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Developed by Criterion Games, the Burnout games were some of the best arcade racers around. But what happened to them? Did the Burnout franchise Burnout?
In Unbox: Newbie's Adventure, you play as "Newbie", a sentient cardboard box that can roll, jump and "unbox" his way to saving the world.
Here are some valuable things to take note of whether you're about to get your 20th platinum or you're interested in getting started with your first...
I hate to be "that guy" who's annoying in hindsight, but I swear I've been saying for years that Insomniac would be the perfect developer for a Spider-Man game.
Tonight at E3, a clear statement was made when Shigeru Miyamoto came out on stage to reveal Mario + Rabbids Kingdom Battle.
The bar has been well and truly set by Xbox. The gaming world now looks with keen eyes to see which Sony will show up to this year's E3.
The Assassin's Creed franchise has taken a bit of a beating having been released annually for eight years. Will 2016's hiatus have given the series the boost it needs?
Playful Corp.'s Game Director, Daniel Havens, tells us of his experiences creating the game, gives his opinions on VR and more.
The term "sandbox" is thrown around a lot when discussing video games. Playful's new title, Creativerse is definitely a sandbox.
I've always loved platformers, but so much of the time they end up being so difficult that I lose interest after the first hour...
Other art forms have it so easy. If you're watching a movie and you have to stop at any time you can very easily come...
Shiness: The Lightning Kingdom never really settled down enough in one genre for me to enjoy it fully, but it did manage to keep me having fun.
I was recently lucky enough to visit Tokyo for the first time. As someone who's been playing video games their entire life, and plans to...
I've been loving every minute of Horizon Zero Dawn's beautiful open world, its hugely interesting mysteries and its invigorating gameplay, but the thing I'm enjoying most about it is how the game is handling diversity.
2016 has seen a fairly stellar line-up of games. With the dust settling from the Game Awards earlier this month, there's one title in particular...
Game designers should listen to the challenges that older masterpieces like Bioshock issue them and use the strengths from them for the better.