Author: Jamie Parry-Bruce

Jamie lives in the UK with his wife, daughter and two cats. He's been a gamer for as long as he can remember and his tastes run something to the eclectic (this guy will play anything!). Old LucasArts adventure games are his go-to guilty pleasure and he considers Assassin's Creed II to be the finest game he's ever played (make of that what you will!).
  • Chronicle: RuneScape Legends Review

    When talking about digital collectible card games (CCGs) nowadays, it’s practically guaranteed that four words will come up at least once: “it’s like Hearthstone, but…” – something that developers Jagex must have had at the forefront of their minds when creating their own CCG, Chronicle: RuneScape Legends. So, naturally, they’ve gone and made something completely different….

  • Soft Body Review

    Sometimes it’s hard to know how to describe a game. Sometimes it’s hard to put into words exactly why you enjoyed it – despite the fact that you know that you did. Sometimes games seem to defy any sort of categorisation and attempt to pen them in to a particular genre. Soft Body is one…

  • TASTEE: Lethal Tactics Review

    Back in the ’90s (stick with me, here), I spent quite a lot of time painting tiny figures of power armour-clad Space Marines, greenskinned Orcs and space-elves (called Eldar) so that I could use them in epic battles against my friends, played out over war-torn table-tops decked out in Tupperware dishes, books and cardboard castles….

  • Stephen’s Sausage Roll Review

    On its website, developer Stephen Lavelle calls Stephen’s Sausage Roll “a simple 3D puzzle game for Windows, Mac, and Linux”. I’ve played simple puzzle games and imagined that this would be another in an overly long and depressingly shallow vein of mediocre puzzlers with barely one new trick up its practically transparent sleeve. But, while it…

  • The Minims – A New Beginning Review

    Sometimes it’s nice to be able to sit down of an evening, grab a Coke (other fizzy, sugar-filled beverages are available) and play through an entire game in a single sitting. It’s even better if it’s a game you can enjoy. Thankfully, developer beyondthosehills has you covered with a quirky little point-and-click adventure called The Minims – A New…

  • Warden: Melody of the Undergrowth Review

    Nostalgia is a wonderful thing. We all love to sit and remember the good old days; when Starburst were Opal Fruits, Snickers were Marathons and Goldeneye was the pinnacle of the multiplayer gaming experience. Okay, maybe not “all” of us, but we old farts certainly love to reminisce. Apparently, the guys over at Cardboard Keep…

  • Jalopy Preview

    Jalopy is an interesting prospect. Your uncle has come into possession of a Laika 601 Deluxe – a fictional motorcar named after one of the first animals in space – and he wants you to take a road trip with him to his faraway home; for “closure”. When the game starts, you’re unceremoniously shuffled out…

  • Overfall Early Access Preview

    I’m going to come right out and say it: I don’t like roguelikes. Having to start all over again every time you bite the big one is not something that appeals to me. I’m not the most skillful gamer either, so I tend not to get too far in any roguelike I play. Overfall is a roguelike….

  • Adr1ft Review

    Commander Alex Oshima’s space station, the Northstar IV, has suffered some kind of catastrophe. She’s all alone: the crew are dead and the station’s critical systems are offline. She can’t remember who she is or what happened to her. What’s worse, her suit is compromised and she’s swiftly running out of oxygen. This is Adr1ft. In order…

  • Day of the Tentacle Remastered Review

    Day of the Tentacle (or, more properly, Maniac Mansion II: Day of the Tentacle) was first released to critical acclaim back in 1993. Now, thanks to co-writer, co-designer, co-director and co-producer of the original – Tim Schafer and his team at Double Fine Productions – fans of the game will no longer have to go…

  • Dreii Review

    Etter Studio isn’t your typical game developer. On the “About” page on their website, for example, they call themselves “an interdisciplinary design and strategy consultancy”. Not what you’d usually hear from a company that makes games. Fitting, then, that Etter Studio makes games like Dreii. Dreii is a puzzle game, purely and simply. Very simply. Thrust…

  • Heaven’s Hope Review

    Some of my favourite ever games are point and click adventures. Unfortunately, since the golden age of LucasArts and Revolution (and, arguably, Sierra) ended in the early 2000s, no-one has made a really great point and click game. That hasn’t stopped German studio, Mosaic Mask, from having a go with Heaven’s Hope, though. Heaven’s Hope…

  • We Are The Dwarves Review

    The first hour I spent playing We Are The Dwarves, I died about 40 times. Not even exaggerating. I hadn’t made it out of the third level before roaring like a wounded bull and ragequitting for fear that I might smash up my lovely keyboard in anger if I had to play any longer. “This game…

  • The Town Of Light Review

    The Town of Light is a serious game about a very serious subject. It’s seriously eerie, seriously atmospheric and seriously good. Mental health has often been referred to in games but, most of the time, it’s presented in such a way as to allow creators to explain away bizarre plots, include weird mechanics or to provide a lazy background…

  • Insurgency Review

    In 2014, New World Interactive released Insurgency – the follow up to one of the most successful Source Engine mods ever released (which was developed by ex-Canadian Army soldier, Andrew Spearin – so he knows what he’s talking about). In a world with ever more forgiving and unrealistic PvP experiences, Insurgency is swiftly becoming the…

  • Destiny Roadmap Revealed! Sort Of…

    Last night, in its weekly update (now called “This week at Bungie”), Bungie released the kind of Destiny details fans have been waiting for since the first time someone took down Oryx in The Taken King‘s signature raid, King’s Fall in September. Unfortunately, details were still a little thin on the ground. Community manager, DeeJ, posted a…

  • Rise of the Tomb Raider Review (PC)

    Over the past few days I’ve climbed nearly to the jagged peaks of snow-capped mountains, swung over perilously deep, geothermally heated chasms, scavenged deadly, ancient ruins for much-needed supplies and have personally butchered hundreds of para-military troopers from the present and the forgotten past. No, I’ve not joined a Scout Troop, I’ve been playing Rise…

  • Fat City Review

    Vapid – adjective: Offering nothing that is stimulating or challenging; bland – e.g.: “Fat City, while fun in parts, is almost entirely vapid”. There’s really no better word to describe the shallowness of Fat City than “vapid”. Set across New York City’s famous boroughs, this path-drawing puzzle game tells the story of Chris Knox, a *sigh* ex-US marine pressed into…

  • Homeworld: Deserts of Kharak Review

    I loved the new Star Wars movie; really, really loved it. The major reason for that, I think, is because – right from the off – it felt like Star Wars. Fortunately for me (and developers Blackbird Interactive) Homeworld: Deserts of Kharak feels just like the original Homeworld and that made me feel right at… well… home. From the first beautiful intro cinematic to…

  • Rogue State Review

    The king is dead. No, not Elvis, the king of Basenji – a beleaguered country somewhere in Rogue State‘s fictional Middle East whose oppressive monarchy has just been overthrown by the People’s Republic. And who has been chosen to spearhead this fledgling nation? Me. Bugger. No sooner has my bottom touched the soft leather of my…

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