If you make a purchase after following a link on our site, we may earn a small commission. Learn more.

The Incident at Galley House walkthrough: Full scenario guide plus characters and locations

The Incident at Galley House screenshot
Image: William Rous/Evil Trout Inc.

If you’re playing The Incident at Galley House, available now on PC, you’re in for a treat. A locked room whodunnit of sorts, it casts you as an investigator using a strange machine in order to recover lost memories and find out what happened one ill-fated night at Galley House leaving multiple people dead.

But this isn’t your usual crime scene. Something very weird went on at Galley House. By using the peculiar machine, you can see look back at memories relating to specific people, just as long as you know what point in the timeline, what room, and who was involved. Input the correct code into the machine, and you’ll get to see exactly what unfolded. That’s where our The Incident at Galley House walkthrough comes in. Rather than tell you exactly what to do and when, we’ve provided a list of scenes that will allow you to complete the game, along with locations, character names and additional details.

You should try to seek out clues for particular scenes yourself: listen to what characters say in a scene that might give you an idea of where they’ve just been, or where they’re going next. If you’re stuck, you can use the in-game help function, or you can use our list of scenario codes here. Input any one of these to see a new scene in the game.

Be warned that scrolling down this list might reveal some spoilers, so use it at your own caution!

The Incident at Galley House room codes

Before you start the game, you’ll need to input the first few room codes in order to “triangulate” the machine. After that, you can input any rooms in any order. You’ll need a room code in order to view a scene in that particular room.

  • EN Entrance
  • LI Living room
  • QU Quail Lane
  • ST Study
  • KI Kitchen
  • DI Dining Room
  • BI Billiard Room
  • CH Chapel
  • ED Eddie’s Room 
  • AT Attic
  • TO Tony’s Room 
  • MA Martha’s Room
  • VI Victoria’s Room
  • HE Helen’s Room
  • OS Oswald’s Room
  • WI Wintercote

The Incident at Galley House character list

To begin with, the people involved in The Incident at Galley House are just represented by numbers. It’s down to you to input their names and, once you find the photo cards, you can also match them to an image. Below, we’ve put each name by the number and, in brackets, the animal moniker you can use to match them to their correct photos

  1. John Hobbes (Lark)
  2. Annie (Badger)
  3. Oswald (Toad)
  4. Tony
  5. Martha (Hedgehog)
  6. Edmund Galley (Weasel)
  7. Victoria (Raven)
  8. Damian (Pike)
  9. Helen Dauer
  10. Eve Dauer (Goose)
  11. Harry Thornton (Cod)

The Incident at Galley House walkthrough: Codes (Part 1)

We are calling this “part 1” because there is a distinct divide in the game. These are the codes to unlock scenes in the main part of the game relating to the characters above. We’ve listed them in order of when they occurred, with 01 being the earliest in the timeline and 26 being the latest. You’ll likely jump around them over the course of the game, so you can play them in any order.

  • 01-AT-2
  • 01-BI-6-10
  • 01-DI-7-8
  • 01-QU-1-11
  • 02-AT-2-4
  • 02-EN-1-6 7-10
  • 02-KI-11
  • 03-AT-2-3
  • 03-KI-10-11
  • 03-LI-1-4-5-6-7-8-9
  • 04-AT-2-7
  • 04-BI-6-9
  • 04-KI-3-10-11
  • 04-ST-1-5-8
  • 05-DI-1-5
  • 05-KI-8-10-11
  • 06-LI-2-9
  • 06-ED-8-19
  • 06-ST-1-11
  • 07-DI-1-2-4-5-6-7-8-9
  • 07-ED-10
  • 07-KI-11
  • 07-ST-3
  • 08-DI-2-7-8-9
  • 08-ED-4-10
  • 08-KI-1-6
  • 09-VI-2-8
  • 09-DI-1-3
  • 09-ED-6-10
  • 10-DI-2-3
  • 10-TO-1-4
  • 11-LI-1-7-8
  • 11-BI-6-9
  • 11-OS-2-3
  • 12-BI-1-2-3-4-5-7-8-9
  • 13-AT-2
  • 13-MA-5
  • 13-OS-3
  • 13-ST-1
  • 13-VI-7-8
  • 14-AT-2-4
  • 15-DI-3-6
  • 15-VI-1-2-4-5-7
  • 16-DI-5-7
  • 16-KI-1-2-3-4-6
  • 17-MA-1-5
  • 17-DI-6-7
  • 18-KI-2-3-4
  • 18-AT-1-4
  • 18-KI-3
  • 18-VI-2-7
  • 19-DI-4-6
  • 19-AT-1-2
  • 20-DI-01
  • 20-LI-2-5
  • 21-LI-1-2-4
  • 21-CH-03
  • 22-CH-02-03
  • 22-LI-01
  • 23-CH-01-02
  • 24-DI-01
  • 25-AT-01
  • 25-WI-K
  • 26-EN-01

Please note: there are a few scenes missing from here, but the above is what you’ll need to finish the game.

The Incident at Galley House walkthrough – Part 2

There comes a key point in the game where you switch from searching memories from the past to dealing with the present. At this point, you’ll be prompted to put a different keycard in the machine which will allow you to access a different set of memories with a different set of characters.

You can switch keycards at any time if you need to go back to find something else from the past.

Present day characters

Here’s the list of present day characters, their numbers, and their descriptions. By adding in their descriptions you can add an image for each character, which will display in scenes they’re in.

  • 64: Ervin
  • 65: Sam Moors, Managing Director of D&M
  • 66: Meg Patterson, Technical Engineer at D&M
  • 67: Laurence Dunn, Machine Supervisor at D&M
  • 70: Reya, Junior Engineer at D&M (i.e. your character)
  • 73: Mason Gibbs, Geography Teacher
  • 74: Pippa Smith, Researcher at FRC
  • 75: Jacqueline, Lawyer

Present day scene list

The following is the full list of scenes to be found for the present day segment of The Incident at Galley House. Two of these codes have a number in brackets. At a given point in the game, a mysterious final character will be revealed, and these scenes can be played again by adding in the missing character.

  • 27-EN-67-70-74
  • 27-AT-66-75 (+64)
  • 27-DI-65-73
  • 28-ST-64
  • 28-LI-67-70
  • 28-DI-73-74
  • 28-BI-65-66
  • 29-BI-64-73
  • 29-DI-66-67
  • 29-LI-70-74
  • 30-ST-67-74 (+64)
  • 30-LI-66-70
  • 31-LI-67-70
  • 32-KI-66 (+64)
  • 32-CH-64

That’s it: that’s all the information you need to complete The Incident at Galley House, and we hope you found our this guide/walkthrough helpful.

Did you find this guide helpful? Please consider making a one-off donation to GameSpew. All money raised goes directly towards the running costs of the site and helps us continue to make guides, walkthroughs and more content.

Similar Posts