Creepshow walkthrough – Full guide with puzzle solutions

Starting as an anthology film series written by Stephen King and directed by George A Romero way back in 1982 before becoming a TV Show on Shudder, the horror-based streaming service, Creepshow now has its very own video game. Developed by PHL Collective and published by DreadXP, this interactive entry in the Creepshow series keeps the anthology format, offering two self-contained stories seamlessly weaved into an overarching narrative.
Jump into Creepshow and you’ll find what is essentially a creepy point and click adventure, and while it’s largely narrative focused there are some gameplay elements including some puzzles to solve. For that reason we’ve put together a walkthrough for Creepshow to help you along the way. So, if you want to focus on the unsettling stories found in this adventure without encountering any frustration, it should serve you well.
Chapter 1
- Keep moving left through the mall. You’ll eventually reach a video store. Enter it through the smashed window.
- Head right through the video store. Interact with everything you possibly can in here to unlock an achievement, then leave via the doors at the other end. Keep heading right to trigger a scene.
- You’ll now be in a basement and you need to find your way out. Head right and make your way down the corridoor with the Comics sign.
- In the next area, press the big red button on the wall to turn on the lights, then make your way around the counter and head right to pick up the glowing crystal ball.
- Now head left – in the small room at the far end, use the crystal ball in the recess to trigger a scene.

- You now need to find an entertaining story for The Reader. Leave the small room by heading right, then head right in the big room until you find some boxes. Grab the mirror sitting on them for a scene.
- Now go to the shelving to the right of the boxes and grab the Metamorphic Love comic book. Take it back to The Reader.
Metamorphic Love
- Pick up the fast food bag next to the couch, then head to the terrarium in the corner of the room and feed the bugs with it.
- Read the documents on the table near the terrarium, then head right and enter the bathroom. Interact with the toilet for an achievement.
- Leave the bathroom and keep heading right to enter the bedroom. Talk to your bedridden wife then leave to investigate the loud bang.
- Head left and enter the kitchen. Investigate the pot on the stove to find the soup is ruined – you’re going to need to remake it. Luckily there’s a recipe pinned to the fridge – take a look at it.

- Open the fridge and grab the chicken, then pick up the boxed noodles on the table, the fresh vegetables on the counter next to the microwave, and the broth in the cupboard.
- Return to the stove. Place the broth in the pan and set the temperature to medium. Put in the noodles, then chop and add the vegetables and chicken to the pan. Give it all a stir then use the ladle to serve it in the bowl.
- Pick up the bowl of soup when you’re done and take it to your wife, Laura, in the bedroom. Feed her the soup to trigger a scene.
- Leave the bedroom and enter the bathroom. Use the sink to freshen up – turn on a tap and splash yourself with water. After that, get ready for work by putting on the outfit hanging on the hook next to the sink.
- Now head to work by exiting the bathroom, picking up the house keys on the table next to the couch and leaving the house via the front door on the left.
- Interact with the apron hanging on the wall to complete your uniform. You’re now ready for work.
- Head to the counter at the front of the kitchen and interact with it to start your work. You need to complete the orders as they come in, pressing the bell each time one is complete. Eventually you’ll trigger a scene.

- After the scene, pick up the bag of fast food on the counter in front of you, then head right and place your apron on the hook. Use the door to leave work and go home.
- Back at home, go the the terrarium and feed the bugs the fast food, then go into the bathroom and change your clothes. After that, visit your wife in the bedroom.
- Head back to the terrarium in the living room to trigger a scene. When it’s done, get ready for work. Go the bathroom and use the sink to freshen up, then change your clothes. Pick up your keys keys from the table next to the couch and head to work again.
- Put on your apron and head to the counter where you made burgers before. You don’t have all the ingredients you need so will have to restock them.
- Enter the room with the grey door behind you and to the left. Go inside and look for the ingredients you need – the power will go out.
- Leave the room via the door you just came through and head right and up to find the power box. Interact with it to start a puzzle.
- Move the bugs so that you can create a circuit between the start and end point, then flick the switch to turn on the power.

- With power restored, return to the storage room and grab the item you need from the shelf on the right in there.
- Return to the burger counter and make more burgers. Eventually there’ll be a scene. Make your way back to the counter after it to make more burgers and end your shift. Once again, grab the fast food from the counter, hang up your apron, then return home via the door.
- At home, feed your bugs, get changed, then check on your wife – you know what you’re doing by now. The next morning, freshen up, get changed and head to work again (don’t forget your house keys).
- At work, put on your apron and get straight on with making burgers. Eventually you’ll have a funny turn – grab the knife and try to cut off your arm, as instructed.
- You now need to follow the bug into the office, but the door is locked. Head though the door to the left of where you’ve been making burgers, then leave via the door ahead, emerging outside. Root around in the green dumpster until you find a wire coat hanger.

- Return to the office door and use the wire coat hanger to open it. Enter the office to trigger a scene.
- You now need to work out the code for the safe. Look at the various objects in the room – the code is the birthdate of the manager’s daughter, which is 4th May, 2005. So, the code is 5405.
- Open the safe and take the bug to trigger a scene. When it’s done, go back to your counter and start making burgers again to end your shift. Pick up the fast food, hang up your apron, then use the door to go home.
- Feed your bugs, get changed, then visit your wife again. There’s something… different… about her.
- The next morning, head to the bedroom to check on Laura again. Now freshen up, change your clothes, grab your house keys and go to work again.
- At work, try to put your apron on to trigger a scene. Go back home and head straight to your wife.
- The next morning, go to the kitchen and make your wife a meal again. Grab the chicken from the fridge, the boxed noodles from the table, the fresh vegetables from the counter, and the broth from the cupboard. Use the stove like you did before to put it all together.
- Take the bowl of soup to your wife and feed it to her. When you’re done, leave the bedroom and go to the couch to take a rest.
- When you wake up, Laura is hungry again. Go to the kitchen and grab the plate on the table. Now get the leftover soup from the stove, the piece of mouldy bread near the sink, and the leftovers from the bin. Take the lovely meal to Laura in the bedroom and feed it to her.
- Interact with Laura multiple times when prompted to finish the episode.
Chapter 2
- You now need to find another story for The Reader. Leave the small room and head right – the large room has changed, somehow.
- Check the display cabinet and pick up the Cargo Assault game cartridge to trigger a scene. When it’s done, head behind the counter and go to the storage area.
- Go to the left hand side of the storage area to find another comic book, The Toll Keeper.

- Take the comic book to The Reader.
The Toll Keeper
- Make your way to the doors of the church to find that they’re locked. You need to find a dog to get the keys. Head right from the doors and open the gate to enter the graveyard.
- Check all the graves in the graveyard for an achievement. Interact with the dog wandering around to get the church key. Pet the dog afterwards for another achievement.

- Head back to the church doors and open them with the key. Enter the church to trigger a scene.
- After the scene, head right and inspect the altar. Grab the white candle on the nearby lectern, then head through the door on the left.
- In the next room, grab the letter on the table at the side of the bed, then go though the other door to reach the kitchen. Grab the hammer on the floor.
- Head back to the altar and now go through the door on the right. Head up the many stairs and the ladder to reach the belfry and trigger a scene.
- After the scene, head back into the church and clean the isle, using the sweeping brush multiple times to sweep away dirt and litter.
- Now fix the banister near the statue, putting the pieces into place and using the hammer to secure them with nails.

- When that’s done, investigate the tabernacle on altar. Put the pictures straight on each side of it, then reassemble the doors, rotating them to fit.
- After the scene, keep making your way up the stairs.
- You’ll find yourself back outside the church again. Head inside the church and go through the door to the left of the altar to reach the bedroom.
- Clear the cobwebs off the walls in the bedroom, then enter the adjoining kitchen and fix the hole in the wall. When the bricks are in place, use the cement to finish the job.

- Start making your way to the belfry to investigate the ringing bell. You’ll converse with the Phantom along the way, when you reach the altar. Go up the stairs and ladder and toll the bell.
- The church seems to have been restored! Go left and make your way to the confessional booth for an achievement, then investigate the glowing cross near the church door.
- Leave the church to trigger a scene – poor Hamish. Dig a grave for the dog and then bury it. Make your way back to the church – head down the path and not up.
- Inside the church, the Phantom will talk to you again when you get near the altar. Head up to the belfry and toll the bell again.
- You’ve been reborn! Run along the path until you reach the old lady near the cliff. After the scene, continue running along the path to the church.
- Try to open the church doors – the key will break, forcing you to find another way inside.
- Head right and enter the graveyard – there’s a trapdoor on the left side that will let you enter the church’s basement. Grab the crank on the desk and read all the notes in the room.
- Now head back outside, leave the graveyard, and make your way to the well located just to the left of the church.

- Use the crank on the well, then turn it to pull up a body. Take the dial it’s holding, then return to the basement area accessed via the graveyard.
- Use the dial and crank to fix the safe in the corner of the basement area. Now you need to turn the dials so that they are showing the right symbols, then turn the crank.
- If you look closely, Isaiah, Psalm, Proverbs and John are displayed at the top of the safe. Use the various notes in the basement area to work out the correct symbols, which are Hand, Chalice, Heart and Cross.

- Use the crank to open the safe – take the basement keys that are inside. Head to the right of the safe to find a sneaky hidden passage. Use the basement keys on the wall at the top of the stairs to gain access to the church.
- Head up to the belfry and toll the bell one more time.
Chapter 3
- After the scene with The Reader, head left and go down the dark corridor. Along the way, you’ll pick up Melody’s necklace. Open the door at the end.
- You’ll now be in a strange place full of doors. Keep going through random doors until you’ve seen the fates of all three of your friends. After that, go up or down the corridor until you find a door that doesn’t look like the others (it’s darker and has carvings on it). Go through that door.

- You’ll now be back with The Reader.
Well done, you’ve just finished Creepshow – hopefully you found our walkthrough useful!
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