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For Yakuza fans, Kamurocho has always felt like a second home. Judgment gives it an extra depth by making you care about the ordinary lives of its locals.
Forget about talking to the monsters - you are the monster in Carrion.
We spoke to Code Vein's producer Keita Iizuka about the game’s development, and how it hopes to differentiate itself from the legacy of Dark Souls.
The Final Fantasy VII Remake demo is only a short one, and one almost entirely centred around a boss fight, but what a huge impression it makes.
When the SEGA Mega Drive Mini launches on 4th October, I can’t wait to get stuck into some more 16-bit memories.
If you got into FromSoft games for their world-building and environmental storytelling, you’ll likely be disappointed by what Code Vein has to offer.
More than another easy nostalgia play, Streets of Rage 4 really has lit up my expectations.
We spoke to a senior producer at CD Projekt Red about the porting process of The Witcher 3, the challenges presented, and what it’s like having Geralt on the go.
When The Witcher 3 was announced for Switch, I couldn't believe it. And yet here I was, a Switch in my hands playing it. And what a sight to behold it is.
If there was one thing that would hook me back into Splatoon 2's Splatfests, it wasn’t which side to fight for, or the festival-like decor; it was Shifty Station.
We spoke to the Kingsley brothers about being independent, shooting Nazis, and whether Sony or Microsoft could make them an offer they couldn’t refuse.
There's no set release date for it yet, but after a hands-on session with Hollow Knight: Silksong, we're confident it'll be every bit as special as the first.
More than just a sideshow to Nintendo's other big titles, Luigi's Mansion 3 has got what it takes to be the Switch’s spooky festive hit of the year.
Pokémon Sword and Shield should be one of Nintendo's biggest holiday releases, but a recent hands-on demo has left us wondering if it's going to instead be a big disappointment.