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Resonance: A Plague Tale Legacy walkthrough – full guide with puzzle solutions & all collectibles

RESONANCE A Plague Tale Legacy KEY ART
Image: Asobo Studio/Focus Entertainment

Resonance: A Plague Tale Legacy is the latest entry in the A Plague Tale series, though it’s very different to what has come before. A prequel, it puts you in control of Sophia, a young woman who’s been troubled with visions since she was a young girl. If you’ve played A Plague Tale: Requiem, you’ll already be familiar with this character, but this is an opportunity to get to know her much better.

Unlike previous A Plague Tale games, rats are not your biggest enemy in Resonance. Furthermore, being a skilled fighter, Sophia is more than willing to face her adversaries head-on. Resonance: A Plague Tale Legacy is much more combat-focused than its predecessors, then, and it also has plenty of puzzles that you’ll need to overcome. For that reason, we’ve put together a handy walkthrough to help you along your way as you play.

This comprehensive walkthrough not only gives you the solution to every puzzle you’ll encounter in Resonance: A Plague Tale Legacy, but also points you in the direction of every collectible, in this case being artefacts, charms and blades. It provides the locations of enough Resonance Points to unlock and master every skill, too. So, if you want to get the most out of Resonance: A Plague Tale Legacy, look no further.

Chapter 1: Blood Ties

Collectibles in this chapter

Blades: 1 (unmissable)
Artefacts: 1

  • Make your way through the villlage – you’ll eventually have to squirm your way through a group of people.
  • Attack Ezra multiple times with your sword, then you’ll have to run away from him. When you reach a dead end, head to the right and climb through the window.
  • Keep making your way through the village – after climbing through another window, Ezra will catch you.
  • Go to the right and crouch to get through the gap in the wall. You’ll need to crouch again to leave the next area.
  • Approach the group of people ahead to trigger a scene.
  • Get up from the bed and start to explore Faro’s cabin.
Screenshot: GameSpew
  • There are a few items to interact with around the cabin if you want. When you’re done, get back in bed.
  • Complete the combat tutorials.
  • Move forward an start checking the bodies in the area. There’s a Handled Cross artefact to obtain from the body next to the dead tree.
Screenshot: GameSpew
  • After checking the body closest to the building ahead, climb up the ladder that’s erected, then go forward and drop down the ledge.
  • Head left and interact with the white door. You’ll be attacked; survive the onslaught.
  • Complete the combat tutorial, then after the scene defeat the mercenary in combat. Just when you think you’ve won, you’ll have to beat the mercenary and his friends.

Chapter 2: Felons

Collectibles in this chapter

Blades: 1 (unmissable)
Artefacts: 2
Charms: 2

  • Climb up the ladder ahead, then jump across the rooftops until you encounter a group of soldiers. Deal with them, then head into the small room and interact with the device to raise the gate.
  • Head through the door that Leni opens, then drop down the ledge. Interact with the barrel ahead to stow your weapons and put on a mask.
  • Start making your way to the church – you’ll be checked for weapons by some guards on the way.
  • In the next area, head right just before crossing a bridge – near to the water you’ll find the Serenissima Banner artefact.
Screenshot: GameSpew
  • Cross the bridge and continue making your way to the church. Head to the right when you get to the crowd and go through the door that Leni opens.
  • Follow Leni and climb over the wall ahead, then squeeze through the gap in the fence.
  • Go left and open the chest nearby to get a Beads charm.
Screenshot: GameSpew
  • Continue down the alleyway to reach the festivities. First head to the right and grab the Bombasin Mask artefact laying on the floor near a stall.
Screenshot: GameSpew
  • Now go around to the left and make your way around the area to find a puppet show. Watch the puppet show to the end to get a trophy/achievement.
  • Go left from the puppet show, down the side of the church, and squeeze through the gap in the fence.
  • Go to Leni near the water and reclaim your weapons, then turn around and climb the wooden boards on the wall ahead using your grapnel.
  • Head right and use your grapnel again to get onto the roof of the church.
  • Now you need to find and aim your mirror at signals throughout the city by holding the right shoulder button. The first is on your right, and the second is in the direction of where you climbed up the church roof.
Screenshot: GameSpew
  • You now need to leave the carnival. Get off the church room the same way you came, using your grapnel.
  • When you approach the next grapnel spot to get down to street level, you’ll find there are some guards.
  • Head right and use your grapnel to swing over the gap, jump onto the next roof, then use your grapnel to swing over the next gap.
  • Climb up onto the roof ahead then head left. Use the rope to zipline across to the buildings on the other side of the square, then use the grapnel to pull the archer to his doom when prompted.
  • Use the ledge to shimmy across the gap, then head left to find a chest containing a Bracelets charm.
Screenshot: GameSpew
  • Jump onto the next roof. Use your grapnel to pull the archers on the nearby roof to their doom.
  • Head left, jumping onto the next roof then dropping down onto a a ledge.
  • Use your grapnel to swing across the gap, then climb up onto the roof and head left, climbing up onto yet another roof.
  • Head right, jumping to another room, then jump off that roof into the ruined building on your right. Use your grapnel to pull the soldier ahead to you, then deal with him.
  • Leave the building by making use of the wooden walkway, then head to the left and enter he building ahead. Drop down the ledge in here and open the door ahead.
  • In the area ahead, fight off the attackers until you trigger a scene.
  • Fight yet more soldiers. When you’re done, climb the ladder near the water, then use the rope to zipline across the water. Press the attack button as you reach your destination to arrive in style.
  • Fight yet more soldiers. When you’re done, open the large chest.
Screenshot: GameSpew
  • You’ll unlock your latent abilities. Choose one of the skills available with your Resonance Points. We quite like Heroic Surge and Bullbreaker Kick, but the choice is yours.
  • Now it’s time for another fight. Once you’ve defeated the initial group, a large soldier will enter the fray. He’s got powerful red attacks that you’ll need to dodge.
  • After defeating the large soldier, run away through the gap he made in the fence. Squeeze through the metal bars ahead, then run down the alleyway beyond it, sliding under gaps when required.
  • Climb up the ladder at the end and keep running to meet up with Leni.
  • Now you need to escape the Den. Move forward, going through the gap then climbing up the ledge ahead.
  • Climb the ladder, then drop down the ledge in front of you. Move forward until the walkway collapses, then jump onto the walkway on your right and jump up to the ledge ahead.
Screenshot: GameSpew
  • When you jump to the next ledge it will collapse. Make your way around to the right and use your grapnel to climb up to the next ledge where you’ll have to fight some soldiers.
  • Head left when you’re done and use your grapnel to swing over the gap.
  • Keep moving forward, jumping into the burning building ahead and using an aerial attack to deal with the soldier below. Deal with the other soldiers in this room, then climb up the ledge on the right to where you entered and go up the stairs.
  • Stand your ground with Faro. Once you’re done, keep moving forward, crossing a gap with your grapnel then climbing up a ledge.
  • Climb up another ledge then use the rope as a zipline to reunite with Leni again.

Chapter 3: Those Before Us

Collectibles in this chapter

Artefacts: 6
Charms: 4

  • Turn the pages of the book with the right shoulder button.
  • On the beach, first head left along the water until you find a turtle – look at it when prompted to get a trophy/achievement.
  • Now turn around and head back. Look for a shipwrecked boat on the right – there’s a Resonance Point to pick up in it.
  • Keep heading right to the cliffs. There’s a gap in the rocks here where you can find a Conch Shell artefact.
Screenshot: GameSpew
  • When you’re done artefact hunting, climb up the rocks on the right of the opening you’ve just entered and shimmy across the ledge ahead. Pass through the tunnel and drop down the ledge.
  • Now head left. When you reach the opening, check the dark cavern straight ahead for the Play Onyx artefact.
Screenshot: GameSpew
  • Move up the hill in the middle of this area and interact with the tree at the top to see there’s a grapnel point nearby. Use that grapnel point to climb up the cliff.
  • At the top, head to the right, dropping down some ledges and going for a slide. Squeeze through the gap at the end.
  • Slide down the slope ahead, then pick the Resonance Point on the floor in front of you. Help Leni up by interacting with the log, then squeeze through the nearby rocks.
  • In the next area, head right as soon as you can and climb up into the ruins at the top of the hill. Find a slope going down behind the ruins – at the end of it is the Golden Cup artefact.
Screenshot: GameSpew
  • Now back track a little and further make your way into the ruins, jumping across a gap and heading left. There’s another Resonance Point to pick up on a rock near the cliffs, as well as a Heroic Plaque artefact near some ruins.
Screenshot: GameSpew
  • From the previous artefact, find what look like the ruins of a house nearby – through what would have been its doorway you can see a watchtower.
  • Make your way to the watchtower ahead and use your grapnel to get up to its platform.
Screenshot: GameSpew
  • Grab the Resonance Point here, then look through the weird circular object on the right, lining it up with the masts resting some ruins below.
  • Drop back down from the platform using your grapnel, then make your way over to the masts to meet up with Leni. Interact with her to uncover a trapdoor.
  • Drop through the trapdoor then move ahead and climb the ladder. Head right, crouching under a branch then climbing a ledge.
  • Follow the path around, shimmying across a ledge and then climbing some rocks. Squeeze through the gap at the top of them.
  • After the scene, push forward through the rocks ahead, dropping down a ledge. Before you climb the next ladder, look to the right for a Resonance Point.
  • After climbing the ladder, talk with Leni near to the boardgame in the middle of the camp, then carry on and squeeze through the gap in the rocks ahead.
  • You’ll emerge in quite a fancy looking area. Head down the ladder and go right. On the wooden walkway at the front there’s a Resonance Point to be picked up.
Screenshot: GameSpew
  • Slide down the slope under the wooden construction to continue. Drop down the ledge, go through the door way ahead then drop down to the lower level. There’s a chest here containing a Beads charm.
Screenshot: GameSpew
  • Now head right in this lower area, going into a building via a gap in the wall. Ahead there should be a Resonance Point on a seat for you to collect. Keep moving ahead and climb up two ledges. Before squeezing through the gap at the top, head right and interact with the drawing on the wall.
  • After squeezing through the gap, use your grapnel on the wood construction blocking the doorway ahead to break it.
  • Continue ahead. When you reach the statue, head right and go up the stairs. Jump up the ledge on your left and get Leni to help you move the stone slab on the floor. Underneath it is the Strategy Game artefact.
Screenshot: GameSpew
  • Head back to the statue. Now make your way to the building ahead and to the right. Inside, drop down into the lower level to find a chest containing an Arm Bands charm.
Screenshot: GameSpew
  • Climb over the wall to your right then use your grapnel to break the nearby barrier and get back to the statue.
  • Now head left, making your way up the hill by climbing ledges. After you hear a strange sound, check the basket in the next room for a Resonance Point, then jump over to the ruined building ahead.
  • Enter the building. Before squeezing through the gap ahead with Leni’s help go into he room on the left to find a chest containing a Bracelets charm.
Screenshot: GameSpew
  • Now go back and try to squeeze through the gap. Leni will make it but you won’t. Climb over the ledge on your right a little down the corridor.
  • Go up the stairs and climb the ledge. Jump across the gap then climb more ledges. Eventually you’ll have to squeeze through a gap in a wall.
  • Keep moving ahead. After going down some stairs, crawl under the beam with Leni’s help.
  • In the next area, check the room behind the wall with the fresco (drawing) to find the Minoan King artefact.
Screenshot: GameSpew
  • Now go back into the main area and check the area to the side where the pillars are. Drop down the ledge there and slide to the lower level. Climb up the ledges to reunite with Leni.
  • Use your grapnel to remove the barrier on the doorway on your left, then make your way forward.
  • Just before you reach the wooden platform, go left to find a chest containing a Seals charm.
Screenshot: GameSpew
  • Now make your way down the wooden platforms and interact with the large door ahead. In the large room, go up the stairs and crawl through the tunnel in front of the blockage at the top.
  • Crouch to make your way through the next tunnel ahead, then climb the ledge and approach the door in front of you.
  • You’ll now be transported to the past. Just keep moving forward.
  • Back in the present, use the raft to cross the body of water, then move up the hill and enter the structure at the top.
  • After sliding down the slope, interact with the receptacle in the large room. You now need to solve a light puzzle.
  • Simply interact with the two mirrors in the room, rotating and flipping them as required so that beams of light are directed to the receptors on either side of the door ahead.
Screenshot: GameSpew
  • Go through the large door that’s now open and interact with another pedestal to start another light puzzle.
  • Go up the left hand side of the room and position the mirror on the far left there so that it’s aiming at the only working mirror on the right. Now go over to the mirror on the right and aim it at the receptor on the far wall.
Screenshot: GameSpew
  • Another receptor will now be exposed on the left wall. Now aim the only working mirror on the right at the mirror on the lower left side. Now go to that mirror and aim it at the receptor on the left.
Screenshot: GameSpew
  • One more receptor will now be revealed, on the right. Head over to the broken mirror on the upper right and Leni will hold it for you.
  • Make your way to the mirror on the upper left and aim it at the mirror that Leni is holding – the final receptor will be activated.
Screenshot: GameSpew
  • Go to the receptacle in the centre of the room and interact with it. The platform will take you down. Interact with the large door ahead.

Chapter 4: From Hell It Rose

Collectibles in this chapter

Blades: 1
Artefacts: 3
Charms: 2

  • Turn around and check behind one of the statues to find a Resonance Point.
  • Start making your way up the path – keep an eye on your left for some ledges you can climb.
  • At the top of them, jump across the gap then head left and crouch to get through the gap in the rocks. You’ll hear a loud bang as you do so.
  • Move ahead and shimmy across a ledge. Keep following the path. When you try to shimmy across another ledge, you’ll fall and start to slide – use your grapnel as you reach the bottom of the slope to swing to safety.
  • Defeat the enemies then go through the large door. Before interacting with the receptacle in the room ahead, make your way around to the right to find a Resonance Point on the floor near to some debris.
  • Now interact with the receptacle – your sphere device will get an upgrade and another three receptacles will appear.
  • Go to the left receptacle and hold the right shoulder button near it to take out your sphere device which now emits a light. Follow the blue line on the floor until it reaches a symbol on the wall. It’s like a Y.
Screenshot: GameSpew
  • Go back to the left receptacle and interact with it. Set it the Y symbol.
  • Now go to the middle receptacle and use your sphere device to follow the line from it again. This time it leads to a symbol that looks like a C.
Screenshot: GameSpew
  • Go back to the middle receptable, interact with it and set it to the same symbol that looks like a C.
  • Make your way to the receptacle on the right and do the same one more time. The line leads you to a symbol that looks like an arrowhead.
Screenshot: GameSpew
  • Go back to the receptacle on the right, interact with it and set it to the arrowhead symbol.
  • The large door in the room will now open. Go through it, slide down the slope and approach the large statue ahead.
  • Go right, onto the wooden platform. Before dropping down ahead, climb the ledges on the right hand side to find a camp. There you’ll find an Arm Bands charm. There’s also a Resonance Point pick up near some crates.
Screenshot: GameSpew
  • Drop back down the wooden platform, then go right and drop down to another wooden platform below. Before you carry on ahead, turn around and go down the ladder. There’s a Polished Cornicello artefact on the walkway near some crates.
Screenshot: GameSpew
  • Climb back up the ladder and continue ahead, jumping over multiple gaps in the walkway. At the bottom of the stairs, there’s a Resonance Point to pick up to the left of where Leni is standing, near to the big hole.
  • Crawl through the tunnel near the blocked passage to continue. Make your way into the room ahead to find another light puzzle waiting for you.
  • Firstly, go up the steps at the back of the room and get Leni to stand on the pressure plate to make a beam of light appear.
Screenshot: GameSpew
  • Now, aim the mirror on the lower left at the one on the lower right, aim the mirror on the lower right at the one on the upper left, and aim the mirror on the upper left at the receptacle on the door.
Screenshot: GameSpew
  • The door will now open. Go through it and continue ahead. Crouch to go under the rubble and through a tunnel.
  • Keep moving forward, going down the stairs and jumping over a couple of gaps. There are eventually some guards to dispatch. One you’ve done that, go through the door.
  • In the next room you’ll find two receptacles. Hold the right shoulder button near them, like before, and follow the lines from them through the maze in the centre of the room. The left receptacle leads to a symbol that looks like an O. The right receptacle leads to a symbol that looks like a cross.
  • Put those two symbols into the respective receptacles and the door ahead will open.
  • As you approach the door you’ll be attacked – deal with the soldiers then carry on, squeezing through the crack in the door.
  • Go right at the end of the tunnel, dropping down a ledge then sliding down a slope. Enter the dark passageway at the bottom and keep moving forward.
  • Go around the edge of the room you’re now in. Don’t go through the crack in the wall just yet – continue ahead to find a Resonance Point on the floor.
  • Once you’ve gone through the gap, jump over to the area on the left to find another Resonance Point on the floor. Jump back over the gap and start making your way down the steps.
  • At the bottom of the steps, there’s yet another Resonance Point to pick up on the left. Once you’ve got that, open the door.
  • In the corridor with the spike trap, stand on the plate and hold the right shoulder button you use your sphere device. Symbols will appear on the nearby floor and walls. The symbols on the walls indicate which symbols on the floor you’re safe to walk on.
  • So, for the first set of plates, take the left path straight up.
Screenshot: GameSpew
  • For the next set, step on the scales, the cross, then what looks a bit like a square and a cross with circle at the top.
Screenshot: GameSpew
  • Further down the corridor, you’ll find another plate on the floor. When you use your sphere device you’ll see that there are six symbols around you. You need to interact with the receptacle of the one which is safe. It’s the one with the symbols that looks like scales.
Screenshot: GameSpew
  • Quickly continue making your way down the corridor before the spikes start again.
  • When you emerge into a room, head left to find the Horned Rhyton artefact.
Screenshot: GameSpew
  • Now go down to the lower level and help Leni get up to the reflector on the left, being careful of the sike traps on the floor.
  • Go to the metal plate in front of the spike traps and hold the right shoulder button to use your sphere device – follow the illuminated path to get to the other side of the room safely. Just be careful, as the light won’t be able to able to reach you in some areas, rendering your sphere device inoperable.
Screenshot: GameSpew
  • After making it across and going up the steps, head over to the right to find a Resonance Point.
  • Now head over to the left and break the wooden barrier in the wall to allow Leni to re-join you. After that, go to the door and open it.
  • Follow the corridor around, then run across the walkway that becomes a spike trap. You’ll have to shimmy across a ledge at the end.
  • Squeeze through the gap on the right ahead, then head through the tunnel until you reach a receptacle. Pick up the Resonance Point to the left of it, then activate it.
  • Go down the steps that are revealed into a tomb. Open the tomb to get a the Kopis Blade. Crouch to get through the gap in the tomb and then slide down the slope ahead.
  • Carry on ahead. After dropping down a ledge, turn around to find another Resonance Point to your left.
  • Start crossing the large hole by jumping up to a platform on your left.
Screenshot: GameSpew
  • From there, shimmy across the ledge, then use the rope as a zipline. Once your feet are on the floor, turn around and jump across to the platform behind you to find the Grand Mosaic artefact.
Screenshot: GameSpew
  • Jump back over the gap and continue forward, jumping over three more gaps on your way to the next door. When you reach it, go on through.
  • Move forward, going down multiple sets of steps, then squeeze through the gap in the door ahead. You’ll now be in a room with more traps.
  • Pull the lever in front of you – Leni will then move ahead to try and pull the other lever. It won’t work and, even worse, you’ll be attacked by soldiers.
  • Defeat the waves of soldiers – remember to use your grapnel on the archers to pull them to their doom. Once you’re done, Leni will find the strength to activate the lever.
  • Pass over the spike trap and squeeze through the gap in the door at the end of the room.
  • Drop down the ledge into the area with the receptacle, then turn around to find a chest containing a Trinkets Charm.
Screenshot: GameSpew
  • Now interact with the receptacle – the platform will take you down.
  • You’ll be taken to the past again. As Theseus, keep moving forward until you reach a circular platform where you’ll be forced to fight. Defeat enemies until you trigger a scene.
  • Back in the present, follow Leni into the large room ahead. There are some symbols on the floor in here, as well as some reflectors. Look carefully and you’ll see that some of the symbols are linked by blue lines – you need to use the reflectors to aim light at receptors above those symbols around the room in pairs.
  • First do the symbols that look a bit like a sidewards D and T. One of the giant Minotaur’s hands will rise to the platform you’re on.
  • After that, do the symbols that look like a triangle and an upside down Y with an extra line. You won’t see a symbol for that on the wall, but it’s between the symbol that looks like a sideways W and an ice cream sundae.
Screenshot: GameSpew
  • Once you’ve done that, the Minotaur’s second hand will rise to the platform.
  • Go to the outer side of each of the Minotaur’s hands and use your sphere device – you’ll see that there are symbols on each of the rings. One looks like a lower case H, and other looks like some claws. Now use the reflectors to aim lights at those.
  • Again, these symbols aren’t on the walls, but you can see where they’re located via the platform you’re on – they’re both in the upper right corner.
Screenshot: GameSpew
  • The Minotaur’s body will now raise up. Try to interact with the receptacle that’s also risen in front of it and you’ll you’ll be attacked.
  • Defeat the soldiers – the commander will only be vulnerable once you’ve staggered him first. When you’re done, interact with the receptacle.
  • Go across the platform and enter the Minotaur. Open the door that’s ahead and get in the boat.
  • Get out of the boat at the other side of the water and interact with the strange sphere in front of the door. When the door opens, push the sphere forward as far as it will go.
  • Step on the central platform and it will go down. Open the door surrounded by flaming pots.

Chapter 5: Desolation It Wrought

Collectibles in this chapter

Blades: 1
Artefacts: 5
Charms: 5

  • Make your way forward. Eventually you’ll have to climb a ledge and jump over a gap. Jump before you go through the broken door, pick up the Resonance Point on the floor.
Screenshot: GameSpew
  • Squeeze through the gap ahead. In the next room, first head all the way around the room and grab the Resonance Point next to a pot.
  • Go back to the centre of the room and interact with the receptacle – your sphere device will get an upgrade.
  • Stand in the light and hold the right shoulder button to raise your sphere device. You’ll find that it now emits three beams of light: one red, one green and one blue.
  • Aim the green beam at the small green receptor on the door ahead, then press the square and circle buttons using a PlayStation controller or X and B buttons using an Xbox controller to rotate the red and blue beams so that they match up with the other receptors surrounding the door. You might need to reposition yourself to get it just right.
Screenshot: GameSpew
  • The door will now open. After going through it, turn around and grab the Resonance Point on the floor.
  • Head down either set of steps – they both lead you to same place. At the bottom, interact with the gap under the rubble to crawl under it.
  • Use the rope to zipline down to the area ahead. As you go down some steps, pick up the Resonance Point on the right, then jump off the wooden platform and deal with the soldiers down below.
  • After the fight, use your grapnel to destroy the barricade on the left, then move ahead and enter the building by crouching under the wooden beam. In the next room you’ll find a Resonance Point next to a shelter.
  • Go right and leave the building via the doorway ahead. You’ll now be outside. Climb the ledge ahad and to the left. There’s a chest there containing a Trinkets Charm.
Screenshot: GameSpew
  • When you drop back down the ledge you’ll be attacked. Deal with the soldiers then make your way to the tree near the steps – there’s another Resonance Point to pick up nearby.
  • Now go up the steps – there may be some more soldiers to fight. Head left here to find another chest containing a Seals Charm.
Screenshot: GameSpew
  • Go back a little and keep moving down the central area leading from the steps. You’ll eventually get into another fight. One you’ve dealt with the soldiers, look for a large spike pit with a ledge you can shimmy and then jump across. At the other side is the Griffin Figurine Artefact.
Screenshot: GameSpew
  • Now go back across the pit and through the doorway across from it. There’s a Resonance Point on the floor near a tree here, and a pillar to crouch under on your left when you’re done.
  • Head up and over some steps here, ignoring the large door up the steps to your right for now. There’s another Resonance Point behind three barrels.
  • When you get to a ladder leading down into a soldier camp, jump down and deal with them. You’ll find a Dante’s Inferno – Canto XII artefact behind one of the tents near the water.
Screenshot: GameSpew
  • Now go up the nearby ladder and make your way up to the large door you ignored earlier. As you squeeze through to enter it Leni will be attacked. Deal with her attacker then check her to see if she’s okay.
  • Go to the receptacle ahead and interact with it. Four doors in the room will now open, and four more receptacles will rise from the ground.
  • From the receptacle you just activated, first head through the door on the left – you can’t really go anywhere, but there’s a Resonance Point to pick up on the floor.
  • Now turn around and go through the next door on the left, which has a square-like symbol above it.
  • Go down the steps and across the walkway, jumping across the gaps. Open the door ahead with Leni’s help.
  • Move ahead and Leni will get cut off from you. Head the opposite way, jumping across the platforms and avoiding the spike trap.
  • Eventually you’ll jump to ground level. From here, first head left, climbing a ledge and jumping across a gap or two to find a chest containing a Bracelets Charm.
Screenshot: GameSpew
  • Now head back the other way, climbing a ledge and jumping across some gaps to reach a walkway that reunites you with Leni.
  • Before you carry on, take the path that Leni much have travelled – there are two Resonance Points waiting on the floor of one of the small platforms for you.
  • Now go back and squeeze through the broken wooden gate. Head up either set of steps in the area ahead then jump over the gap. Deal with the soldiers.
  • Once the soldiers are dealt with, check the symbols on the floor. These are the order in which you should jump on the platforms ahead to avoid being killed by spikes. So, it’s dots, squid, dots, flower, squid.
Screenshot: GameSpew
  • Find the platform on the first row which has dots both on top of it and on its side. Jump onto it, then jump onto the squid platform to the right of it, the dots platform to the left, the flower platform to the left, then the squid platform to the right.
  • There are more platforms to cross, so repeat the pattern again. Kind of. Jump to the dots platform ahead, then to the squid platform on the left. Climb up the ledge ahead and shimmy across to the right. There you’ll find the Scarab Amulet artefact.
Screenshot: GameSpew
  • Now jump down the dots platform below. Next jump to the flower platform ahead, then the squid platform ahead. Now just jump to the dots platform on the left, and you can finally get to the other side with your life intact.
  • Once you’re across, first head left to find a Resonance Point on the floor, then get the symbol you need by interacting with the receptacle. It’s like a backwards P.
Screenshot: GameSpew
  • Head to the right and use the rope to zipline to the area ahead. Deal with the soldiers – remember to use your kick to make shielded enemies vulnerable.
  • When you’re done, head left to find a Resonance Point near the water, and right to find a chest containing an Arm Bands charm.
Screenshot: GameSpew
  • Now head up the steps and open the door at the top. You’ll be back in the room with the many receptacles. Go to the receptacle in front of the doorway with the square-like symbol you’ve just been and set it to the backwards P symbol.
  • Now head through the next doorway on your left with a symbol above it that looks like a circle with three lines coming out of it.
  • Again, go down the steps and across the walkway, jumping over the gaps. When you can head left up a hill and climb up the ledge ahead.
  • Head left and climb over the obstacle. Just to your right there should be a Resonance Point to pick up.
  • Keep going along the cliff edge, climbing a ledge ahead then climbing a ladder. There are some soldiers to deal with at the top. When you’re done, interact with the altar at the top of the steps to get a Pierced Coins charm.
Screenshot: GameSpew
  • Head right, down the steps, then drop down some ledges on the left to find more soldiers. Drop down and defeat them.
  • Don’t head up the steps to the large door just yet – instead, head to the camp across from where you dropped down.
  • Interact with the wooden box with a white mark on it for a conversation, then turn around and grab the Resonance Point sitting on the ledge underneath the carving of a bull’s head.
  • Facing the box with the white mark in the camp, climb up the ledges to the left and get on top of the pillars. There’s a Resonance Point in a bird’s nest on the left hand side.
  • Hold the right shoulder button to get out your sphere device. Line up the green beam with the receptor on the bull’s face down below, them match up the red and blue beams. You’ll need to stand on the plate near the bird’s nest to get the positioning right.
Screenshot: GameSpew
  • A door will open in the floor in the camp. Go down the steps and open the tomb to get the Greek Sword.
  • Go back up the steps and had left, dropping down some ledges and jumping over some gaps. Keep pushing forward until you find a path going down to the right. You’ll find the Ceremonial Blade artefact near a tree there.
Screenshot: GameSpew
  • Now go all the way back to where you fought the soldiers earlier. Go up the steps – you’ll find a Resonance Point to pick up behind a barrel on the left.
  • Crawl through the tunnel in front of the large door. Move forward to find yourself in a room with two large statues.
  • Stand on the metal plate and use your sphere device with the right shoulder button. Line up the green beam with the green receptor above the door ahead, then rotate the red and blue beams until they match up with the respective coloured receptors to open the door ahead.
Screenshot: GameSpew
  • Move forward, carefully timing your jumps to avoid the spike trap. Use the reflector ahead to destroy the rock-like growths blocking your way up the steps.
Screenshot: GameSpew
  • Keep moving ahead. Stand on the metal plate and use your sphere device again. Line up the green beam with the highest of the two green receptors on the door, then rotate the red and blue beams to match up with receptors of the respective colours.
Screenshot: GameSpew
  • Jump across the platforms, being careful to time your movements to avoid the spike traps. Drop down into the next room.
  • Move forward an interact with the reflector – use it to destroy any petrified bodies and rock-like growths you can in the area.
  • When you’re done, use the crank that’s been revealed near Leni. It’ll return to its original position when you let go, so Leni will offer to hold it.
Screenshot: GameSpew
  • Now go back to the reflector and use it to destroy the petrified bodies on the platforms that have been raised by turning the crank. One you’re done, use them to cross over to the door.
  • Stand on the metal plate in front of the door and get your sphere device out again. Look right and line the green beam up with the higher of the two green receptors, then rotate the red and blue beams to match up with receptors of their respective colour.
Screenshot: GameSpew
  • Now head right and jump across the platforms that have been raised, avoiding the spike traps, so that you’re now standing on another metal plate that’s drenched in light.
  • Get out your sphere device again and aim the green beam at green receptor on the lower right side of the wall ahead. Rotate the blue and red beams to match the receptors of the same colour.
Screenshot: GameSpew
  • Jump to the platform that’s now appeared on your right. Leni will move to operate a new crank that’s appeared on the central platform to lower another platform near you.
  • As you continue to make your way around, jumping from platform to platform, Leni will move to operate another crank, lowering another platform.
  • Keep making your way around to the platform at the other end of the room that’s now drenched in light. Leni will move again to operate the reflector, removing the rocky growths in your path.
  • Before you move ahead to the metal plate in the light, get your sphere device out – follow the path on the floor through the spike traps.
Screenshot: GameSpew
  • When you reach the metal plate, use the d-pad to switch your sphere device between its light and beam functions.
  • Face the door on the right and line up the green beam with the receptor that’s the most on the right, on the edge of the ledge. Now rotate the red and blue beams to match up with receptors of the corresponding colour.
Screenshot: GameSpew
  • The door ahead will open and Leni will operate a crank to raise a platform allowing you to get back to the central platform.
  • Squeeze through the gap in the door ahead then go up the steps. Interact with the device at the top to get the next symbol that you need. It’s a bit like an M with a handle on it.
Screenshot: GameSpew
  • Now head left and use the rope to zipline to the area below. Go left to find a Resonance Point on the floor. Go in the direction opposite to the large door and jump across the gap to get the Condottiero Stamp artefact.
Screenshot: GameSpew
  • Jump back over the gap and head towards the large door. Open it and you’ll be back in the area with the multiple receptacles again.
  • Interact with the receptacle in front of the doorway with the symbol that looks like a circle with three lines sticking out of it and enter the symbol you just found, the one that looks like an M with a handle.
Screenshot: GameSpew
  • Now go through the only doorway you haven’t been through yet – the one with a symbol that looks like a circle resting on an rectangle.
  • As usual, go down the steps and across the walkway. Try to open the door ahead – it’s too heavy.
  • Climb up the ledge on your right, then go up the ladder. At the top, use your grapnel to climb up even further.
  • Go forward and climb the ledge on your right to find a Resonance Point near to a tree. Turn around and crawl through the tunnel in front of the rocks ahead.
  • Inside the large room, first head right to find a Resonance Point on the floor. Now head left and interact with the receptacle there to open the door for Leni.
Screenshot: GameSpew
  • Use your grapnel near one of the receptors now emitting light to get down to the area below.
  • You’ve now got another light puzzle to complete. First use the reflector emitting a blue beam to destroy as many of the rock-like growths and petrified bodies in the room as you can.
  • Move around the room and you’ll see that the central column has receptors matching the colours emitted by the reflectors.
  • Aim the reflector emitting a red light at the reflector on the right hand side of the room.
Screenshot: GameSpew
  • Now aim the reflector that emits a blue light at the reflector on the left side of the room.
Screenshot: GameSpew
  • Move to the reflector that emits a green light and aim it at the reflector on the opposite side of the room.
Screenshot: GameSpew
  • Now go the the reflector you aimed the red beam at and aim it at the red receptor in the middle column.
Screenshot: GameSpew
  • Make your way to the reflector that you aimed the green light at and aim it at the rock-like growths to the right. They will clear up to reveal another reflector.
  • Now aim the reflector reflecting the green light at the receptor in the central column. That’s two of three done.
Screenshot: GameSpew
  • Go to that reflector that you aimed the blue light at earlier. Aim that at the reflector you’ve just revealed.
Screenshot: GameSpew
  • Now go to the that reflector and aim it at the reflector to the right of it.
Screenshot: GameSpew
  • Finally, go the reflector that the blue light is being directed to and aim at at the receptor in the central column.
Screenshot: GameSpew
  • The light puzzle is now done – bet you never want to do one of these again! Head to the central platform and get another symbol. It’s like an 0 with four lines coming out of it.
Screenshot: GameSpew
  • Leave this large room via the door which you couldn’t get through before, behind the blue reflector. You’ll have to crouch to get under some rubble.
  • Some guards will be waiting for you outside. Deal with them.
  • Return to the room with the multiple receptacles in it, across the walkway and up the steps.
  • In the room, interact with the receptacle in front of the door with the symbol that looks like a circle resting on a rectangle, and set it to the symbol you just found – the one that looks like a 0 with four lines coming out of it.
Screenshot: GameSpew
  • You’ll trigger a scene. Eventually you’ll be in control of Theseus in the past again.
  • Make your way down the steps and defeat the warrior at the bottom. Go down some more steps and continue forward into an arena.
  • Defeat the competing warriors and eventually you’ll have to face off against Cadmos. Once you’ve won the battle, interact with the nearby receptacle to get the symbol that looks like a C.

Chapter 6: What Lies Beneath

Collectibles in this chapter

Blades: 1
Artefacts: 2
Charms: 3

  • Start making your way forward. Go through the long tunnel. When you start making your way up a slope, keep an eye out for a Resonance Point to pick up on the right. It’s in a light patch.
  • After jumping over a gap and squeezing through some rocks, keep moving forward. After climbing up some ledges, drop down into the large area with a statue’s head in it.
  • After the scene, go down to the area below and stat making your way to the doorway on the right. Go through the tunnel and you’ll find Olivio petrified towards the end.
  • Go forward once you’ve squeezed through the rocks and you’ll trigger a scene. From now on you’ll frequently be pursued by a worm-like creature, but it’s deterred by light.
  • Drop down the ledge ahead and run to the area lit up on the right. Once the worm has gone, run to the next area in which the light is shining.
Screenshot: GameSpew
  • Run to the next area in which there’s light, then start going up the steps.
  • When you reach the top of the steps, assume a crouched position and take cover behind the rock sticking out of the ground.
  • Head right, moving between cover once the worm creature isn’t breathing in – you’ll see particles when it’s doing so. Eventually you’ll be able to safely run to the lit up area ahead.
Screenshot: GameSpew
  • Before going up the steps, head to the area to the right of them to find a Resonance Point on the floor.
  • Now head back and go up the steps. Use your grapnel to swing across the gap. In the next area, climb the ledges on your left to find another Resonance Point.
  • Now climb the ledges on the other side of the area and jump across the gap. Jump into the broken piping ahead, then jump to the pipe that’s sticking out of the wall.
  • Start making your way through the tunnel – when the worm appears ahead of you, quickly go back a little and move into the light.
  • When the worm has passed, leave the tunnel and head right, making your way to the doorway in which you can see light ahead.
  • As you approach the doorway, the worm will start to chase you. Run forward, jump over the gaps and find safety in the light in front of the doors ahead.
  • When the worm gets close and then goes away, a way forward will open up on your right. Use your grapnel to swing over the gap.
Screenshot: GameSpew
  • You’ll be pursued by the worm again. Jump between the multiple platforms as you go forward, zig-zagging across them to stop the from from catching you.
  • Use your grapnel to the try to swing across the gap at the end – you’ll fall into an area below.
  • As you approach a wooden structure ahead, you’ll find a Resonance Point to pick up on the right. Jump over the gap and keep going forward.
  • After you climb a ledge in this area, instead of jumping to the next ledge, follow the pathway around to find a little alcove in which you’ll find the Minoan Queen artefact.
Screenshot: GameSpew
  • Now jump over to the next ledge and use your grapnel to climb where the white marks on the rocks are. At the top, jump over the gap then climb the ledge ahead.
  • Make your way to the area that’s lit up ahead. You’re now going to need to make use of both light and stealth to suvive.
  • Run to the nearby light, then drop down the ledge that’s near it. Now run to the light spot ahead and jump over the gap.
Screenshot: GameSpew
  • Here, you need to crouch and use cover to stop the worm from seeing or detecting you when it breathes in. There’s a Resonance Point to pick up in a bit of pipe over to the right if you’re feeling brave.
  • When you see the light ahead, quickly run and jump overt the gap to get to it.
  • Make your way up the steps, using the lights to protect you from the worm. When you get near the top, use your grapnel to pull the shackle blocking your path.
Screenshot: GameSpew
  • Jump over the gap and continue making your way from one light to the next. Squeeze through the gap ahead.
  • In the next area, climb the rocks on your left to find a Resonance Point, then make your way over to the light where you’ll find another.
  • Keep moving forward, crouching to move under some gears then shimmying across a ledge. As you try to use your grapnel to swing to the light ahead, you’ll fall down into the area below.
  • Run away from the way, jumping from platform to platform and using your grapnel to swing across the gap after sliding down a slope.
  • When you’re safe, climb the ledge ahead and start making your way to the lights. Just before you reach them, there’s a Resonance Point on the floor to your left.
  • Go past all the lights and attack the box at the end of them to reveal a reflector.
Screenshot: GameSpew
  • Use the reflector to destroy the rocky growths blocking your path to the door ahead. There’s another box across from it which you can destroy, revealing a chest. Inside you’ll find a Seals charm.
Screenshot: GameSpew
  • Now start making your way towards the door – there are two Resonance Points to pick up in an area to the right hand side along the way. When you reach it, squeeze through the gap.
  • In the next room, go down the steps and head right. Look for a path that will lead you to a dark doorway ahead. There you’ll find the Corrupted Mosaic artefact.
Screenshot: GameSpew
  • Now go back into the main area and approach the petrified man beyond the model of a maze to trigger a scene. You’ll now have a bracer that will that will allow you to continue.
  • With your back to the petrified man, head right to find a chest containing a Beads charm.
Screenshot: GameSpew
  • Head left from the chest and drop down the ledge. Ignore the door on the right for now and instead open the door ahead with your new bracer. Go inside the room and interact with the altar to get a Pierced Coins charm.
Screenshot: GameSpew
  • Open the door to the right of the altar with your new bracer. Ahead there are two Resonance Points on the floor to pick up.
  • Now backtrack to the door you ignored earlier and open it with your bracer. Go through the door and push on ahead. After you take a right turn, look for a Resonance Point on the floor to the left, near the entrance to a tunnel.
  • Go down the tunnel to find a tomb. Jump across the gap on your left then drop down the ledge – there’s a Resonance Point here to pick up. Now jump across to the main area of the tomb.
  • Facing the large statue, climb onto the block on your left then jump across to the next block that has light shining on it.
  • Get out your sphere device and use the d-pad to select the beam function if you need to. Line up the green beam with the green receptor at the bottom of the statue, then rotate the blue beam so that it lines up with the blue receptor below you. The red beam should reflect of a mirror at the other side of the room and hit its target.
Screenshot: GameSpew
  • A door at the base of the statue will open. Go down the steps and open the tom at the bottom to get the Sica blade. There’s also a Resonance Point to pick up to the left of the tomb.
  • Now go back through the tunnel. Head left at the end, going up the steps and down the corridor. Open the door at the end with your bracer.
  • In the next area, go left then go down the steps to the right. Jump off the ledge ahead and use your grapnel to swing to the ledge ahead.
  • The worm will appear in the distance. Climb the ledge then use your grapnel to scale the wall. Move forward then drop onto the pipe on the right. As you jump over to the next pipe, the worm will start pursuing you.
  • Run ahead and climb the ledge. Head left, up the steps, then jump into the broken pipe on the left. Use your grapnel after sliding to swing to the next ledge, and the safety of light.
Screenshot: GameSpew
  • In the next area there’s no light, so you need to use stealth to escape.
  • Climb up the ledge and sneak into the broken pipe. From there, head up through multiple small pipes, being careful not to be exposed when the worm breathes in.
  • Eventually you’ll reach a large pipe. From there, head over to some rocks on the right and climb up the ledge.
  • There should be a Resonance Point nearby to pick up. Once you’ve got that, you should be okay to run forward to the gap in the rocks ahead. After that, just keep running toward the light.

Chapter 7: Death It Sowed

Collectibles in this chapter

Blades: 1
Artefacts: 4
Charms: 5

  • Make your way along the cliff and carry on until you reach what appears to be a dead end. Go left and you’ll see there’s a ledge you can shimmy across.
  • Climb up the ledge ahead and use your grapnel to swing across the gap. After climbing up another ledge ahead, there’s a Resonance Point to pick up on the floor to the right.
  • Use your grapnel on the tree stump ahead and lower yourself down into the room below.
  • Before you do anything in this room, check to the left of the pillar ahead to find another Resonance Point.
  • Now go all the way to the back of the room to find a lever. Turn it so that light shines on the reflector ahead.
Screenshot: GameSpew
  • Once you’ve done that use the lever in the middle of the room to move another reflector so that the light in angled downwards at the floor.
Screenshot: GameSpew
  • Now go and stand on the metal plate that’s illuminated. Hold the right shoulder button to use your sphere device and select the beam function with your d-pad.
  • Aim the green beam at the green receptor at the top of the door, then rotate the green and blue beams to match up the the respective receptors.
Screenshot: GameSpew
  • The door ahead will now open. Squeeze through and you’ll find yourself fighting a particularly nimble soldier. Be ready to dodge his red attacks.
  • When you’re done, squeeze through the gap in the rocks ahead then make your way up the steps. You’ll meet an injured Sergio along the way.
  • At the top of the steps, head down onto the beach. There’s a chest to the right hand side of the middle boat, inside is a Beads charm.
Screenshot: GameSpew
  • To the right of the boats there’s a body slumped up against some rocks. There you’ll find the Tarot Card artefact.
Screenshot: GameSpew
  • Head right from the body and you’ll eventually find a wooden structure. Jump to the pillar, then across to the land at the other side. Deal with the soldiers there, then go all the way to the end and head left towards the cliff to find a Resonance Point.
  • Turn around and find a place to drop down into the central area. There are more soldiers for you to deal with.
  • In this central area, there’s a structure to enter on the right of where you dropped in where there’s a Resonance Point to pick up.
  • Once you’ve got that, head over to the opposite side and use your grapnel to pull open the door.
Screenshot: GameSpew
  • Go through the door and up the steps, dropping down the ledge at the top. Squeeze under the gap ahead to find another Resonance Point.
  • Squeeze back under the gap and head left, climbing a ledge. Make your way around, jumping over a gap, then use your grapnel to swing over another gap.
  • Ahead, use your grapnel to climb a wall, then drop down the ledge in front of you. From there, drop down the hole in the floor on the right.
  • In the next area, head around to the right to find a tunnel you can crawl through. Use your grapnel on the rocks ahead to pull them down, creating an exit, then climb out into the open again.
  • Go up the steps ahead, then head to the right. There’s a gap in the rocks on the right at the end. Crouch to go under the rock blocking the path, then climb over the wall. Ahead there’s the Kill Onyx artefact to collect near some trellis.
Screenshot: GameSpew
  • Go back the way you came, and after crouching to move under the rock head straight ahead. There’s a Resonance Point to pick up near some trees.
  • Now head over to the other side of the area to find tomb. Stand on the metal plate in front of it and get out your sphere device. Aim the green beam at the green receptor above the door, then rotate the red and blue beams to match their receptors.
Screenshot: GameSpew
  • The door to the tomb will open. Go down the steps and open the tomb inside to get the Khopesh blade. Before you leave, there’s a Resonance Point to pick up to your right.
  • Leave the tomb and hug the cliff on your left. Jump over the gap and deal with the soldiers ahead.
  • When you’re done, use your grapnel to destroy the wooden barrier ahead, then climb the ledge and use your grapnel to swing from tree to tree and cross the gap.
  • As you go forward, look for some steps going down on the right, taking you to the shore below. You’ll find some soldiers there to deal with, and there’s a chest containing an Arm Bands charm.
Screenshot: GameSpew
  • Now go back up the steps and continue onwards. Eventually you’ll have to use your grapnel to climb a cliff.
  • At the top, head right and go through the rocks. Jump over the gap and follow the path around until you find some soldiers. Deal with them.
  • Ignore the door here for now, and instead head to the right. There’s a passageway here that leads to the Stained Mosaic artefact.
Screenshot: GameSpew
  • Now go back to the door. Stand on the metal plate in front of it and get out your sphere device. Use the d-pad to select the light function if it isn’t already active.
  • You’ll see there are some dots on the door. These are clues to the order in which you should interact with the skulls on the four pillars in front of the door.
Screenshot: GameSpew
  • So, interact with the skull on the far right first, then the skull to the left of that, then the skull on the far left, and finally the skull to the right of that.
  • The eye on the door will now open. Interact with it to open the door.
  • Go down the steps ahead and keep moving forward though the sludge. Squeeze through the gap in the door ahead.
  • Move forward and deal with the soldiers. When you’re done, go and stand on the metal plate that the light is shining on.
  • Get out your sphere device and select the light function if it isn’t already active. There’s a skull on the wall behind you that has a blue marking around it.
Screenshot: GameSpew
  • Go to that skull and interact with it. The light will now change position. Start to make your way to the next metal plate that it’s shining on.
  • As you approach the plate, some soldiers will burst in through a wall. Deal with them, then go and stand on the metal plate.
  • Get your sphere device out again and, using your light function, find the next skull in the wall you need to interact with.
Screenshot: GameSpew
  • Interact with the skull and the light will move again. Go up to the receptacle that’s appeared and interact with it. It will rotate, and some reflectors will appear around the room.
  • Stand on the metal plate in front of the receptacle, get out your sphere device, and select the beam function. Aim the green beam at the green receptor on the lip of the hole ahead. You’ll find that you can’t match up the blue and red beams.
  • Go back and interact with the receptacle again – you’ll find you can use it to move a reflector left and right ahead. Move it so that it’s sitting just above the green receptor.
  • Stand on the plate again and get out your sphere device. Aim the green beam at the reflector you just moved, then rotate the red beam and blue beams so they are hitting the left and right reflectors respectively. They should hit the right receptors in the hole. Use the image below for reference.
Screenshot: GameSpew
  • Some platforms will now emerge from the sides of the hole. Use them to descend down – there’s a Resonance Point to pick up on a beam along the way.
  • After swinging across to a platform on the far side using your grapnel, you’ll have to use the grapnel again to lower yourself from the final platform.
  • You can’t go forward when you reach the bottom, so crawl under gap in the nearby gate. Slide down the slope ahead and use your grapnel to cross the gap.
  • Head up the slope in front of you then jump to the ledge on your left. Jump and use your grapnel to get to the next platform ahead, then jump to the lower area where there’s a door.
  • Ignore the door for now and turn around. Jump to the small ledge on the column from which you’ve just jumped off from the higher level, then head left and jump to the walkway. Interact with the altar there to get a Pierced Coins charm.
Screenshot: GameSpew
  • Head left from the altar and go up the slope to then drop down in front of the door you ignored a little earlier. Try to open it – it’s stuck.
  • Jump to the steps that are lit up across from the door, then jump to the next set of steps. Now jump to the platform on your right.
  • Climb the ledge then go right, jumping across to the next platform. Now jump across to the walkway ahead.
  • Go forward a little then jump to the steps on your left. Behind the tree ahead there’s a chest containing a Bracelets charm.
Screenshot: GameSpew
  • Now go back to the walkway and squeeze through the gap in the nearby metal fence. Look to your left just after you move through it – there’s a Resonance Point to pick up on the floor.
  • Move ahead and interact with the door on the right to open it.
  • You’ll now be in control of Theseus again. Defeat the warriors and move forward when required. Eventually you’ll move into a central area and the worm creature will appear.
  • Crouch to remain low, and make use of cover to avoid the worm detecting you when it breathes in.
  • Head to the light in the middle area – the walkway to the central platform will disappear. Now make your way to the left. Just be careful and only move when the worm isn’t breathing in.
  • When you reach the next light the platform to the central walkway will disappear again. Keep moving left until you reach a third light.
  • Go across the walkway and get on the platform at the top of the steps to ascend.
Screenshot: GameSpew
  • At the top, defeat Cercyon to complete the challenge.
  • Back in the present, go forward and jump from the wooden plank on the left hand side of the walkway ahead, then use your grapnel to use the rope above as a zipline.
  • Shimmy across the ledge in front of you, then look left to find a Resonance Point. Jump across to the next platform – there’s another Resonance Point laying on the floor in the middle of it.
  • From the platform you’re on, turn around and jump onto the narrow stone platform ahead of you – there’s yet another Resonance Point to pick up at the end of it.
  • Now return to the platform and jump across to the wooden walkway. Follow it around until you reach a waterfall. Use your grapnel to climb up the wall.
  • At the top, head straight forward to find another Resonance Point. Now head to the right and climb up the marked wall with your grapnel.
  • Keep moving ahead. After going down a slope, jump onto the narrow platform ahead and go right, jumping across the columns until you find a wooden platform. There you’ll find the Kouros Puppet artefact.
Screenshot: GameSpew
  • Now go back to where you first jump jumped onto the narrow platform. There’s a rope there you can use to zipline to a new area, though you have to use your grapnel to swing two times after you drop from it.
  • Climb up the ledges and crouch to move through the gap in the rocks ahead. Head right and climb another ledge.
  • As you move forward to see another ledge to climb don’t do it yet. Crouch and head to the left – you’ll find a chest there containing a Trinkets charm.
Screenshot: GameSpew
  • Now go back and climb the ledge. There’s another ledge to climb on your left. On the platform, pick up the Resonance Point behind the rock on your right, then go left and head to the large door.
  • Interact with the door then move forward and get on the boat.
  • Get out of the boat when it stop an move forward – there’s a Resonance Point to pick up in an alcove on the right hand side, just before you reach the door.
  • Interact with the large sphere in front of the door to trigger a scene.
  • After the scene, go down the steps ahead, then go down the corridor. Keep following the path until you trigger another scene.

Chapter 8: Resonance

Collectibles in this chapter

None!

  • You’ll be in control of a young Sophia. Simply follow the illuminated cable. When you reach the church interact with the book on the floor, then walk forwards into the dark hole.
Screenshot: GameSpew
  • Keep moving forward, the environment will shift around you. Follow the illuminated cable again to trigger a scene. After the scene, keep following the cable and interact with Faro.
  • Carry on following the cable. Eventually the world will shift around you again. Just keep moving forward and follow the cable when you can.
  • You’ll eventually be in control of an older Sophia again. Move towards the large statue of the Minotaur ahead, following the cable.
  • When you reach the hole, go down the many steps then use your grapnel to descend to the bottom. Follow the cable and squeeze through the gap ahead.

Chapter 9: Night Has Come

Collectibles in this chapter

Blades: 1
Artefacts: 3
Charms: 2

  • After the scene, run away from the worm-like creature, jumping over gaps and using your grapnel to swing when required.
  • Once you’ve escaped the worm, start moving forward. When you reach the open area, head left and climb the ladder. Interact with the light at the top and rotate the left stick to turn it on.
  • Drop down the ledge on your left, then pick up the Resonance Point laying on the floor to your left. As you approach the next light, the floor will collapse.
  • After the scene, drop down the ledge and make your way ahead using stealth. Eventually you’ll find another light you can turn on by interacting with it and rotating the left stick.
Screenshot: GameSpew
  • From the light you just activated, jump over the wall and run to the next light. Follow the path around and go down the slope. Deal with the guards ahead.
  • Pull down the nearby wooden structure with your grapnel then climb the ledge and hit the brazier with your sword to break and light it.
  • Drop down the ledge that’s now clear and pick up the Resonance Point on the floor. Move forward and the worm will appear again.
  • After dropping down the ledge in front of you, stealthily make your way through the next area, heading over to the right. There’s a gap you can swing over using your grapnel, taking you to safety.
  • Keep moving forward, dropping down some ledges. After climbing up a ledge, look for a path that goes right, just after some petrified bodies. Down it you’ll find the Dante’s Inferno – Canto V artefact.
Screenshot: GameSpew
  • Now go back down the path and head right just a little. Look some some rocks you can squeeze through on your left. There you’ll find a chest containing a Seals charm.
Screenshot: GameSpew
  • Head back and squeeze through the gap you just came through. Head left, into the water, and squeeze through the gap in the rocks at the end.
  • Deal with the soldiers in the cavern, then squeeze through the hole, near to where the archer was attacking you from.
  • Keep moving forward. Head right when you reach the water to find two Resonance Points, then turn around and continue onwards, jumping over the water ahead.
  • After climbing the ledge, move ahead and then take the path to the right when you reach the large hole in the ground. Climb another ledge then squeeze under the branch.
  • Move ahead to find another hole in the ground. Destroy the barrels nearby with your weapon to reveal a Resonace Point.
  • Go back to where you emerged after squeezing under the branch then use your grapnel to climb up.
Screenshot: GameSpew
  • After the scene, head left and jump across to the light. There’s a Resonance Point to pick up near it. Walk out onto the path ahead then drop down into the area below and deal with the soldiers.
  • In one of the rooms here there’s a Resonance Point to pick up on the floor. When you’re done, squeeze through the hole in the wall in the other room.
  • Move forward and you’ll find the worm is a threat again.
  • Head left after going through the doorway and climb the ledge ahead to find another tomb. Go down the steps and open the tomb to get the Broken Spear blade.
Screenshot: GameSpew
  • Leave the tomb and continue making your way through the area using stealth. You’re aiming for the top left hand corner. There’s a light you can activate in the middle of the area if you need it, and remember you can strike the braziers to light them.
  • If you’re brave, there are at least two Resonance Points here to collect – one on a platform at the top some steps in the middle area, and one in the ruins on the left, where you’re headed.
  • After climbing a ledge and finding a light, crouch and go through the hole in the wall in front of you. There you’ll find the Phosphate Ring artefact.
Screenshot: GameSpew
  • Now go back and head left, interacting with the hole in the other wall to go through it. Climb the ledge ahead then go up the ladder. Use the rope at the top to zipline across to a new area.
  • Deal with the soldiers then go up the nearby steps. Use your grapnel to pull down the wooden barricade at the top of them.
  • There’s a Resonance Point to pick up ahead. Once you’ve got that, carry on and squeeze through the gap in the door.
  • You’ll have to run away from the worm again. You know the score: jump and swing across the gaps as you go. This time you’ll have to slide under an obstacle using the crouch button, too.
  • Once you’ve escaped the worm, move forward and go to the area to the left of the steps ahead. There are two Resonance Points to collect there.
  • Now go up the steps and crawl through the tunnel at the top. Squeeze through the gap in the door ahead to trigger a scene.
  • Go up the steps ahead and grab the Resonance Point on the throne.
  • Now head right and drop to the area below. Go down the corridor to the left of the light. Just before you turn left at the end, look for a path on the right. Go down it to find two Resonance Points.
Screenshot: GameSpew
  • Go back and continue down the corridor, going up some steps. When you reach the water, there’s a ledge on the left where you’ll find another Resonance Point.
  • Continue through the water. When you get out, hit the brazier to destroy the petrified bodies blocking your path, then squeeze through the gap in the door ahead.
  • Keep moving forward. At the top of the steps, head left and crawl through the hole in the wall. In the next room you’ll find an altar. Interact with it to get a Pierced Coins charm.
Screenshot: GameSpew
  • Now crawl back through the hole and proceed onwards, going right at the petrified bodies ahead. As you shimmy across a ledge, there’ll be some scenes.
  • When the scenes are done, head over to the right to find a Resonance Point. Then head over to the other side of the room and drop down the ledge to the area below.
  • Now you have a new threat to watch out for: the Petrified. You can’t attack them, but thankfully they can’t get you when you’re in the light.
  • Activate the brazier ahead, then go through the doorway just to the side of it. Jump over the ledge in the next room and you’ll find the Bronze Mirror artefact on the floor to your right.
Screenshot: GameSpew
  • Now go back to the brazier and go down the corridor across from it. In the next room, after going past the lit brazier, you’ll learn that if you move slowly, the Petrified won’t attack you.
  • Slowly make your way left and crawl through the gap to find a Resonance Point, then crawl back through the gap and slowly make your way to the steps at the other side of the room.
  • In the area at the top of the steps, you’ll have to get the Petrified’s attention to get them to move as they’re blocking the way ahead. Simply draw them around the object in the centre of the room then jump over the gap they were previously in front of.
  • After jumping over the gap, head left to find a Resonance Point. Now carry on pushing forward, going down some steps to trigger a scene.
  • After the scene, defeat Faro in battle.

Chapter 10: Parallel Paths

Collectibles in this chapter

Blades: 1
Artefacts: 4
Charms: 3

  • Follow Faro down the path and squeeze through the rocks at the end.
  • You’ll now take the lead. Keep moving forward and look for a gap in some rocks you can squeeze through ahead. At the other side you’ll find the Sun Dial artefact.
Screenshot: GameSpew
  • Squeeze back through the gap in the rocks and head right. Climb the ladder and pick up the Resonance Point straight ahead. Now go across the wooden walkway.
  • After jumping across a gap and taking a left turn, shimmy across the ledge and keep moving forward, jumping across another gap and climbing some ledges.
  • After going up a ladder, climb the rocks ahead and you’ll trigger a scene.
  • It’s time for an epic fight. Keep moving forward while defeating the soldiers. Eventually you’ll trigger a scene and will escape with Faro.
  • Move forward, dropping down a ledge then sliding down a wooden ramp. Straight ahead and a little to the right you’ll find the Terra Incognita artefact on the floor near some pots.
Screenshot: GameSpew
  • A bit further up from where you just found the artefact, there are some more pots with three dots on the wall behind them. There’s a Resonance Point to pick up on the floor.
  • Turn around and head into the trees ahead – somewhere in the middle of them there’s a clearing where you can find a chest containing a Beads charm.
Screenshot: GameSpew
  • Keep heading in the direction you were going and cross the stream. At the other side, as far right as you can go, there’s a Resonance Point near a pot.
  • Now cross back over the stream and follow the wall on your left. Eventually you’ll reach what’s essentially a cave with a ladder inside. Climb it.
  • There’s another ladder to climb ahead. At the top, head left, climb the ledge, then use the rope to zipline to a new area.
  • Keep moving ahead until you find an abandoned camp. There’s a Resonance Point to pick up in a crate on the left as you enter.
  • Move ahead a little – on the right there’s a chest containing a Trinkets charm.
Screenshot: GameSpew
  • Keep moving forward until you enter a cavern. There are symbols here that must mean something. Check your book by pressing down on the d-pad. The symbols in the book show which path to take when you see each symbols.
Screenshot: GameSpew
  • So, head right at the first symbol, right at the second symbol, right at the third symbol and right at the fourth symbol, then left at the fifth symbol and left at the sixth symbol to reach the exit. Squeeze through the gap in the rocks at the end.
Screenshot: GameSpew
  • In the next area, follow the path around to the right as far as you can. Near the water you’ll find the Thakourth Ball artefact.
Screenshot: GameSpew
  • Now head left across the water to find a Resonance Point on the floor. Go through the passageway in the rocks next to it and use your grapnel to climb the wall on the right at the end to find another tomb.
  • Smash all the pots in the area to reveal a blue receptor and a Resonance Point to pick up. After that, go and interact with the receptacle in front of the tomb to activate the light beams.
  • Make your way to the metal plate on the right ahead of you and turn and face the statue. Use your sphere device and switch to its beam function.
  • Line up the green beam with the green receptor on the statue, then rotate the red and blue beams to match up with the corresponding receptors. The door to the tomb will open.
Screenshot: GameSpew
  • Drop down into the tomb and open the tomb at the bottom to get the Xiphos blade.
  • Now make your way back to the main area, going back down the cliff and through the passageway.
  • We need to solve another light puzzle. Head right and find a cave behind a reflector. Climb the ledge and activate the light inside, then rotate it so that it’s aimed at the reflector on the left.
Screenshot: GameSpew
  • Go to the reflector you just aimed the beam at and interact with it. Aim the beam of light at the reflector on the right, up in the rocks.
Screenshot: GameSpew
  • Now go to that reflector and interact with it. Aim the beam of light at the reflector on the left, quite far in the distance.
Screenshot: GameSpew
  • Some soldiers will appear. Before you drop down to deal with them, climb up the ledge behind you to find a Resonance Point.
  • Drop down and deal with the soldiers. Now make your way to where you directed the beam of light. The reflector is up on a platform. Help Faro get up to it.
  • Scattered around the area are six monuments with metal plates in front of them, like in the image below. Find all of them and use your sphere device in front of them to reveal symbols. These will help you open the door you need to continue. One is up on the wooden structure near the reflector you used a little earlier.
Screenshot: GameSpew
  • Once you have all the symbols, go to the large door with three receptacles in front of it.
  • The receptacles can be used to move the three rings with coloured receptors on them in the door ahead, with the left receptacle moving the inner ring, the middle receptacle moving the middle ring, and the right receptacle moving the outer ring.
  • Look at you book by pressing down on your d-pad. The drawings tell you what symbols the receptors should be set to. The inner ring needs to line up with the snake, the middle ring needs to line up with the arrow, and the outer ring needs to line up with what looks like an M with a handle on it.
  • Once all the receptors in place, stand on the metal plate on which the light is shining and get out your sphere device. Switch to the beam function if it isn’t already active and line up the green beam with the green receptor. Then rotate the red and blue beams to they match up with their receptors.
Screenshot: GameSpew
  • The door will now open. Follow Faro inside and go down the steps. Check the area across from the door at the far end to find a Resonance Point on the floor.
  • Go to Faro and you’ll open the door with your bracer. Head down the steps ahead and go across the stone walkway.
  • Head right across another stone walkway up ahead. There, at the side of a desk, you’ll find the Impossible Mechanism artefact.
Screenshot: GameSpew
  • Go back across the walkway go straight ahead. There’s a Resonance Point to pick up near a pot. Head right from there, going down some steps, then go right and jump into what looks like a dish suspended by some chains.
  • Face the wall nearby an you’ll see there’s something you can use your grapnel on. Do it. Something will be unlocked.
Screenshot: GameSpew
  • Jump back over to the platform and go back up the steps. Just ahead and to your left, between the shelves with slabs on them, there will now be some steps you can go down leading into a hidden room.
  • At the bottom of the steps, grab the Resonance Point on the left, then interact with the altar on the right to get a Pierced Coins charm.
Screenshot: GameSpew
  • Go back up the steps and head left, going around a corner. Up on the left ahead you’ll find a set of steps leading up to a light that isn’t activated.
  • Activate the light then use the beam to destroy the petrified bodies blocking the doorway ahead. When you’re done, aim the light at the reflector to the right of the doorway.
Screenshot: GameSpew
  • Before you continue, turn around and climb up the ledges. There’s a switch on the wall here you can interact with to open a hidden door just to your left. Inside are two Resonance Points.
  • Now go back down the steps and head left, going through the doorway you just cleared with the beam to trigger a scene.
  • You’ll be back in control of Theseus again. Or rather, Ariadne. Follow Daedalus to the end of the walkway then go down the steps on the left.
  • At the bottom of the steps, interact with the light and shine the beam at the worm creature’s mouth. When it’s gone, aim at the yellow receptor on the column ahead until the eye closes, then point the beam at the receptor on the lower right.
Screenshot: GameSpew
  • Cross the walkway to your right and head around the back of the next platform. You need to be mindful of the worm here.
  • Squeeze through the gap on the left ahead and then go down the steps on the right. Make your way to the reflector ahead, using stealth if necessary.
  • When you reach the reflector, aim the beam of light at the worm’s head. When the worm disappears, aim the beam of light at the receptor on the large column to your right. After the eye closes again, aim the beam of light at the reflector that appears to the left.
Screenshot: GameSpew
  • Now make your way to that reflector, and after seeing off the worm with the beam of light again, aim it at the receptor in front of you. Another reflector will raise in the distance. Aim the beam of light at it.
Screenshot: GameSpew
  • Make your way to the reflector you just aimed the light at. When you reach it, see off the worm once again, then aim the light at the receptor on your right. Yet another reflector will appear in the distance. Now aim the light at that.
Screenshot: GameSpew
  • Head in the direction you just aimed the light, but this time you’re not going to a reflector. Use cover to avoid the worm where necessary, and look for a light you can activate.
  • When you find it, activate it and use the beam to fend off the worm before then aiming it at the receptor on the central column. When the eye closes, aim the beam at the reflector high up on the right.
Screenshot: GameSpew
  • Now head in the direction you aimed the beam of light. Eventually you’ll find another reflector. Interact with it and aim the beam of the light at the final receptor on the central column.
  • The platform you’re on will lower. When it reaches the bottom, head up the steps ahead and interact with the receptacle.
  • Your sphere device has just got an upgrade. Hold the right shoulder button to emit a beam of light. Use it to fend off the worm.
  • Jump to the platform on your right – the worm will appear again and the challenge will go awry. Start making your way towards the light in the corner of the room, jumping from platform to platform.
  • As you make your way across a walkway it will collapse. In the area below, light the brazier by striking it, then use your sphere device to fend off the worm while in the light.
  • Start making your way around the edge of the room, running away from the worm and lighting braziers when you get to them.
Screenshot: GameSpew
  • Eventually you’ll reach a platform surrounded by two lights. Pull the lever to activate the lift and ascend. At the top, run towards Daedalus in the doorway ahead to escape.
  • Back in the present, turn around and pick up the Resonance Point in the corner. Then follow Faro into the next area.
  • Go to the end of the walkway then drop down to the platform on the right. Jump over to the platform that Faro is on then head right. Some rocks will fall, breaking a part of the platform – use your grapnel to swing to safety.
  • Head left, going down some steps then jumping over to another platform. After going down some more steps and going left, use your grapnel to swing over to the next platform.
  • Once Faro has used the light to clear the way for you, jump over to the next platform.
Screenshot: GameSpew
  • Now head right and follow the walkway around. Eventually you’ll reach a platform that will fall, causing you to slide down to some rocks. Go up the slope ahead and use your grapnel to swing across the gap.
  • Grab the Resonance Point on your right, then turn around and drop to the lower level ahead. Use your grapnel to swing across to the light area in front of you.
  • Head up to the right hand corner of this area to find a reflector – when Faro shines his light at you, use the reflector to destroy the rock-like growths blocking your path on the right.
  • Now head right and use your grapnel to cross the gap ahead.
Screenshot: GameSpew
  • Climb the ledge on your left, then slide down the slope and use your grapnel at the end to cross another gap. Climb the ledge on your right to find a Resonance Point
  • Drop back down the ledge you just climbed and jump to the platform ahead. Climb up to the platform on the left, go up the steps and then climb the rocks to find another reflector.
  • Interact with the reflector and Faro will direct his light towards it. Aim the beam of light at the rock-like growths on the column with the receptacle on top of it ahead. Some platforms will rise.
  • Use the platforms to reach the receptacle. Interact with it to upgrade your sphere device.
  • Some platforms will rise in front of you. Hold the right shoulder button and use your sphere device to destroy the rock-like growths on them.
Screenshot: GameSpew
  • Now move forward up the steps and interact with the receptacle ahead to raise the platform you’re on. At the top, move forward and activate the switch in the gondola lift to travel back to the start of the area.
  • Go up the slope ahead and through the two doorways ahead. You’ll be back in the workshop you were in earlier.
  • Earlier in here you reflected a beam of light at a reflector – go stand in the light patch it created near a walkway going off to the left.
  • Get out your sphere device and use your white beam function to clear the rock-like growths blocking the doorway ahead.
Screenshot: GameSpew
  • Make your way to the now-clear doorway, jumping over the gap in the walkway. There’s a Resonance Point to pick up.
  • Go up the steps ahead to emerge back outside.

Chapter 11: Patera

Collectibles in this chapter

Artefacts: 3
Charms: 2

  • Go down the steps as far as you can, then climb up to the right and move left, around the big hole. Drop back down to the steps.
  • Drop down the ledge ahead, then slide down into the area below. Head left then right to find yourself in a room with a large beam of light.
  • First head as far left as you can to find a Resonance Point. Now turn back and head over to the right.
  • Interact with the crank on the right, between the two large gears. You’ll find that it changes the angle of the beam ahead.
Screenshot: GameSpew
  • When you let it go, it will revert back to its normal position, so Faro will make himself useful and hold it.
  • Now head to the crank just to the left and interact with it. Rotate the beam so that it gets rid of as much of the rock-like growths in the area that you can.
  • Head right and go down the hallway at the end, squeezing through the gap that’s ahead. Go forward and pull the lever in the next room to lower the platform.
  • Follow Faro into the room with the beam of light and jump over the gap ahead. Keep following Faro until you reach a crank you can’t access.
  • Head left as far as you can from here, going past another crank, to find a Resonance Point near some Petrified bodies. There’s also a strange device on a rail here you can interact with.
Screenshot: GameSpew
  • Interact with the strange device and push/pull it all the way to the crank you just passed – it moves a shield that will protect you from the beam of light you’re about to move.
  • Interact with the crank, that now should be right next to you, and move the beam of light so that it destroys the rock-like growths preventing you from using the other crank in the room.
  • No go and use the other crank to your right, redirecting the beam of light downwards. When you’re done, head left and enter the room at the end where they’ll be some soldiers waiting for you.
  • When you’re done with the soldiers, head left down the corridor and squeeze through the gap. Keep following the path down and drop off the ledge at the bottom.
  • Go to the wooden platform ahead and jump across the gap in front of you. Just further up from there you’ll find the Olden Abacus artefact.
Screenshot: GameSpew
  • Now jump back over the gap and go down the ladder in front of you. Keep dropping down the wooden platforms until you find a rope you can zipline across.
  • Drop down the area below and head right. Go past the light device that’s ahead for now and pick up the Resonance Point on the vent-like structure on your left.
  • No go back to the light and activate it to trigger a scene. You now have new enemies to defeat. Hit them with your sword to stun them, then use a charged attack to remove their heads. After that, use your sphere device and aim the beam of light at the blue growths coming out of their necks.
  • When you’re done, stand in the light and use your sphere device to destroy the rock-like growths blocking your path at the other side of the room.
Screenshot: GameSpew
  • Now continue forward, going down the path you just opened up. Climb onto the platform ahead and pull the lever to descend to a lower level.
  • First head left to find a Resonance Point near a wooden wheel, then turn around and head to the other side of the area to find another Resonance Point in front of a blocked tunnel.
  • Now go left and use your grapnel at the end of the wooden platform to drop down further. You’ll get separated from Faro.
  • Jump down to another wooden platform below, then head left and swing across to the next area. You’ll have to protect yourself from more of those new enemies. Eventually Faro will join you again.
  • Opposite from the side you swung in from, get Faro to help you up to platform above. At the top, pick up the Resonance Point then head left. When you reach the beam of light, head right for another Resonance Point.
  • Now carefully walk around the beam of light to reach the area at the other side of it.
Screenshot: GameSpew
  • At the other side, head left, then go right at the fork. Drop down into the area where two soldiers are investigating a giant lens and deal with them. There’s a chest there containing an Arm Bands charm.
Screenshot: GameSpew
  • Now climb back up the ledge and head right. Just after going through a doorway there’s a Resonance Point to pick up on the left. Keep heading down – there’s another Resonance Point near some gears ahead.
  • Head down further still – you’ll eventually slide down a slope. From there, drop down the ledge on your right and deal with the soldiers.
  • When you’re done, get Faro help you climb up the ledge in the left corner of the area. From there, climb onto the ledge on your right, then jump across the platforms to reach the other side.
  • Head straight ahead and to the right find a chest containing a Bracelets charm near a metal gate.
Screenshot: GameSpew
  • Now turn around and get on the wooden platform next to the crank ahead. Faro will use the crank, taking you upwards.
  • Make your way around the walkway and take the second right. Slowly make your way around the corridor until you reach a patch of light ahead.
  • Use your sphere device to emit a beam of light. Destroy the rock-like growths down the nearby corridor as well as those around the crank in the distance.
  • Now go to that crank and operate it to move the large beam around the room, destroying more rock-like growths.
  • Head left to find another crank. Before you operate it, grab the two Resonance Points in the small opening on your left. Now operate the crank and use it to change the position of the beam.
  • Go right – the beam, will no longer be blocking your path – use the grapnel point to descend to the lower level.
  • There are some more of those pesky undead enemies here for you to deal with. Once you’re done, stand in the light and use your sphere device to remove the rock-like growths in the corner of the room. There you’ll find the Burnt Mosaic artefact.
Screenshot: GameSpew
  • Now, stand in the light again and use your sphere device to remove the rock-like growths near the metal gate in this area to open up the way ahead.
Screenshot: GameSpew
  • Crouch to move under the gate, and remain stealthy in the next area to avoid the attention of the Petrified. First head left to find a Resonance Point near the ledge
  • Turn around and go the opposite way, moving between the two structures ahead. Just after them there’s another Resonance Point on the right.
  • Keep progressing forward in a stealthy manner until you find your path blocked by some Petrified. Like before, get their attention, then run around the central structure to make them move from their position, allowing you to climb up the ledge behind them.
  • Move forward. You now need to wait until the long platform rotates into position in front of you, then run across it. Get it right, and you should be able to make it through the area jumping from one long platform to another.
Screenshot: GameSpew
  • When you reach a dead end, wait for Faro to open the way forward, then use your grapnel to swing across the gap, going under the beam.
  • At the other side, you’ll have to cross another moving platform. After that, head right and squeeze through the gap in the wall ahead.
  • In the next area, move slowly to avoid the attention of the Petrified. At the end, there’s a Resonance Point behind a large crate. Once you’ve got it, squeeze under the nearby gap in the boarded-up doorway.
  • The worm is back! Sneak into the centre of the room to find a light you can activate. Once you’ve done that, stand in the light and use your sphere device to clear the rock-like growths at the back of the area.
  • Now head in that direction and go up the steps. Head right at the top and jump across the two lenses to reach the area that’s lit up ahead. Interact with the crank there to open up the large entrance on the left.
Screenshot: GameSpew
  • Now head left, dropping down a ledge. Use your grapnel to swing through the entrance you’ve just opened.
  • Move forward and climb the ledge ahead, then use your grapnel to swing over to the opening on the left.
  • Go left to find a Resonance Point on the floor, then continue onwards. Go through the doorway on the right ahead, then slide down the slope into the next area.
  • Move forward and deal with the undead enemies. Then swing across the gap and deal with some more. When you’re done, use your grapnel to climb the nearby marked wall.
Screenshot: GameSpew
  • Go right and jump to the smaller lens, then the larger lens. There’s a Resonance Point here to pick up. Now head left and jump to another smaller lens.
  • From there, drop down to another lens, then to another to get back to ground level. Go behind the lens to find another Resonance Point.
  • Go through the doorway ahead and follow the passageway around until you find some Petrified. Head right there to find a Resonance Point in front of a hole in the floor.
  • Now head back to the Petrified and head right, jumping over another hole.
  • Carry on through the passageway until you reach an opening. There’s a Resonance Point in a hammock ahead, and to the left you’ll find the Weasel Foot artefact.
Screenshot: GameSpew
  • Now turn around and try to find a tunnel you can crawl through at the other end of the area. Remember to be stealthy as there are Petrified around.
  • After dropping down a ledge, keep moving forward to trigger a scene.
  • Defeat Irene. After besting her twice, you’ll have to keep turning to find her, then avoid or parry her ranged attacks before she’ll jump in to fight again.

Chapter 12: Fading Light

Collectibles in this chapter

Artefacts: 2
Charms: 1

  • Move forward, swinging over one gap in the walkway then jumping over another. Ahead, look for passageway in the rocks to the right. There’s a Resonance Point to pick up just as you enter it.
  • Make your way through the passageway and squeeze through the gap at the end.
  • It’s up to you whether you fight the soldiers in this room or not, but you will get some Resonance Points if you do. Whatever you choose, squeeze through the gap in the wall ahead to continue.
  • Move forward, dropping down a ledge as you go. When you emerge in a large area, look right to find the Loving Memento artefact.
Screenshot: GameSpew
  • Now turn around and go as far as you ca on the walkway. Turn right and jump to the platform ahead with the brazier on it. Hit the brazier to light it up.
  • Standing near the brazier, get out your sphere device and use its light bean function to destroy the rock-like growths on the wooden structure on your right. Doing so will lower a platform.
  • Go to that platform and swing over to the area ahead using your grapnel. You’ll be attacked by some undead enemies. Deal with them.
  • Squeeze through the nearby gap when you’re done and make your way through the tunnel. After sliding down a slope, there’s a chest on the right ahead containing a Seals charm.
Screenshot: GameSpew
  • Turn around and go through the opening ahead. Head right in the next area, jumping across one gap then swinging across another.
  • Activate the lever ahead. The platform you’re stood on will collapse, making you fall to the area below. Quickly hide from the worm.
  • You need to survive until the platform at the other end of the area is lowered, allowing you to exit.
  • There are two braziers on either end of the room. Run to one of them, jumping over gaps to put distance between you and the worm, then use your sphere device when you reach it to fend of the worm. When the brazier is extinguished by the worm, run to the other and do the same again.
  • Eventually the platform will be lowered. Run to it and light the braziers before quickly pulling the lever to take you upwards.
Screenshot: GameSpew
  • At the top, climb the ledge then quickly run to passageway ahead to escape the worm. Squeeze through the gap at the end of it.
  • Move forward as far as you can and climb up onto the rocks on your left. Jump over to the rocks on the right, then use your grapnel to swing across the gap to the next platform.
  • Pick up the Resonance Point ahead, then go through the tunnel on the left. When the tunnel splits, first go left to find another Resonance Point.
Screenshot: GameSpew
  • Turn around and continue ahead through the tunnel. Crawl through the tunnel at the end. Head left and swing across the gap.
  • The worm will appear again, so run. After sliding down a pipe, be ready to swing and then zipline on a rope. Keep running when you land, avoiding obstacles until you squeeze through a gap to safety.
  • There’s a Resonance Point on your right. Once you’ve got it, make your way left, down the corridor. Interact with the door at the end.
  • Move ahead and use the grapnel point on the left to climb down to the area below. Use the rope and zipline down even further.
  • Climb the rocks and head right, going into the structure ahead where there’s a red glow. Jump across to the first platform, then swing to the next using your grapnel. From there, jump to the platform on the right to find the Blank Mosaic artefact.
Screenshot: GameSpew
  • Jump back to the previous platform, then head right, jumping across the remaining platforms to reach the other side of the room.
  • Go through the doorway ahead to find yourself in a circular room. Slide down in to the lower area then move through the tunnel in front of you.
  • Keep moving through the tunnel, climbing over an obstacle, crawling under another, and then squeezing through a gap at the end.
  • When you leave the tunnel, head left until you trigger a scene.
  • You’ll be back in control of Theseus/Ariadne again. Defeat King Minos.

Chapter 13: As One

Collectibles in this chapter

Artefacts: 2
Charms: 1

  • Use your sphere device to put Leni out of her misery, then approach the receptacle ahead and interact with it.
  • Jump across the circular platforms on the left, then head down the steps. Squeeze through the gap at the end. Ariadne will help you by making illuminated cables appear.
  • Jump to the next platform, and before following the cable, instead jump across the gap in front of you. There’s a Resonance Point to pick up around the corner.
  • Go back and follow the cable, dropping down a level. Follow the cable – you’ll find it quickly and and disappears.
  • Head left until you find an area with a light. From here, use the vent next to light to jump up to the higher platform and run to the safety of the area lit up ahead. The worm will chase you.
Screenshot: GameSpew
  • Keep heading in the direction of the beam, hiding or running from the worm until you reach another light. Keep an eye out for cables left by Ariadne to help you.
  • From the second light, try and make your way upwards so that you can see the third light to aim for. Start making your way to it – you’ll be chased by the worm again.
  • Once you reach that third light, escaping the worm for a third time by swinging over a gap, head down the steps on the left to find the Labyrinth Plan artefact behind a rock.
Screenshot: GameSpew
  • Head back in the direction of the light and go down the steps at the other side of it and you’ll find a door that’s opened by a pressure plate. You’re nearly there!
  • Keep pushing ahead and the worm will start chasing you one more – make a run for it, swinging over gaps and suchlike while making your way forward. Eventually you’ll reach your destination.
  • Some soldiers will appear – deal with them.
Screenshot: GameSpew
  • Once you’re done, interact with the receptacle nearby. The beam of light will be reflected, opening a doorway ahead.
  • Go through the doorway and follow the walkway around. After jumping over a gap, pick up the Resonance Point ahead. If you take the two sets of steps down on your right, you’ll find another Resonance Point to pick up around the corner.
  • Keep making your way in the direction of the beam, following Ariadne’s cables when you find them. Eventually you’ll find yourself on a long walkway.
Screenshot: GameSpew
  • At the end of the long walkway, head left, then look for a gap you can squeeze through on the right at the end.
  • You’ll now be in a room full of Petrified. Head left and sneak to the inactive light that’s in the far corner of the room, being careful to not draw attention to yourself.
  • Activate the light and use it to destroy as many of the Petrified and rock-like growths in the room as you can. When you’re done, aim the light at the reflector in the centre of the room.
Screenshot: GameSpew
  • Now make your way to that reflector, and aim it at the receptor above the door, in the direction you’ve just come from. The door below will open.
Screenshot: GameSpew
  • Pick up the Resonance Point that’s been revealed by destroying the rock-like growths on the nearby column, then head to the door you’ve opened and squeeze under it.
  • Make your way forward – the worm will start to chase you again. Simply run away a from it to reach your destination, where you’ll have to fight again.
  • Like before, after the fight, interact with the nearby receptacle to redirect the beam of light and open a door.
  • After going through the door and jumping over the gap at the bottom of the steps, pick up the Resonance Point on the floor, then climb through the hole in the wall.
  • You need to find a way to open the door ahead. Make your way down to the lower level, and head for the central structure on which there’s an inactive light.
Screenshot: GameSpew
  • When you reach the light, there’s a Resonance Point to pick up near it, next to a Petrified.
  • Activate the light, then aim the beam at the rock-like growths in front of the door ahead to destroy them before then aiming the beam at the receptor.
Screenshot: GameSpew
  • The door will open. Make your way through the door then squeeze through the gap ahead.
  • Head left, going through the rock-like growths to find the Poisoned Syringe artefact.
Screenshot: GameSpew
  • Make your way back and continue ahead. After dropping down a ledge, step on one of the two pressure pads on either side of the room, then stand on the light they create in the centre of the room and use your sphere device to destroy the rock-like growths blocking the exit ahead.
  • You’ll be attacked. Deal with the undead enemies, standing on the pressure plates as required so you can sue your beam to finish them off.
  • When you’re done, use your grapnel to pull down the rocks blocking the exit, then continue forwards.
  • As you move ahead, the worm will start chasing you again. Run away from the worm and crawl under the gap at the end. Activate the light ahead of you.
  • Go up the steps on your left, then sneak past the Petrified ahead and swing across the gap. Follow the walkway around and then swing across another gap, going over the light you’ve just activated.
Screenshot: GameSpew
  • Sneak to the right to find a Resonance Point, then turn around and go the other way. Keep heading upwards. The worm will appear again, so be careful not to get caught.
  • When you get close to the top of the structure, there’s a chest containing a Trinkets charm near the large lens.
Screenshot: GameSpew
  • Keep heading up. When you reach the top you’ll have to fight some warriors. After the fight, and the scene, start making your way forward – the worm will start chasing you yet again.
  • When you escape the worm, interact with the nearby receptacle to redirect the beam of light and open a door.
  • Go through the door that’s just opened and use the cable provided by Ariadne to zipline to the next area. Proceed forward to trigger a scene.
  • After the scene, go forward and drop down the ledge. Follow the cable to the other end of the area and use your grapnel to pull open the rocks above the door.
Screenshot: GameSpew
  • You now need to use the light to destroy the blue growth above the door. Head to the opposite end of the area and interact with the receptacle on top of the platform there. It will reveal a large sphere.
  • Interact with the large sphere and you’ll find that it can fire a large beam of light, use if to destroy the blue growth ahead, then keep destroying the worms and other blue growths that appear.
  • Eventually Ariadne will tell you to run. Now you need to go to the two platforms on either side of the giant Minotaur statue ahead, marked by Ariadne’s cables, and use your grapnel to pull away parts of its face.
Screenshot: GameSpew
  • After pulling away both parts of the statue’s face, you’ll be transported elsewhere. Approach the statue – you’ll soon be chased by the worm. Run away, using everything you can to escape while making your way to the light ahead.
  • When you reach the light you’ll return to reality. Interact with the large sphere and destroy all the blue growths and worms again to defeat Asterion.
  • Keep moving forward and interact with the receptacle to complete the chapter.

Chapter 14: What Remains

Collectibles in this chapter

None!

  • Make your way forward to find that Faro is missing. Keep following the bloodstains on the floor. Eventually you’ll find him.
  • After the scene, start making your way off the island while the credits roll. When you reach the beach, you’re done.

Well done, you’ve just completed Resonance: A Plague Tale Legacy – hopefully you found our walkthrough useful!

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