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The Last Case of John Morley walkthrough: Complete guide with full puzzle solutions

The Last Case of John Morley key art
Image: Indigo Studios/JanduSoft

Available on PS5, Xbox Series X/S and PC, The Last Case of John Morley is a dark narrative investigation game that tasks you with finding the true killer of a murder that took place some 20 years prior. And while it may not be the most polished or deep game out there, it’s entertaining while it lasts if you fancy yourself as a bit of an armchair detective. There are some puzzles which are tricky to solve here, too, which is why we’ve put together a handy walkthrough to help you along the way.

Below you’ll find a full guide for The Last Case of John Morley, walking you through every area of the game and giving you the solution to every puzzle you’ll encounter. Follow it from beginning to end and it should get you all of the game’s achievements or trophies, too. So, if you’re sitting down to play the game it’s up to you: follow it every step of the way, or try to work things out for yourself and just use it when you get stuck.

The Last Case of John Morley walkthrough

Forest

  • You start The Last Case of John Morley in a forest. Is it real or is it a dream? Who knows. Just keep moving moving forward, following the lanterns to guide your way.
  • Once you’ve crossed over a river via a wooden bridge you’re, about half-way. Keep going until you reach an old cabin.
The Last Case of John Morley cabin (1)
Screenshot: GameSpew
  • Enter the cabin to end the forest sequence.

Hospital

  • You’re now in a hospital, ready to be discharged. After the scene, exhaust all the dialogue options with the nurse.
  • Examine the note on the table at the side of the bed, near the window. Try and leave the room without getting dressed to earn an achievement/trophy.
  • Open the wardrobe and put on your shoes, tie, trousers, shirt and jacket. There’s a dry cleaning receipt to inspect, too.
  • Now go to the other side of the the room and get your watch from the bedside cabinet, then put on your hat and coat which are hung up.
The Last Case of John Morley hospital coat (1)
Screenshot: GameSpew
  • Read the letter on the nearby table and also pick up your business card and loose change. You can now leave the room.
  • Make your way around the corridor and go through the door at the end to leave the hospital.

Office

  • Go up the stairs and head to your office at the other end of the floor. Examine the doormat to find a key underneath it. Pick it up and enter your office.
  • On the right side of the room, examine Penny’s desk, the picture on Penny’s desk, the flintlock pistol in the case, and the crime board.
  • On the left side of the room, examine the type writer on the shelf, the filing cabinet, the umbrella hung up on the wall, the forensic kit on the couch, and the ashtray on another cabinet.
  • Now go to your desk and examine it. Interact with the drawer on the right and examine the magnifying glass inside. Now pick up your business card. Your surname, Morley, is circled. Interact with the typewriter and type in Morley to open the main drawer of your desk.
The Last Case of John Morley office desk (1)
Screenshot: GameSpew
  • Examine the gun in the drawer, then the magazine with the woman on the cover. A client, Lady Margaret Fordside, will disturb you.
  • Exhaust all of the dialogue options with Lady Margaret Fordside to accept her case and proceed.

Manor House

  • You’ll now be at Lady Margaret Fordside’s manor house, where you’ll begin your investigation into the murder of her daughter. Move forward and open the gate, then enter the manor house via the front door.
The Last Case of John Morley manor (1)
Screenshot: GameSpew
  • In the entrance lobby, examine the flyer on the small table to your right, the letter on the table ahead, and the dark picture on the wall. Open the door on your right and enter the living room.
  • Enter the living room and pick up the lantern on the table – you can use it for some extra light.
  • Examine the letter with the green glow on the table next to the globe – it will trigger a reconstruction.
  • Next go to the dining table in the corner of the room and examine the chair, both of the cups, the teapot and the envelope.
  • Now examine the packed bag on the small set of stairs. After that, investigate the fireplace to complete the reconstruction. Examine the letter in the fireplace.
The Last Case of John Morley manor case (1)
Screenshot: GameSpew
  • Now it’s time to solve a puzzle to open the locked door in this room. There are four statues you can rotate in this room.
    • The statue of a the old man with a beard needs to be rotated so that he’s facing the globe in the centre of the room.
    • The statue of the younger man needs to be facing right, towards the telescope.
    • The statue of the young woman near the door needs to be facing the sheet music near the dining table.
    • The statue of the older woman with the scar on her cheek needs to be facing the Fordside coat of arms next to the locked door.
  • Once all statues are facing the correct direction, the locked door will open.
  • Inside the now unlocked room, read the letter on the desk, inspect the picture on the left side of the desk, and open the small drawer on the right side of the desk and inspect the passport and pocket watch inside. Take the main hall key from the hook above the desk.
The Last Case of John Morley desk (1)
Screenshot: GameSpew
  • Now make your way back to the entrance lobby and use the main hall key on the door that is locked.
  • In the main hall, examine the inscription at the base of the tree, then head up the stairs. At the top, inspect the four pictures on the left, then read the two notes on the table to the right and grab the Drawing & Dining Room Key.
  • Go back down the stairs and use the Drawing & Dining Room Key to open the door on the right.
  • There’s another reconstruction to be done here. Examine the book on the piano, then make your way further into the room to see an additional scene.
  • Examine the note and book on the table further into the room. There’s also a newspaper on a cabinet nearby.
  • There’s a locked door in this room with a tree on it. To open it, you need to find the four pictures in this room depicting the life of a tree and interact with them.
  • Start with the picture of the sapling at the far end of the room, then the young tree hung behind the armchair with a sheet on it. Next interact with the picture of a fully grown tree to the right of the dining table. And finally interact with the picture of the decaying tree next to the fireplace.
  • The door with a tree on it will now be open. Make your way down the corridor and enter the kitchen. Examine the broken chair, the kitchen utensils and smashed vase on the floor, as well as the knife rack that’s missing a knife. Pick up the crowbar on the table.
The Last Case of John Morley kitchen crowbar (1)
Screenshot: GameSpew
  • Leave the kitchen and use the crowbar to destroy the boards blocking the doorway on the right. Head right into the corridor. Inspect the note on the wall, then enter the bathroom and inspect the scissors in the sink.
  • Head back into the corridor and check the rooms at the other end. In the very end room, there are some tarot cards on a desk, and most importantly a note on the bed with a code on it: 34982.
  • Head back to the main hall and go up the stairs again. At the top, go left and enter the code 34982 into the padlock at the door at the top of the small set of stairs. It will open.
  • On the second floor, go past the boarded-up room and enter the next room, Walter Brandon’s room. Examine the book on the desk to start another reconstruction.
  • Investigate the candlestick on the bed, then the handprint on the window. Now examine the book again, then the trunk in the corner of the room.
The Last Case of John Morley manor trunk (1)
Screenshot: GameSpew
  • Inside the trunk, examine the photo of Elody, the hat, and then the box on the left-hand side. Take the key to the garden inside the box.
  • Before you lave Walter Brandon’s room, examine the ship on the fireplace as well as the compass and empty bottle of rum on the desk if you want.
  • Head back to the small room at the top of the stairs in the main hall and use the garden key on the door there. Enter the garden.
  • In the garden, inspect the bloody handprint on the water basin ahead, as well as the bloodied lock on the gate at the far end.
  • Now enter the greenhouse and examine the knife on the table, the boots next to the table, and the coat. Pick up the crowbar sitting on the chair nearby.
  • Head back inside the manor and use the crowbar to unblock the doorway near to Walter Brandon’s room. Inside, examine the liquor bottles on the floor, the sharpening wheel and the statue. Then pick up the note on the box – it has another code for you: 25741.
The Last Case of John Morley box note (1)
Screenshot: GameSpew
  • Head back to the small room at the top of the stairs in the main hall. Use the code on the padlock on the other door at the top of some small stairs to be able to access yet more personal rooms.
  • The first door here is locked for now, so you’ll have to enter the other room. It’s Lady Margaret’s room.
  • Investigate the bed, as well as the bottle of wine and the book on the small table, then examine the book on the desk to start another reconstruction.
  • Examine the ashtray near the window, then the shattered glass next to the chair, and finally the tools next to the fireplace.
  • Now grab the keys to Elody’s room from the desk. Go to Elody’s room and enter it. Examine the stain on the bed, the doll on the floor, the photo on the table, and then the broken chair.
The Last Case of John Morley manor Elody's room (1)
Screenshot: GameSpew
  • You now need to reconstruct the events of that night. Examine the cup at the side of the bed, then the lock on the door, then the broken chair, then the vase on the floor, then the bed, then the fireplace poker on the floor, and finally the bloodied doorframe.

Asylum

  • Upon arriving at the asylum, first head right to find a small cabin. There you’ll find a note with a clue as to how to get in – the front door is locked, after all.
  • Go to door of the asylum and head left – you should eventually find some pallets resting against a wall. Move them to reveal a gap you can fit through.
The Last Case of John Morley asylum (1)
Screenshot: GameSpew
  • Move around the back of the asylum and enter it via the open window.
  • Inside the asylum, hop over the counter to reach the dining area then go through the double doors.
  • Head right and go down the corridor – in the reception area, check the bin for a crumpled letter. There’s also a flyer on the counter.
  • Leave the reception area and check the notice board across from it for another letter. Enter the First Aid room just to the left of the board to witness a short scene.
  • Leave the First Aid room and head further down the corridor, going past another reception area. Enter the Office.
  • In the office, check the cabinet ahead, then pickup the note on the table to the left. There’s another note on a desk at the back of the room which will trigger a small scene.
  • Leave the Office and a phone will start ringing. Head back to the first reception desk and answer the phone there.
  • After the phone call, head through the door that’s now opened and descend into the basement.
  • Go through the double doors and grab the letter in the filing box on the desk, then go though the door at the end to enter a cell area.
  • In the cell area, take the first right and interact with the device to learn about the patient in cell B08. Now make your way to the end of the corridor and pull the lever connected to the blue cable.
The Last Case of John Morley lever blue cable (1)
Screenshot: GameSpew
  • Turn around and go back down the corridor. Pull the lever connected to the green cable, next to the door via which you entered the cell area.
  • Now make your way back to the bottom of the stairs. Facing the lift, turn right and move the crates ahead of you to reveal another lever with a yellow cable sticking out of it. Pull the lever.
  • Return to the area with the cells and this time take the second right. In this corridor, check the devices to learn about the patients in cell B03 and B02, then enter cell B02 and pull the lever connected to the red cable. A door at the end of the corridor will now open.
  • Enter the cell at the end of the corridor and grab the East Wing Access Key from the small table inside. There’s also a letter to read among the files on the table.
  • Leave the cell – as you start to move down the corridor a scene will trigger – someone is there with you. Quickly go into cell B02 to hide.
  • When the coast is clear, head back up the stairs to return to the reception area, then head left and open the door to the east wing with the key you just found.
  • In the east wing, first head right, through the doorway, and check the cigarette case, bottle, uniform and name tag inside.
The Last Case of John Morley maintenance items (1)
Screenshot: GameSpew
  • Leave the room and head upstairs via the stairwell through the doorway ahead. On the first floor, locate Dr. Sherdinand’s office and enter it.
  • In Dr. Sherdinand’s office, there’s a letter to read on a small table, a file to check on a larger table, and another letter to read on a desk. More interestingly, there’s a picture on the wall of both Dr. Sherdinand and the strange man you’ve been seeing.
  • Leave Dr. Sherdinand’s office and head right. Climb up to the next floor of the building using the rubble that’s fallen down.
  • On the second floor, find the room with what looks like an operating table on it. On a desk in that room you’ll find a note with the code to the Archive. It’s 89981.
  • Use the nearby stairwell to get back to the groundfloor. Make your way to the reception again yet again, then head to the door to the archive.
The Last Case of John Morley asylum archives (1)
Screenshot: GameSpew
  • Enter the code 89981 into the lock, then go into the Archive. Check the note attached to the blackboard, then read the letter on the desk; that should give you the code to the locked box in this room: 00100.
  • Open the box and take the Lift Key. Leave the Archive and open the door to the lift in the reception area. Summon the lift to you if it’s not on your floor using the button on the right, then take the lift up to the second floor.
  • Leave the lift and head left down the corridor. Enter the Art Therapy room and reveal the horrifying picture. Leave the room and continue left down the corridor.
  • go through the doorway across from the office of Dr. Muller and enter the room ahead. Interact with the recording device in the corner of the room for a scene.
  • Go back to the main corridor and then go right. Open the double doors and enter the Library.
  • In the library, read the note and the letter on the table in the middle of the room. There’s also a piece of text you can read hung up on a nearby wall. When you’re done, interact with the book in the Psychology section. This gives you the code of the last inmate who took the book.
The Last Case of John Morley library (1)
Screenshot: GameSpew
  • Go back to the lift and take it down to the first floor. Head left and enter the area filled with padlocked cells.
  • Enter the code 1365 on the padlock of the first cell on the right to open it. Inside, check the wheel attached to the bed, the hospital screen over the bed and the wall that looks like a ship’s hull. Finally, open the box on the bed and read the note from Elody before taking the key to the attic.
  • Make your way back to the lift and now take it up to the Attic. Use the key you’ve just obtained to open it up, and then enter.
  • In the attic, first head left and interact with the drugs and the painting. This will trigger a short scene.
  • Now turn around and explore the right side of the attic. There are scissors and a comb on a bench, as well as some hair on a chair. There’s also a gramophone to interact with, and a sofa to inspect, which has an alarm clock to examine on it.
The Last Case of John Morley attic rope (1)
Screenshot: GameSpew
  • Head further into the attic and use the rope to go back down to the second floor. Open the door here to find Elody’s room. Inside there’s a letter on the table and another note on the bed. The latter has the code to Dr. Mulder’s office. It’s 39124.
  • Leave Elody’s room and climb back up the rope. Go back to the lift and take it down to the second floor again. Head to Dr. Muller’s office.
  • Open Dr. Muller’s office with the code 39124. Inside, play the recording on the desk.

Hospital

  • Walk forward and enter the hospital via the open window just to the left of the main door.
The Last Case of John Morley hospital window (1)
Screenshot: GameSpew
  • Inside the hospital, head forward and when you reach the reception area take the set of keys next to the typewriter. There’s also a note to read on a desk.
  • Head back up the corridor and use the set of keys to open a door on the right. Inside, take another key from the small table ahead.
  • Go back to the reception area and use the key you’ve just picked up to open another door there. Interact with the chair at the end of this room to move it out of the way, then also move the desk so you can access the corridor.
  • Go left down the corridor then enter the open room on your left at the end. Interact with the book on the bed to trigger a scene.

That’s it: you’ve just completed The Last Case of John Morley. Hopefully you’ve found our full walkthrough complete with puzzle solutions useful. Until next time!

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