpew
  • When you reach the lift, go down.
  • Move forward through the cave and at a crossroads, go right. You’ll reach a statue – look at the paper at its base then move forward.
  • Keep right through the wooden structure before you come out into an open cavern. On the right, go up the stairs and use the radio to break through the anomaly (104). Watch the memory.
Radiolight cavern
Before we go through the doorway on the left, first go up the stairs on the right. Screenshot: GameSpew
  • In this ceremony room, look in a box to the left to take a red coil. Go a through a doorway on the other side of the room. Follow the cave around and go down the lift when you reach it. You’ll be back at the statue. This time, go into the wooden structure and straight forward to a lift shaft. Turn right to find another anomaly. Break it with your radio (frequency 88). Watch the memory.
  • When it’s finished, leave the area and make your way back around the wooden structure to come out into the large cavern again. This time go straight ahead to the large doorway.
Radiolight chair
What on earth is this for? Screenshot: GameSpew
  • Approach the anomaly and use your radio on it (105). Watch the memory. You’ll need to use your radio again to keep it going.
  • Pick up the blue coil from the chair and place it on the blue pillar. Place the red coil your found earlier. There’s now just a green coil to find.
  • Leave the area go back through the large doorway. Take the path to the right of the doorway. You’ll find two graves here. In the left one, you’ll find the green coil. Take it back to the chair and put it in place.
  • Go over to the power switch on the wall and turn it on.
  • Once Elliot appears on the chair, the beast will appear. Pull out your radio and prepare to tune to the right frequency to defeat it.
  • You’ll need to defeat the beast three times, each time tuning your radio two or three times.
  • Once you’re done, approach Elliott and pick him up. Head to a doorway at the back of the room.

That’s it: you’ve completed Radiolight, and we hope our walkthrough was helpful!

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