Lost Records: Bloom & Rage Tape 2 walkthrough

If you’re here, you’ve presumably already played through Lost Records: Bloom & Rage Tape 1, either with or without the help of our walkthrough. This guide will walk you through, step by step, everything you need to know to complete Lost Records: Bloom & Rage Tape 2. We’ll help you solve a few puzzles, find memoirs and clean up any trophies/achievements.
Beware that some trophies in the game, especially those that revolve around the girls’ friendship. will hinge on some of your actions and dialogue choices throughout Tape 1. If your bonds aren’t strong enough, you might be locked out of earning some trophies without replaying. You can check your friendship statuses by going to the game’s main menu and visiting the ‘Extras’ menu.
Most, though, should be obtainable, particularly if you followed our Tape 1 guide. You can use the quick links below to jump to a specific chapter in Tape 2, or simpy read through the walkthrough chapter by chapter.
Note: some trophy/achievement information is missing, and we’ll be adding that in ASAP.
1. Nightmare
- Follow the black wires along the path laden with purple TV sets. Go past the tree until you reach a cabin. Enter the cabin.
- Run forward to the stage.

2. The Lock
- Go through the dialogue options with Gus, then pick up the drinks.
- Walk back to the booth and put the drinks down on the table. Go through the dialogue options.
- Examine the package then tear the paper. Rotate the package and keep tearing.
- When it’s unwrapped, back out. Then examine the note.
- Examine the lock. Try turning each node.
- Go through the dialogue options.
- Look at the note again, then reminisce.
3. Alone Again
- Go through the dialogue options.
- Interact with the VH8 player below the TV (Trophy: Screening Room).
- Go over to the phone. You can call your friends, if you want, but for a trophy, dial 416-555-0175. This is a number found in the present day inside Swann’s car (Trophy: I’ll See You Again in 27 Years)
- Examine the bookshelf to the right of Swann’s bed and look at the magic eye book (Trophy: Eye See You).
- Go to the left-hand side of Swann’s bed and pull out the box in her secret hiding space. Look at every item (Trophy: Dear Diary).
- Pull out your camcorder and record the water tower out of the window to complete the Water Tower memoir.
- Interact with the box. Pack all items in within three minutes to get a trophy (Trophy: Un-Unpacking). Tip: put in all the big, double-layered items first. You can move stuff around if you need to.
- Pick up your backpack from the floor.
4. A Tale of Two Sisters
- Pull out your camcorder. Film the banner on the ground, the blood stain, the wrecked music equipment, and the graffiti on the side of the bar. That’s the ‘Consequences’ memoir complete.

- Examine the cleaning supplies near the bin. Take them. Clean the bin, the planter, the side of the bar, the banner, the music gear, the box and the payphone.
- Talk to Pam sat on the car. Go through the dialogue options.
- Examine the dumpster and take the book. Return it to Pam (Trophy: Heart Event).
- Attempt to enter the bar. Sit on the step to wait. Go through the dialogue options.
5. An Empty Cabin
- Pull out your camcorder. For the Empty Nest memoir, film the outside of the cabin, grafitti on the tree to the side of you, the Bloom & Rage mural inside the cabin, the fireplace, and the desk with the stereo.
- There’s also a small toy on the side of the stereo you can film for the ‘Terrible Toys’ memoir.

- Call a wrap when you’ve filmed enough. Interact with the Thermos in the kitchen area and pick it up.
- Leave the cabin and follow the path to get home.
6. Pieces of Autumn
- Go through dialogue options with Autumn.
- In the past back in the cabin, choose ‘What’s going on?’, ‘We should stick together’ and ‘I’ll help… if it’s what you want’.
- Go to the toiletries and pick up the purple toothbrush (in the pot near the toothpaste). Give it to Autumn.

- In the next dialogue sequence, choose ‘I’m so glad I ran into you’, ‘We didn’t know Kat would get hurt’ and ‘I’ll find it for you’.
- Go near the fireplace and interact with the magazines. Pick up ‘Highest Score’ – it’s the furthest on the right. Give it to Autumn.

- In the next dialogue sequence, ask Autumn if you can still be friends, then offer to show her some videos. Select the Forest Girls tape, then confirm.
- Hug Autumn just as she’s leaving.
- For the next dialogue choices, choose ‘We should stick together’ and ‘They’re beautiful’ (Trophy: Partners in Time).
7. Nora’s Grief
- Go through the dialogue options with Autumn.
- Go outside using the side door and sit down at the table with Nora.
- Go through dialogue options with Nora. Choose ‘We should have never have made that promise’, then ‘Think we can be friends again?’. Then, look over at the ‘stop’ sign on the door to unlock ‘I wish I had time to drive around town’. Then look at the drink bottle to the left to suggest ‘Stay for the drink’. Finally, look up and say ‘Remember the meteor shower?’.
- In the past, tell Nora her nose piercing looks cool.
- Pull out your camcorder. For the Hazy Days memoir, film the magazine on the chair, the cassette tape on the table next to Nora, the beer bottle next to that, the music equipment, and the ashtray and the smoking paraphernalia on the table. (Trophy: Collector’s Edition).
- There’s also an old kid’s ride-on toy in here you can record for the Terrible Toys memoir.

- Go over to the counter and examine the gifts. Examine the gift labelled with Swann’s name. Take the bracelet and the pin.
- Go to Nora and let her put the bracelet on you.
9. Infiltration
- For the Live With Nora memoir, film Nora, the house behind her, and Nora again.
- Walk up the gate and interact with it.
- Back in the present day, tell Nora she was never stupid.
- Back in the past, tell Nora to wait.
- Pull out your camera to film a Prison Break memoir. Capture the platform in the tree, then behind you, get the ranch sign, the Mikaelsen sign, a cabin down the road, and a deer sign in the yard.

- With your cancorder, zoom in to the right window and select that as Kat’s room. Choose to signal her with your light, and press right on your d-pad.
- Watch Kat as she pulls out a series of signs. Flash your light twice to say yes when relevant. Record her when she asks for the ‘Cracking the Code’ memoir.
- Head right to the main gate and input 7093.

- Tell Nora to hide near the fire pit (to your left) then push the wagon to cause a distraction. Start moving right to meet back up with Nora.
- Toss Nora’s lighter into the fire to distract Corey.
- Make your way towards the front door.
- Now, make your way left around the front of the house, using the bushes for cover. Wait until Corey starts moving before you move (Trophy: Breakfast Club).
- Tell Nora you make a great team, then interact with the ladder.
- Walk across the roof and into Kat’s room.

9. Rapunzel
- Tell Kat you missed her, then offer to help. Tell her you didn’t want to get her in trouble.
- Skip the option to ask Kat how sick she is. Tell her the hat looks good, then it’s ‘weed whacker chic’. Offer to cut her hair for her.
- Pull out your video camera. To finish the Terrible Toys memoir, film the strange black toy next to the bedside, the stuffed rabbit near where Kat is sat, and the worn bear on the floor at the other side of her.

- Look out of the window and film the bike to complete the Bullies memoir.
- For the Kat’s Birdcade memoir, film her medication on the bedside cabinet, the picture frame next to the window, the painting above the bed, the CD player to the left of the bed, the Peter Pan poster next to the door, and the shelf with games and books next to Kat.
- Open the drawer in the wardrobe and move some pieces of paper to find the scissors.
- Pick up Kat’s backpack and open the front pocket to get the mirror. Give the items to Kat. (Trophy: Dead Poet’s Society)

- Tell Kat she looks punk. When Swann gets out her camera, ask Kat to tell you what she’s thinking.
- Leave through the window.
10. Wishing on a Star
- Tell Nora not to throw Kat’s present away.
- On the next dialogue option, wait until the option to tell Nora you need her appears.
- When Autumn appears, go through the dialogue options then choose to hug her (Trophy: Lost and Found).
11. The Gathering
- Back in the present, ask Nora to geto back inside. Then say you think Kat loved her too.
- Get up and go back inside the bar.
- Back in the past, go through the dialogue options. When Kat arrives, say ‘welcome back’. Say ‘Maybe the raven was helping you’. Tell Kat you’re worried about her. Ask Kat what she really wants.
12. Anarchist’s Dream
- Vandalise seven things: you can do the trucks, windows and random decorations around the area.
- Examine the barn door to find it’s locked.
- Move right around the side of the barn until you find a table with tools. Examine the shelf at the bottom right of the table to find a screwdriver. Pick it up.

- Go try the screwdriver on the lock, but it doesn’t work. We need something else.
- Tell Kat not to worry.
- Look through the right window. Move the box and take the rust remover.

- Return to the lock and clean then unscrew each of the screws.
- Release each deer from its enclosure one by one. When you get to Gertie, pet her (Trophy: Free Spirit).
- Once all deer have been released, open the door.
- Go find a flare at the other side of the barn, then give it to Kat.

13. Hunted
- When you run and fall, pick up your flashlight to continue.
- Turn off your flashlight and keep walking forward, following the tire tracks.
14. The Coven
- Barricade the three windows.
- When prompted, tell Kat ‘I’ll miss you more’. Take her the water bottle from near the kitchen area when she asks.
- Say ‘I’d do it all again’ Then tell Kat you trust her too (Trophy: Stand By Me).
- Interact with the padlock on the door to lock it.

15. The Wolf Among Us
Head to a window and try and remove the barricades. You’re going to need something to help.
Go to the kitchen and move the rag and the box of crackers to find a hammer. Use them to pull out the barricade nails on the window near the fireplace.
16. Enter the Void
Decide whether to stop Kat or do nothing. (Trophy: The Pact)
17. Time Capsule
- Look at the lock.
- Go through dialogue options with Autumn.
- Open the package. The combination is Raven, Sun, Moon, Moth.
- Examine the letter. Then examine all other items inside the box.
- Turn on and record with the camcorder.
18. Remember Us
- Leave the bar.
- When you can, record to get the last part of the Punk Showdown memoir. (Trophy: Remember Us)
19. Lost Records
- (Trophy: Tape 2: RAGE)
- Walk through the forest and interact with the abyss (Trophy: Enter the Void).
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