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Super Mario Run requires an internet connection

The first Mario game to ever come to a mobile device is less than a week away – but there is one major caveat. If you were hoping to wile away the travel time while on a tube or an airplane with Super Mario Run… you’re going to have to find something else to do.

Yes, Super Mario Run requires you be connected to the internet if you want to play it. Oddly enough, only one of the three main game-modes, Toad Rally, which allows you to race against other people’s high-scores, would actually require Wi-Fi. So why does the full game? Nintendo’s Shigeru Miyamoto has the – rather unfortunate – answer. Piracy.

Or rather, to try and halt piracy. Miyamoto says that, “we view our software as being a very important asset for us. And also for consumers who are purchasing the game, we want to make sure that we’re able to offer it to them in a way that the software is secure, and that they’re able to play it in a stable environment.”

Basically, “We wanted to be able to leverage that network connection to keep all the modes running and the game secure.” Of course, the common argument with many DRM policy’s like this one is that, while it may halt some piracy, it makes the overall product for legitimate, paying customers noticeably worse.

Many also argue that, considering Super Mario Run is such a high-profile game, and now that there is a rather annoying piece of DRM attached, people who do crack games are only going to put more resources into pirating this specific title.

Super Mario Run is set to launch on iOS devices December 15 worldwide. Are you still giddy with excitement that you can finally play Mario on your phone? Or has this stifled your mood a little?

https://www.youtube.com/watch?v=rKG5jU6DV70&feature=youtu.be

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