Author: Wesley Scott

Wesley is a writer and actor living in Chicago in a tiny studio apartment who spends his days gaming, reading comic books, watching TV and occasionally going to his day job. He's been playing games since the Atari 2600, has owned every major Nintendo system, and thinks Chrono Trigger is the greatest game ever made. He plays everything he can get his hands on except for sports titles, racing simulators and RTS games.
  • Pony Island Review

    Pony Island is a trip. When I say “trip” I’m not talking about an afternoon car trip in to the suburbs with your loved ones. I’m talking about a cross-country, drug-fueled, psychedelic freak-cruise that could potentially make Hunter S. Thompson feel uncomfortable. Yes, Hunter S. Thompson is dead. Yes, I picked an appropriate reference. Pony…

  • Steamworld Heist Review

    Image & Form’s first game Steamworld Dig was good enough. I even have some friends out there who invested countless hours in to it, but it never really drew me in. Don’t get me wrong, it was an excellent game from an untested studio, but its central conceit of Dig-Dug style subterranean platforming simply didn’t…

  • Elite: Dangerous Review

    If you doubt the veracity of one of Tom Petty’s most well-known lyrics all you need to do is go and get yourself a copy of Elite: Dangerous and play it. Or rather wait to play it. Wait and wait and wait and wait and wait. There is some amazing stuff going on in Elite,…

  • Divinity: Original Sin – Enhanced Edition Review

    In June of 2014 Larian Studios released Divinity: Original Sin for PC after a successful Kickstarter campaign and a relatively short early access development cycle that promised “…an old-school cRPG with new ideas and modern execution”. What backers and purchasers received surprisingly lived up to that simultaneously vague yet boastful mission statement. Divinity: Original Sin was a…

  • The Legend of Legacy Review

    Nope! No, no, no, no, no, no, no, no, no! I’m not doing it anymore! I sank 17 hours of my life in to it and I will not play one more second of The Legend of Legacy. It started with an itch in the back of my mind. After the first major collection of…

  • Rebel Galaxy Review

    Have you ever seen the “Heavy Metal Queen” episode of Cowboy Bebop? If you haven’t then you should, it’s one of the best episodes of one of the best shows ever made. For those of you who have seen it here’s the elevator pitch for Rebel Galaxy: It’s Heavy Metal Queen meets Firefly meets Battlestar Galactica – with a vastly inferior story…

  • Transformers: Devastation Review

    I was a child of the 80s and 90s. I grew up with the Transformers cartoon series in my eye holes every Saturday morning and that has made me the man I am today: socially awkward, emotionally stunted, harboring a borderline unhealthy hero complex. You might think that sounds awful but try to imagine what…

  • The Beginner’s Guide Review

    The Beginner’s Guide is a near impossible game to review. Partially because its themes are there precisely to discourage the kind of over-analysis a reviewer trades in when presenting their opinion, but then there’s also the problem that saying anything about The Beginner’s Guide is tantamount to spoiling it since the game relies so heavily…

  • Joe Dever’s Lone Wolf HD Remastered Review

    In July of 1984 author and game designer Joe Dever released the first chapter in his Lone Wolf gamebook series. Combining elements of then popular “choose your own adventure” books with pen and paper roleplaying staples such as die rolls, statistics, and random loot tables, it was a hit with young adults like myself (a…

  • SOMA Review

    I tend to classify science fiction in one of two ways: soft science fiction or hard science fiction. Soft science fiction is where the scientific advances and futuristic setting essentially serve the same purpose as magic in fantasy. Here the term “science fiction” refers more to the story’s genre than it does to its themes….

  • Destiny: The Taken King Review

    The beta is over! That’s the joke we’re all going with, right? In this case I think it’s okay to be derivative since the statement is certainly accurate. The original release of Destiny was a year-long beta program that cost £50 up front and introduced an additional £35-40 worth of incremental upgrades and content that Bungie…

End of content

End of content