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Crushed in Time walkthrough: Full guide and puzzle solutions

Crushed in Time screenshot
Image: Draw Me a Pixel

If you’re about to jump into Draw Me A Pixel’s latest game, Crushed in Time, you’re in for a treat. This point and click game is a little different from other games in its genre, standing out thanks to a unique stretch-and-pull mechanic. That’s right: you can’t simply click an object in this point and click game. You’ll need to pull it. If that’s not enough to have you scratching your head, some of the puzzles in Crushed in Time will – and that’s where we hope our walkthrough will come in handy.

We’ve guided you through every action you’ll need to complete in the game, helping you solve every tricky puzzle and irksome timed event. If you don’t want the full solution, remember that Crushed in Time has a baked-in hint system. But sometimes the hints aren’t enough, and for those occasions, you’ve got our guide. Use the table of contents below to jump to a specific chapter, or simply read through to help you out along the way.

Our Crushed in Time walkthrough is currently a work in progress: The guide below covers the first three chapters. We’ll be adding more ASAP.

Crushed in Time walkthrough: Stretch controls

Remember that this isn’t your standard point-and-click game. Every action in Crushed in Time requires you to stretch and release; clicking won’t do anything here, not even in the menus. If you’re playing with a mouse, you can simply hold the button, move your mouse then release. On a controller, you need to hold the action button, pull back with the left thumb stick, then release the stick, not the button.

Prologue – Baker Street, London

  • Pull the door handle off the door, and pull it along the floor until it attaches to the drawer at the other side of the room.
  • Open the drawer and pull out the plug in there. Move the plug to the socket in the wall until it plugs in.
  • Pull the phone to make it ring.
  • Pull Sherlock’s newspaper up so he moves the paper down, then pull his hat so it jumps off his head. While he’s bent down, move his chair to reveal a key.
  • Pull the key off the wall then move it into the keyhole.
Crushed in Time screenshot
Image: Draw Me a Pixel

Chapter 1

Holmes’ house

  • Pull Holmes back to open the drawer.
  • Move the letter on the ceiling so it’s just above the drawer.
  • Go out of the door. Pull Watson to see the piece of paper behind him.
Crushed in Time
Pull Watson back to see what he’s stood in front of. Screenshot: GameSpew
  • Interact with the clock and move the hands so the time is 8.30.
  • This will activate the dumb waiter. Move the honey jar until it lands in the dumb waiter then pull the lever to send it up.
  • Go back upstairs. Move the chair back to the left then pull the portrait to open it – the dumb waiter is behind it. Leave the portrait open.
Crushed in Time
Open the portrait to see the dumb waiter behind. Screenshot: GameSpew
  • Move the honey jar across the room until it lands in the drawer. Flip it upwards so the letter on the ceiling gets covered in honey. Move the letter across the ceiling until you can flip it down onto the open portrait.
  • Close the portrait to be able to reach the letter.
  • Go downstairs and then go out of the front door.
Crushed in Time
Image: GameSpew
  • Grab the circle on the front of the car and turn in a circular direction to start the car.
  • Pull the game logo a few times to get rid of it.

Field

  • After the car crash, use the arrow to move to the right.
  • Interact with the tree to reveal an apple.
  • Pull Watson so he moves near the sheep. Wait until Watson tries to pet it then pull the sheep. Watson will run to the left.
  • Pull Holmes and he’ll move down near the sheep.
  • Pull the sheep to the right so it blows dust in Holmes’ direction. He’ll sneeze and the apple will drop.
  • Hit Watson and Holmes so they revert back to their original positions. 
  • Hit the apple and it’ll land in Watson’s hands. Pull him down towards the sheep.
  • After the cutscene, pull the fence as Watson attempts to remove it. Let go as the arrow is in the highlighted zone – repeat three times.
Crushed in Time
Screenshot: GameSpew
  • Interact with the camera to make the bird fly away.
  • The bird will land on the sheep – pull it to make it fly into the tree.
  • Pull the flash barrel twice in quick succession to make it fall over, then pull the flash powder in the direction of the photographer so he reloads the camera.
  • Interact with the tree to make the bird fly and, while it’s mid flight, pull the camera to take a photo. The bird will crash into the wall.
  • Now, we need to help Watson knock over the wall. Knock over the barrel of flash powder again, and pull the powder so it goes in the sheep’s face. The sheep will startle and move closer to Holmes.
  • This next bit takes a bit of trail and error. Pull the sheep in the direction of Holmes’ face to make him sneeze. Just as he’s about to sneeze, help Watson push the wall – you need to stop the spinning wheel on the marker, but also just as Holmes’ sneeze hits the wall. It took us about 20 attempts – hopefully you’ll be luckier, and mouse controls might make it easier.
  • Interact with the hole in the ground in the distance, and then the scarecrow. Remove his belt and his scarf, then pull out his arms. Remove his hat, them his jacket. Interact with the buttons in the correct order to pop his shirt – third, second, first then fourth. Remove the head then the shirt to reveal a shovel.
Crushed in Time
Screenshot: GameSpew
  • You’ll be back near the car. Pull the sheep to make Holmes sneeze, which will blow away the bush, revealing a rock. Move the rock left towards the sign. It’ll land next to it, and Watson will start levering it with his shovel.
  • Interact with Watson and stop the arrow in the highlighted area. 
  • Pull the front of the car and turn clockwise to get it started.

Manor House 

  • Interact with the fountain statue to fill up the pothole to the right. Move the statue’s base so it’s facing Watson.
  • Pull the door bell, then as Watson has turned around, quickly use the fountain to hit him.
  • He should run through the puddle to get closer to Holmes.
  • Rotate the statue again then pull the car to get Watson’s attention. As he’s turned around, once again hit him in the face with water. He’ll run into Holmes, making him move away from the door.
Crushed in Time
Here’s what the unlocked door should look like. Screenshot: GameSpew
  • Interact with the door and try to open the lock. It’ll get covered in grease. Use the fountain to clean it. You can now see where each lock piece needs to go. Move each into the right place to open the door.
  • Enter the door.
  • Turn the handle on the front of the car to start it.

Chapter 2

Manor House

  • Interact with the arrow to go through the door.
  • Interact with the coat of arms on the wall above the fireplace to make it fall off. Scoot it across the floor until it lands on a suit of armour near the door.
  • Open the curtain above the door. You can now use the shield to shine light towards the fireplace, but we need to get Watson to move before we can light a fire.
  • Go outside and ring the doorbell. When you regain control, ring the bell again to make Watson move. When he’s stood in front of the fountain facing the screen, spray him with the fountain – you only get a small window of time before he moves. Get him and he’ll fall down.
  • You can then go back inside the house and move the shield to shine the light into the fireplace, making it set alight.
Crushed in Time
Screenshot: GameSpew
  • Go down into the cellar. Guide Watson by pulling his candle. There’s a fuse on the table to the right: get it over to the fuse box on the left. Next, look at the puzzle in the contraption on the back wall.
  • You need to turn the dials to face the right way. The solution is upstairs in the room where Holmes is: spin the blackboard and you’ll find it jotted on the left of the board.
  • Going from top left to bottom right, it should be: horizontal, vertical, horizontal, horizontal, vertical, vertical. When you’ve got them in the right place, flip the switch on the right.
  • Turn the big wheel at the top right of the room. Leave the room and go in the door at the top of the stairs – the bathroom.
  • Close the door to reveal a cabinet behind it. There’s a plug on top – move it to the bath to fill the plug hole. Turn the tap.
  • Interact with the bath three times, stopping the spinner in the highlighted area, to make the bath fall through the floor.
  • Go back to the cellar where Watson is. He needs to reach the lightbulb. You can turn a lever on the left hand side that lowers one bulb at a time, but even when it’s at the lowest point, he cannot reach it.
  • We need to move the lit bulb to the left. Turn the lever so the second and third bulbs are lowest. Swing them towards each other to switch over which one is lit. Do the same with the first and second bulb. When the first bulb is lit, lower it as far as it will go and Watson will pick it up.

Chapter 3

Glitched Manor House

  • Get the weight onto the table by using the hat to bounce it off – push the hat down and the weight will bound across it, so the hat needs to be just to the right of the table with the weight to the right of it.
  • Wait until Emma is facing the coat rack then swing the bag so she catches it. Quickly wobble the coat rack so she gets a good grip of the bag. Launch the weight onto the hat so it bounces into her bag.
  • Open the vent on the top left and the bottom right. Rotate the blackboard so the hook is visible. Move the key right until it lands on the hook.
Crushed in Time
Screenshot: GameSpew
  • Move the characters so Watson is over the vent on the floor and Emma is next to the right hand vent.
  • Rotate the blackboard to send the key flying. You need to get Emma to turn around just as the key comes through the vent, so once you hear it under the floor, quickly close then open the right hand vent. She should catch it, and a short cutscene will play.
  • Go through the door.
  • Go down to the cellar. Everything is upside down!
Crushed in Time
Screenshot: GameSpew
  • Turn the red wheel to start a leak in the pipe. Interact with the crack – the water currently spurts down. We need it to spurt up.
  • Interact with the crank near the light to tilt the room and make the barrel go to the right.
  • Turn the wheel again to tilt the other way. The barrel will crash into the pipe and make it leak upwards.
  • Pull the barrel into the centre of the room and interact with the crack on the pipe to fill up the barrel.
  • Turn the wheel again to move the barrel to the left, then interact with the pulley to send the barrel crashing through the wall on the right.
  • Click on the arrow to move through the crack.
Crushed in Time
Screenshot: GameSpew
  • You’re now viewing some sort of series of coding boxes. Move right, then move down. You should see a ‘Set value’ box. Set Name_Access to true.
  • Go back up then left and up. At the ‘Condition’ box, move left. At the next ‘Set Value’ box, cycle through the detectives until you get to S_Holmes.
  • Go right, down, right and right again. Drag the timer all the way to the right, then go back the way you came until a new ‘timer’ path has opened to the right. You’ll need to reach this before your timer expires. Flick the switch here to change the room rotation to put it back the right way.
  • Go up the stairs and go through the door at the top of the stairs to reach the bathroom.
  • Close the bathroom door.
Crushed in Time
Screenshot: GameSpew
  • Try turning the tap. There’s a lump in the pipe. Interact with it to move it around. When it gets stuck, turn the tap again and you should be able to move it again. Keep going until the lump comes out of the tap – it’s a key. Move the key left to reach the green unit. 
  • Open the green unit.
  • Move Watson’s reflection to the mirror to the left, then to the mirror on the green unit. Keep moving it around the mirrors in the room until it reaches the spinning mirror at the side of the bath. Rotate it so Watson’s reflection is the right way around. Move it back to the large mirror in the middle of the room.
  • Go outside. 
Crushed in Time
Screenshot: GameSpew
  • Interact with the pumpkin to the left to loosen it. Rotate the fountain statue so it’s facing left. Move the pumpkin so it’s lodged in the fountain. Pull the doorbell, so Holmes moves. Shoot the fountain near where he was standing to leave an orange residue on the floor. Shoot Holmes with the water to make him fall off. 
  • Interact with the doorbell, then shoot Watson before he pulls it back out.
  • Pull on Watson four times to get the house back on the ground.
  • Go back inside the house. 
Crushed in Time
Screenshot: GameSpew
  • Interact with the painting to the right of the fireplace. It’ll fall off – Emma will come and pick it up. Just as she starts to walk away, interact with the large painting above the fireplace so Emma crashes into it and transfers her makeup. (If you need to try again, flip the main portrait up and down which will disturb the small painting to the side of it, so you can knock it off again.)
  • Go back outside. Put a pumpkin in the fountain again and shoot at the top right window. It will smash. Put the pumpkin back in the fountain and shoot through the window again.
  • Go back inside. Flip the portrait down again and shoot the pumpkin up towards it to transfer its… orangeness.

The Car

Crushed in Time
Screenshot: GameSpew
  • Move Watson down onto the wheel, then move the wheel back up.
  • Move Watson right, onto the grill in the front of the car.
  • Move Holmes down onto the wheel, then left onto Watson’s hand. Move the left wheel down, and move Holmes onto it. Now move Watson right up towards Emma.
  • You’re now in control of an 8-bit game. Move the names so Emmett is at the right side of the car. Drag Emmett’s character so he grabs the wheel.
  • On the next screen, put Watson’s name in the place of Emmett’s.
Crushed in Time
Screenshot: GameSpew
  • On the next screen, move Emmett to find a tool. Switch Emmett so he is at the right hand side of the screen. Make it so he is grabbing the TP-Tron. Drag him to reach the TP-Tron.
  • Now change the text so Sherlock catches the TP-Tron. Change the TP-Tron to tool and drag Holmes towards Watson.
  • Back in control of the vehicle, interact with Holmes a few times to anger Emma. Use the front of the car to move it left. When the TP-Tron gets close to Emmett, drag his arm towards it to pick it up.
  • In the handheld game, choose Game B. Press the alarm button until the bell shows.
  • Move the car left and right to avoid the obstacles. When two obstacles fall at once and block the screen, pull the bell. Keep moving the car until you get the TP-Tron.

We will be updating our Crushed in Time walkthrough ASAP.

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